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Can't start my Dedicated Server


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Hi! As a newbie to dedicated servers I wanted to start my own dedicated server. I'm running it from a Windows 10 machine.

I've been following this tutorial.
I wanted to make caves as well, so my console output for Master:

[00:00:06]: ~InventoryLuaProxy()
[00:00:06]: ~NetworkLuaProxy()
[00:00:06]: ~SimLuaProxy()
[00:00:06]: lua_close took 0.03 seconds
[00:00:06]: ReleaseAll
[00:00:06]: ReleaseAll Finished
[00:00:06]: cGame::StartPlaying
[00:00:06]: LOADING LUA
[00:00:06]: DoLuaFile scripts/main.lua
[00:00:06]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: scripts/main.lua(162,1) running main.lua

[00:00:06]: loaded modindex
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths could not load morgue
[00:00:06]: PlayerHistory could not load player_history
[00:00:06]: bloom_enabled       false
[00:00:06]: loaded saveindex
[00:00:06]: OnFilesLoaded()
[00:00:06]: OnUpdatePurchaseStateComplete
[00:00:06]: Load Slot: ... generating new world
[00:00:06]: WorldSim::SimThread::SimThread()
[00:00:06]: ABOUT TO INSTALL STACKTRACE
[00:00:06]: DoLuaFile scripts/stacktrace.lua
[00:00:06]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:06]: INSTALLED STACKTRACE
[00:00:06]: WorldSim::SimThread::SimThread() complete
[00:00:06]: THREAD - started 'WorldSim' (4760)
[00:00:06]: WorldSim::SimThread::Main()
[00:00:06]: DoLuaFile scripts/worldgen_main.lua
[00:00:06]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:06]: ModIndex: Load sequence finished successfully.
[00:00:06]: Reset() returning
[00:00:06]: DLC enabled :       false
[00:00:06]: scripts/worldgen_main.lua(86,1) running worldgen_main.lua

[00:00:06]: scripts/worldgen_main.lua(88,1) SEED =      1463255004
[00:00:06]: scripts/worldgen_main.lua(317,1) Generating world with these paramet
ers:
[00:00:06]: scripts/worldgen_main.lua(318,1) level_type SURVIVAL
[00:00:06]: scripts/worldgen_main.lua(319,1) level_data:
[00:00:06]:     K:      1        V:     table: 0F245C20
[00:00:06]:             K:      min_playlist_position    V:     0
[00:00:06]:             K:      max_playlist_position    V:     999
[00:00:06]:             K:      id       V:     SURVIVAL_TOGETHER
[00:00:06]:             K:      required_prefabs         V:     table: 0F245E00

[00:00:06]:                     K:      1        V:     multiplayer_portal

[00:00:06]:             K:      desc     V:     The standard Don't Starve experi
ence.
[00:00:06]:             K:      hideminimap      V:     false
[00:00:06]:             K:      override_level_string    V:     false
[00:00:06]:             K:      numrandom_set_pieces     V:     5
[00:00:06]:             K:      random_set_pieces        V:     table: 0F246170

