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7 minutes ago, Muche said:

If you're trying to access it from modmain, then you need to either localize it:


local GetString = GLOBAL.GetString
...
str = GetString(...)

or use it directly:


str = GLOBAL.GetString(...)

 

I guess I could have just tried that. Is there some kind of rhyme or reason to what is or isn't readily available without localization, or do you just have to trial-and-error it?

Environment available in mod's modmain.lua (and modworldgenmain.lua) is created in mods.lua|CreateEnvironment() and modutil.lua|InsertPostInitFunctions(). Anything that isn't added into it explicitly, has to be accessed via GLOBAL (which incidentally is one of the fields made available in there).

Edited by Muche

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