[00:00:06]:                     K:      1        V:     Chessy_1
[00:00:06]:                     K:      2        V:     Chessy_2
[00:00:06]:                     K:      3        V:     Chessy_3
[00:00:06]:                     K:      4        V:     Chessy_4
[00:00:06]:                     K:      5        V:     Chessy_5
[00:00:06]:                     K:      6        V:     Chessy_6
[00:00:06]:                     K:      7        V:     ChessSpot1
[00:00:06]:                     K:      8        V:     ChessSpot2
[00:00:06]:                     K:      9        V:     ChessSpot3
[00:00:06]:                     K:      10       V:     Maxwell1
[00:00:06]:                     K:      11       V:     Maxwell2
[00:00:06]:                     K:      12       V:     Maxwell3
[00:00:06]:                     K:      13       V:     Maxwell4
[00:00:06]:                     K:      14       V:     Maxwell5
[00:00:06]:                     K:      15       V:     Maxwell6
[00:00:06]:                     K:      16       V:     Maxwell7
[00:00:06]:                     K:      17       V:     Warzone_1
[00:00:06]:                     K:      18       V:     Warzone_2
[00:00:06]:                     K:      19       V:     Warzone_3
[00:00:06]:             K:      substitutes      V:     table: 0F246440
[00:00:06]:             K:      location         V:     forest
[00:00:06]:             K:      overrides        V:     table: 0F246A58
[00:00:06]:                     K:      beefalo  V:     default
[00:00:06]:                     K:      autumn   V:     verylongseason
[00:00:06]:                     K:      hounds   V:     rare
[00:00:06]:                     K:      bearger  V:     default
[00:00:06]:                     K:      angrybees        V:     default
[00:00:06]:                     K:      flint    V:     default
[00:00:06]:                     K:      flower_cave      V:     default
[00:00:06]:                     K:      cavelight        V:     default
[00:00:06]:                     K:      walrus   V:     often
[00:00:06]:                     K:      fern     V:     default
[00:00:06]:                     K:      deerclops        V:     default
[00:00:06]:                     K:      tentacles        V:     rare
[00:00:06]:                     K:      wormlights       V:     default
[00:00:06]:                     K:      frograin         V:     rare
[00:00:06]:                     K:      wildfires        V:     rare
[00:00:06]:                     K:      lichen   V:     default
[00:00:06]:                     K:      tumbleweed       V:     default
[00:00:06]:                     K:      branching        V:     most
[00:00:06]:                     K:      cave_ponds       V:     default
[00:00:06]:                     K:      birds    V:     default
[00:00:06]:                     K:      chess    V:     often
[00:00:06]:                     K:      boons    V:     default
[00:00:06]:                     K:      weather  V:     never
[00:00:06]:                     K:      bunnymen         V:     default
[00:00:06]:                     K:      reeds    V:     default
[00:00:06]:                     K:      alternatehunt    V:     default
[00:00:06]:                     K:      spiders  V:     default
[00:00:06]:                     K:      penguins         V:     default
[00:00:06]:                     K:      layout_mode      V:     LinkNodesByKeys

[00:00:06]:                     K:      bees     V:     default
[00:00:06]:                     K:      pigs     V:     default
[00:00:06]:                     K:      grass    V:     often
[00:00:06]:                     K:      rock     V:     default
[00:00:06]:                     K:      spring   V:     default
[00:00:06]:                     K:      flowers  V:     often
[00:00:06]:                     K:      lightning        V:     never
[00:00:06]:                     K:      day      V:     longday
[00:00:06]:                     K:      sapling  V:     often
[00:00:06]:                     K:      marshbush        V:     default
[00:00:06]:                     K:      perd     V:     default
[00:00:06]:                     K:      winter   V:     default
[00:00:06]:                     K:      task_set         V:     default
[00:00:06]:                     K:      meteorspawner    V:     default
[00:00:06]:                     K:      trees    V:     default
[00:00:06]:                     K:      wormhole_prefab  V:     wormhole

[00:00:06]:                     K:      regrowth         V:     default
[00:00:06]:                     K:      deciduousmonster         V:     never

[00:00:06]:                     K:      cave_spiders     V:     default
[00:00:06]:                     K:      dragonfly        V:     default
[00:00:06]:                     K:      merm     V:     default
[00:00:06]:                     K:      carrot   V:     often
[00:00:06]:                     K:      loop     V:     default
[00:00:06]:                     K:      cactus   V:     default
[00:00:06]:                     K:      catcoon  V:     default
[00:00:06]:                     K:      houndmound       V:     default
[00:00:06]:                     K:      world_size       V:     huge
[00:00:06]:                     K:      season_start     V:     autumnorspring

[00:00:06]:                     K:      bats     V:     default
[00:00:06]:                     K:      meteorshowers    V:     rare
[00:00:06]:                     K:      worms    V:     default
[00:00:06]:                     K:      prefabswaps_start        V:     default

[00:00:06]:                     K:      liefs    V:     never
[00:00:06]:                     K:      touchstone       V:     often
[00:00:06]:                     K:      rabbits  V:     often
[00:00:06]:                     K:      hunt     V:     default
[00:00:06]:                     K:      monkey   V:     default
[00:00:06]:                     K:      rocky    V:     default
[00:00:06]:                     K:      mushroom         V:     default
[00:00:06]:                     K:      mushtree         V:     default
[00:00:06]:                     K:      roads    V:     default
[00:00:06]:                     K:      krampus  V:     default
[00:00:06]:                     K:      start_location   V:     default
[00:00:06]:                     K:      earthquakes      V:     never
[00:00:06]:                     K:      berrybush        V:     often
[00:00:06]:                     K:      lureplants       V:     default
[00:00:06]:                     K:      moles    V:     default
[00:00:06]:                     K:      tallbirds        V:     default
[00:00:06]:                     K:      fissure  V:     default
[00:00:06]:                     K:      ponds    V:     default
[00:00:06]:                     K:      prefabswaps      V:     default
[00:00:06]:                     K:      butterfly        V:     default
[00:00:06]:                     K:      slurper  V:     default
[00:00:06]:                     K:      slurtles         V:     default
[00:00:06]:                     K:      rock_ice         V:     default
[00:00:06]:                     K:      goosemoose       V:     default
[00:00:06]:                     K:      summer   V:     veryshortseason
[00:00:06]:                     K:      lightninggoat    V:     default
[00:00:06]:                     K:      beefaloheat      V:     rare
[00:00:06]:                     K:      buzzard  V:     default
[00:00:06]:                     K:      banana   V:     default
[00:00:06]:             K:      version  V:     2
[00:00:06]:             K:      name     V:     Default
[00:00:06]: scripts/worldgen_main.lua(325,1)
#######
#
# Generating SURVIVAL Mode Level
#
#######

[00:00:06]: Warzone_3   added to        For a nice walk
[00:00:06]: Chessy_2    added to        Mole Colony Deciduous
[00:00:06]: Chessy_6    added to        Beeeees!
[00:00:06]: Warzone_1   added to        Make a pick
[00:00:06]: Maxwell3    added to        Beeeees!
[00:00:06]: New size:   450     huge
[00:00:06]: Creating story...
[00:00:06]: LinkNodesByKeys
[00:00:06]: Finding valid start task...
[00:00:06]:    ...picked        Make a pick
[00:00:06]: Has start node      Clearing
[00:00:06]: Baking map...       450
[00:00:06]: [WorldSimActual::GenerateVoronoiMap]
[00:00:06]: GenerateVoronoiMap [1]:
.
[00:00:06]: ...Done.
[00:00:06]: [AddEmptyNodes]
[00:00:06]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:08]: ...Done.
[00:00:08]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:09]: [WorldSimActual::ConvertToTileMap] complete
[00:00:09]: [WorldSimActual::SeparateIslands]
[00:00:09]: [SeparateIslands]
[00:00:09]: [WorldSimActual::SeparateIslands] complete
[00:00:09]: Map Baked!
[00:00:09]: [WorldSimActual::ForceConnectivity]
[00:00:09]: [GenerateLandmasses]
[00:00:09]: [MergeConnectedLandmasses] true
[00:00:09]: [WorldSimActual::ForceConnectivity] complete
[00:00:09]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:09]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:09]: [GetWormholesExtra] pushed 0 wormholes
[00:00:09]: [WorldSimActual::DrawRoads]
[00:00:09]: [DrawRoads]
[00:00:09]: [WorldSimActual::DrawRoads] complete
[00:00:09]: Encoding...
[00:00:09]: Encoding... DONE
[00:00:09]: Checking Tags
[00:00:09]: Populating voronoi...
[00:00:09]: Warning! Could not find a spot for Maxwell3 in node Beeeees!:BG_111:
BGGrass
[00:00:09]: Warning! Could not find a spot for WormholeGrass in node Magic meado
w:3:Clearing
[00:00:09]: Warning! Could not find a spot for LivingTree in node For a nice wal
k:6:DeepForest
[00:00:09]: Warning! Could not find a spot for Chilled Base in node For a nice w
alk:1:MandrakeHome
[00:00:09]: Warning! Could not find a spot for WormholeGrass in node Make a pick
:BG_2:BGGrass
[00:00:09]: disconnected tiles...       0
[00:00:09]: PREFAB SWAP SELECTION:      regular grass
[00:00:09]: PREFAB SWAP SELECTION:      regular rocks
[00:00:09]: PREFAB SWAP SELECTION:      regular twigs
[00:00:09]: PREFAB SWAP SELECTION:      juicy berries
[00:00:10]: Done forest map gen!
[00:00:10]: scripts/worldgen_main.lua(180,1) Checking map...
[00:00:10]: scripts/worldgen_main.lua(421,1) Generation complete
[00:00:10]: WorldSim::SimThread::Main() complete
[00:00:10]: Serializing world: session/56D961D3FB79746A/0000000002
[00:00:11]:     Unload FE
[00:00:11]:     Unload FE done
[00:00:12]:     LOAD BE
[00:00:13]:     LOAD BE: done
[00:00:13]: Begin Session: 56D961D3FB79746A
[00:00:13]: saving to server_temp/server_save
[00:00:14]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:14]: Loading Nav Grid
[00:00:15]: OVERRIDE: setting   autumn  to      verylongseason
[00:00:15]: OVERRIDE: setting   hounds  to      rare
[00:00:15]: OVERRIDE: setting   deciduousmonster        to      never
[00:00:15]: OVERRIDE: setting   day     to      longday
[00:00:15]: OVERRIDE: setting   weather to      never
[00:00:15]: OVERRIDE: setting   earthquakes     to      never
[00:00:15]: OVERRIDE: setting   summer  to      veryshortseason
[00:00:15]: OVERRIDE: setting   meteorshowers   to      rare
[00:00:15]: OVERRIDE: setting   liefs   to      never
[00:00:15]: OVERRIDE: setting   wildfires       to      rare
[00:00:15]: OVERRIDE: setting   lightning       to      never
[00:00:15]: OVERRIDE: setting   flowers to      often
[00:00:15]: OVERRIDE: setting   frograin        to      rare
[00:00:15]: OVERRIDE: setting   beefaloheat     to      rare
[00:00:15]: OVERRIDE: setting   season_start    to      autumnorspring
[00:00:15]: removing onetime override   season_start
[00:00:15]: removing onetime override   autumn
[00:00:15]: removing onetime override   summer
[00:00:15]: removing onetime override   frograin
[00:00:15]: removing onetime override   wildfires
[00:00:17]: Can't find prefab spawnpoint
[00:00:17]: SpawnSaveRecord [nil, spawnpoint] FAILED
[00:00:18]: Reconstructing topology
[00:00:18]:     ...Sorting points
[00:00:18]:     ...Sorting edges
[00:00:18]:     ...Connecting nodes
[00:00:18]:     ...Validating connections
[00:00:18]:     ...Housekeeping
[00:00:18]:     ...Done!
[00:00:18]: PREFAB SWAP TRIGGER:        spring
[00:00:18]: 1 uploads added to server. From server_temp
[00:00:18]: Telling Client our new session identifier: 56D961D3FB79746A
[00:00:18]: [Steam] SteamGameServer_Init(12345, 10999, 12346)
Setting breakpad minidump AppID = 322330
[00:00:19]: [Steam] SteamGameServer_Init success
[00:00:19]: Validating portal[1] <-> <nil>[1] (inactive)
[00:00:19]: Validating portal[2] <-> <nil>[2] (inactive)
[00:00:19]: Validating portal[3] <-> <nil>[3] (inactive)
[00:00:19]: Validating portal[4] <-> <nil>[4] (inactive)
[00:00:19]: Validating portal[5] <-> <nil>[5] (inactive)
[00:00:19]: Validating portal[6] <-> <nil>[6] (inactive)
[00:00:19]: Validating portal[7] <-> <nil>[7] (inactive)
[00:00:19]: Validating portal[8] <-> <nil>[8] (inactive)
[00:00:19]: Validating portal[9] <-> <nil>[9] (inactive)
[00:00:19]: Validating portal[10] <-> <nil>[10] (inactive)

Console output for Cave:

[00:00:06]: ~InventoryLuaProxy()
[00:00:06]: ~NetworkLuaProxy()
[00:00:06]: ~SimLuaProxy()
[00:00:06]: lua_close took 0.03 seconds
[00:00:06]: ReleaseAll
[00:00:06]: ReleaseAll Finished
[00:00:06]: cGame::StartPlaying
[00:00:06]: LOADING LUA
[00:00:06]: DoLuaFile scripts/main.lua
[00:00:06]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: scripts/main.lua(162,1) running main.lua

[00:00:06]: loaded modindex
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths could not load morgue
[00:00:06]: PlayerHistory could not load player_history
[00:00:06]: bloom_enabled       false
[00:00:06]: loaded saveindex
[00:00:06]: OnFilesLoaded()
[00:00:06]: OnUpdatePurchaseStateComplete
[00:00:06]: Load Slot: ... generating new world
[00:00:06]: WorldSim::SimThread::SimThread()
[00:00:06]: ABOUT TO INSTALL STACKTRACE
[00:00:06]: DoLuaFile scripts/stacktrace.lua
[00:00:06]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:06]: INSTALLED STACKTRACE
[00:00:06]: WorldSim::SimThread::SimThread() complete
[00:00:06]: THREAD - started 'WorldSim' (4760)
[00:00:06]: WorldSim::SimThread::Main()
[00:00:06]: DoLuaFile scripts/worldgen_main.lua
[00:00:06]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:06]: ModIndex: Load sequence finished successfully.
[00:00:06]: Reset() returning
[00:00:06]: DLC enabled :       false
[00:00:06]: scripts/worldgen_main.lua(86,1) running worldgen_main.lua

[00:00:06]: scripts/worldgen_main.lua(88,1) SEED =      1463255004
[00:00:06]: scripts/worldgen_main.lua(317,1) Generating world with these paramet
ers:
[00:00:06]: scripts/worldgen_main.lua(318,1) level_type SURVIVAL
[00:00:06]: scripts/worldgen_main.lua(319,1) level_data:
[00:00:06]:     K:      1        V:     table: 0F245C20
[00:00:06]:             K:      min_playlist_position    V:     0
[00:00:06]:             K:      max_playlist_position    V:     999
[00:00:06]:             K:      id       V:     SURVIVAL_TOGETHER
[00:00:06]:             K:      required_prefabs         V:     table: 0F245E00

[00:00:06]:                     K:      1        V:     multiplayer_portal

[00:00:06]:             K:      desc     V:     The standard Don't Starve experi
ence.
[00:00:06]:             K:      hideminimap      V:     false
[00:00:06]:             K:      override_level_string    V:     false
[00:00:06]:             K:      numrandom_set_pieces     V:     5
[00:00:06]:             K:      random_set_pieces        V:     table: 0F246170

[00:00:06]:                     K:      1        V:     Chessy_1
[00:00:06]:                     K:      2        V:     Chessy_2
[00:00:06]:                     K:      3        V:     Chessy_3
[00:00:06]:                     K:      4        V:     Chessy_4
[00:00:06]:                     K:      5        V:     Chessy_5
[00:00:06]:                     K:      6        V:     Chessy_6
[00:00:06]:                     K:      7        V:     ChessSpot1
[00:00:06]:                     K:      8        V:     ChessSpot2
[00:00:06]:                     K:      9        V:     ChessSpot3
[00:00:06]:                     K:      10       V:     Maxwell1
[00:00:06]:                     K:      11       V:     Maxwell2
[00:00:06]:                     K:      12       V:     Maxwell3
[00:00:06]:                     K:      13       V:     Maxwell4
[00:00:06]:                     K:      14       V:     Maxwell5
[00:00:06]:                     K:      15       V:     Maxwell6
[00:00:06]:                     K:      16       V:     Maxwell7
[00:00:06]:                     K:      17       V:     Warzone_1
[00:00:06]:                     K:      18       V:     Warzone_2
[00:00:06]:                     K:      19       V:     Warzone_3
[00:00:06]:             K:      substitutes      V:     table: 0F246440
[00:00:06]:             K:      location         V:     forest
[00:00:06]:             K:      overrides        V:     table: 0F246A58
[00:00:06]:                     K:      beefalo  V:     default
[00:00:06]:                     K:      autumn   V:     verylongseason
[00:00:06]:                     K:      hounds   V:     rare
[00:00:06]:                     K:      bearger  V:     default
[00:00:06]:                     K:      angrybees        V:     default
[00:00:06]:                     K:      flint    V:     default
[00:00:06]:                     K:      flower_cave      V:     default
[00:00:06]:                     K:      cavelight        V:     default
[00:00:06]:                     K:      walrus   V:     often
[00:00:06]:                     K:      fern     V:     default
[00:00:06]:                     K:      deerclops        V:     default
[00:00:06]:                     K:      tentacles        V:     rare
[00:00:06]:                     K:      wormlights       V:     default
[00:00:06]:                     K:      frograin         V:     rare
[00:00:06]:                     K:      wildfires        V:     rare
[00:00:06]:                     K:      lichen   V:     default
[00:00:06]:                     K:      tumbleweed       V:     default
[00:00:06]:                     K:      branching        V:     most
[00:00:06]:                     K:      cave_ponds       V:     default
[00:00:06]:                     K:      birds    V:     default
[00:00:06]:                     K:      chess    V:     often
[00:00:06]:                     K:      boons    V:     default
[00:00:06]:                     K:      weather  V:     never
[00:00:06]:                     K:      bunnymen         V:     default
[00:00:06]:                     K:      reeds    V:     default
[00:00:06]:                     K:      alternatehunt    V:     default
[00:00:06]:                     K:      spiders  V:     default
[00:00:06]:                     K:      penguins         V:     default
[00:00:06]:                     K:      layout_mode      V:     LinkNodesByKeys

[00:00:06]:                     K:      bees     V:     default
[00:00:06]:                     K:      pigs     V:     default
[00:00:06]:                     K:      grass    V:     often
[00:00:06]:                     K:      rock     V:     default
[00:00:06]:                     K:      spring   V:     default
[00:00:06]:                     K:      flowers  V:     often
[00:00:06]:                     K:      lightning        V:     never
[00:00:06]:                     K:      day      V:     longday
[00:00:06]:                     K:      sapling  V:     often
[00:00:06]:                     K:      marshbush        V:     default
[00:00:06]:                     K:      perd     V:     default
[00:00:06]:                     K:      winter   V:     default
[00:00:06]:                     K:      task_set         V:     default
[00:00:06]:                     K:      meteorspawner    V:     default
[00:00:06]:                     K:      trees    V:     default
[00:00:06]:                     K:      wormhole_prefab  V:     wormhole

[00:00:06]:                     K:      regrowth         V:     default
[00:00:06]:                     K:      deciduousmonster         V:     never

[00:00:06]:                     K:      cave_spiders     V:     default
[00:00:06]:                     K:      dragonfly        V:     default
[00:00:06]:                     K:      merm     V:     default
[00:00:06]:                     K:      carrot   V:     often
[00:00:06]:                     K:      loop     V:     default
[00:00:06]:                     K:      cactus   V:     default
[00:00:06]:                     K:      catcoon  V:     default
[00:00:06]:                     K:      houndmound       V:     default
[00:00:06]:                     K:      world_size       V:     huge
[00:00:06]:                     K:      season_start     V:     autumnorspring

[00:00:06]:                     K:      bats     V:     default
[00:00:06]:                     K:      meteorshowers    V:     rare
[00:00:06]:                     K:      worms    V:     default
[00:00:06]:                     K:      prefabswaps_start        V:     default

[00:00:06]:                     K:      liefs    V:     never
[00:00:06]:                     K:      touchstone       V:     often
[00:00:06]:                     K:      rabbits  V:     often
[00:00:06]:                     K:      hunt     V:     default
[00:00:06]:                     K:      monkey   V:     default
[00:00:06]:                     K:      rocky    V:     default
[00:00:06]:                     K:      mushroom         V:     default
[00:00:06]:                     K:      mushtree         V:     default
[00:00:06]:                     K:      roads    V:     default
[00:00:06]:                     K:      krampus  V:     default
[00:00:06]:                     K:      start_location   V:     default
[00:00:06]:                     K:      earthquakes      V:     never
[00:00:06]:                     K:      berrybush        V:     often
[00:00:06]:                     K:      lureplants       V:     default
[00:00:06]:                     K:      moles    V:     default
[00:00:06]:                     K:      tallbirds        V:     default
[00:00:06]:                     K:      fissure  V:     default
[00:00:06]:                     K:      ponds    V:     default
[00:00:06]:                     K:      prefabswaps      V:     default
[00:00:06]:                     K:      butterfly        V:     default
[00:00:06]:                     K:      slurper  V:     default
[00:00:06]:                     K:      slurtles         V:     default
[00:00:06]:                     K:      rock_ice         V:     default
[00:00:06]:                     K:      goosemoose       V:     default
[00:00:06]:                     K:      summer   V:     veryshortseason
[00:00:06]:                     K:      lightninggoat    V:     default
[00:00:06]:                     K:      beefaloheat      V:     rare
[00:00:06]:                     K:      buzzard  V:     default
[00:00:06]:                     K:      banana   V:     default
[00:00:06]:             K:      version  V:     2
[00:00:06]:             K:      name     V:     Default
[00:00:06]: scripts/worldgen_main.lua(325,1)
#######
#
# Generating SURVIVAL Mode Level
#
#######

[00:00:06]: Warzone_3   added to        For a nice walk
[00:00:06]: Chessy_2    added to        Mole Colony Deciduous
[00:00:06]: Chessy_6    added to        Beeeees!
[00:00:06]: Warzone_1   added to        Make a pick
[00:00:06]: Maxwell3    added to        Beeeees!
[00:00:06]: New size:   450     huge
[00:00:06]: Creating story...
[00:00:06]: LinkNodesByKeys
[00:00:06]: Finding valid start task...
[00:00:06]:    ...picked        Make a pick
[00:00:06]: Has start node      Clearing
[00:00:06]: Baking map...       450
[00:00:06]: [WorldSimActual::GenerateVoronoiMap]
[00:00:06]: GenerateVoronoiMap [1]:
.
[00:00:06]: ...Done.
[00:00:06]: [AddEmptyNodes]
[00:00:06]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:08]: ...Done.
[00:00:08]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:09]: [WorldSimActual::ConvertToTileMap] complete
[00:00:09]: [WorldSimActual::SeparateIslands]
[00:00:09]: [SeparateIslands]
[00:00:09]: [WorldSimActual::SeparateIslands] complete
[00:00:09]: Map Baked!
[00:00:09]: [WorldSimActual::ForceConnectivity]
[00:00:09]: [GenerateLandmasses]
[00:00:09]: [MergeConnectedLandmasses] true
[00:00:09]: [WorldSimActual::ForceConnectivity] complete
[00:00:09]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:09]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:09]: [GetWormholesExtra] pushed 0 wormholes
[00:00:09]: [WorldSimActual::DrawRoads]
[00:00:09]: [DrawRoads]
[00:00:09]: [WorldSimActual::DrawRoads] complete
[00:00:09]: Encoding...
[00:00:09]: Encoding... DONE
[00:00:09]: Checking Tags
[00:00:09]: Populating voronoi...
[00:00:09]: Warning! Could not find a spot for Maxwell3 in node Beeeees!:BG_111:
BGGrass
[00:00:09]: Warning! Could not find a spot for WormholeGrass in node Magic meado
w:3:Clearing
[00:00:09]: Warning! Could not find a spot for LivingTree in node For a nice wal
k:6:DeepForest
[00:00:09]: Warning! Could not find a spot for Chilled Base in node For a nice w
alk:1:MandrakeHome
[00:00:09]: Warning! Could not find a spot for WormholeGrass in node Make a pick
:BG_2:BGGrass
[00:00:09]: disconnected tiles...       0
[00:00:09]: PREFAB SWAP SELECTION:      regular grass
[00:00:09]: PREFAB SWAP SELECTION:      regular rocks
[00:00:09]: PREFAB SWAP SELECTION:      regular twigs
[00:00:09]: PREFAB SWAP SELECTION:      juicy berries
[00:00:10]: Done forest map gen!
[00:00:10]: scripts/worldgen_main.lua(180,1) Checking map...
[00:00:10]: scripts/worldgen_main.lua(421,1) Generation complete
[00:00:10]: WorldSim::SimThread::Main() complete
[00:00:10]: Serializing world: session/56D961D3FB79746A/0000000002
[00:00:11]:     Unload FE
[00:00:11]:     Unload FE done
[00:00:12]:     LOAD BE
[00:00:13]:     LOAD BE: done
[00:00:13]: Begin Session: 56D961D3FB79746A
[00:00:13]: saving to server_temp/server_save
[00:00:14]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:14]: Loading Nav Grid
[00:00:15]: OVERRIDE: setting   autumn  to      verylongseason
[00:00:15]: OVERRIDE: setting   hounds  to      rare
[00:00:15]: OVERRIDE: setting   deciduousmonster        to      never
[00:00:15]: OVERRIDE: setting   day     to      longday
[00:00:15]: OVERRIDE: setting   weather to      never
[00:00:15]: OVERRIDE: setting   earthquakes     to      never
[00:00:15]: OVERRIDE: setting   summer  to      veryshortseason
[00:00:15]: OVERRIDE: setting   meteorshowers   to      rare
[00:00:15]: OVERRIDE: setting   liefs   to      never
[00:00:15]: OVERRIDE: setting   wildfires       to      rare
[00:00:15]: OVERRIDE: setting   lightning       to      never
[00:00:15]: OVERRIDE: setting   flowers to      often
[00:00:15]: OVERRIDE: setting   frograin        to      rare
[00:00:15]: OVERRIDE: setting   beefaloheat     to      rare
[00:00:15]: OVERRIDE: setting   season_start    to      autumnorspring
[00:00:15]: removing onetime override   season_start
[00:00:15]: removing onetime override   autumn
[00:00:15]: removing onetime override   summer
[00:00:15]: removing onetime override   frograin
[00:00:15]: removing onetime override   wildfires
[00:00:17]: Can't find prefab spawnpoint
[00:00:17]: SpawnSaveRecord [nil, spawnpoint] FAILED
[00:00:18]: Reconstructing topology
[00:00:18]:     ...Sorting points
[00:00:18]:     ...Sorting edges
[00:00:18]:     ...Connecting nodes
[00:00:18]:     ...Validating connections
[00:00:18]:     ...Housekeeping
[00:00:18]:     ...Done!
[00:00:18]: PREFAB SWAP TRIGGER:        spring
[00:00:18]: 1 uploads added to server. From server_temp
[00:00:18]: Telling Client our new session identifier: 56D961D3FB79746A
[00:00:18]: [Steam] SteamGameServer_Init(12345, 10999, 12346)
Setting breakpad minidump AppID = 322330
[00:00:19]: [Steam] SteamGameServer_Init success
[00:00:19]: Validating portal[1] <-> <nil>[1] (inactive)
[00:00:19]: Validating portal[2] <-> <nil>[2] (inactive)
[00:00:19]: Validating portal[3] <-> <nil>[3] (inactive)
[00:00:19]: Validating portal[4] <-> <nil>[4] (inactive)
[00:00:19]: Validating portal[5] <-> <nil>[5] (inactive)
[00:00:19]: Validating portal[6] <-> <nil>[6] (inactive)
[00:00:19]: Validating portal[7] <-> <nil>[7] (inactive)
[00:00:19]: Validating portal[8] <-> <nil>[8] (inactive)
[00:00:19]: Validating portal[9] <-> <nil>[9] (inactive)
[00:00:19]: Validating portal[10] <-> <nil>[10] (inactive)

Looking for help.

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