Dyingsoul Posted May 14, 2016 Share Posted May 14, 2016 Hi! As a newbie to dedicated servers I wanted to start my own dedicated server. I'm running it from a Windows 10 machine. I've been following this tutorial. I wanted to make caves as well, so my console output for Master: [00:00:06]: ~InventoryLuaProxy() [00:00:06]: ~NetworkLuaProxy() [00:00:06]: ~SimLuaProxy() [00:00:06]: lua_close took 0.03 seconds [00:00:06]: ReleaseAll [00:00:06]: ReleaseAll Finished [00:00:06]: cGame::StartPlaying [00:00:06]: LOADING LUA [00:00:06]: DoLuaFile scripts/main.lua [00:00:06]: DoLuaFile loading buffer scripts/main.lua [00:00:06]: scripts/main.lua(162,1) running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths could not load morgue [00:00:06]: PlayerHistory could not load player_history [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:06]: Load Slot: ... generating new world [00:00:06]: WorldSim::SimThread::SimThread() [00:00:06]: ABOUT TO INSTALL STACKTRACE [00:00:06]: DoLuaFile scripts/stacktrace.lua [00:00:06]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:06]: INSTALLED STACKTRACE [00:00:06]: WorldSim::SimThread::SimThread() complete [00:00:06]: THREAD - started 'WorldSim' (4760) [00:00:06]: WorldSim::SimThread::Main() [00:00:06]: DoLuaFile scripts/worldgen_main.lua [00:00:06]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:06]: DLC enabled : false [00:00:06]: scripts/worldgen_main.lua(86,1) running worldgen_main.lua [00:00:06]: scripts/worldgen_main.lua(88,1) SEED = 1463255004 [00:00:06]: scripts/worldgen_main.lua(317,1) Generating world with these paramet ers: [00:00:06]: scripts/worldgen_main.lua(318,1) level_type SURVIVAL [00:00:06]: scripts/worldgen_main.lua(319,1) level_data: [00:00:06]: K: 1 V: table: 0F245C20 [00:00:06]: K: min_playlist_position V: 0 [00:00:06]: K: max_playlist_position V: 999 [00:00:06]: K: id V: SURVIVAL_TOGETHER [00:00:06]: K: required_prefabs V: table: 0F245E00 [00:00:06]: K: 1 V: multiplayer_portal [00:00:06]: K: desc V: The standard Don't Starve experi ence. [00:00:06]: K: hideminimap V: false [00:00:06]: K: override_level_string V: false [00:00:06]: K: numrandom_set_pieces V: 5 [00:00:06]: K: random_set_pieces V: table: 0F246170 [00:00:06]: K: 1 V: Chessy_1 [00:00:06]: K: 2 V: Chessy_2 [00:00:06]: K: 3 V: Chessy_3 [00:00:06]: K: 4 V: Chessy_4 [00:00:06]: K: 5 V: Chessy_5 [00:00:06]: K: 6 V: Chessy_6 [00:00:06]: K: 7 V: ChessSpot1 [00:00:06]: K: 8 V: ChessSpot2 [00:00:06]: K: 9 V: ChessSpot3 [00:00:06]: K: 10 V: Maxwell1 [00:00:06]: K: 11 V: Maxwell2 [00:00:06]: K: 12 V: Maxwell3 [00:00:06]: K: 13 V: Maxwell4 [00:00:06]: K: 14 V: Maxwell5 [00:00:06]: K: 15 V: Maxwell6 [00:00:06]: K: 16 V: Maxwell7 [00:00:06]: K: 17 V: Warzone_1 [00:00:06]: K: 18 V: Warzone_2 [00:00:06]: K: 19 V: Warzone_3 [00:00:06]: K: substitutes V: table: 0F246440 [00:00:06]: K: location V: forest [00:00:06]: K: overrides V: table: 0F246A58 [00:00:06]: K: beefalo V: default [00:00:06]: K: autumn V: verylongseason [00:00:06]: K: hounds V: rare [00:00:06]: K: bearger V: default [00:00:06]: K: angrybees V: default [00:00:06]: K: flint V: default [00:00:06]: K: flower_cave V: default [00:00:06]: K: cavelight V: default [00:00:06]: K: walrus V: often [00:00:06]: K: fern V: default [00:00:06]: K: deerclops V: default [00:00:06]: K: tentacles V: rare [00:00:06]: K: wormlights V: default [00:00:06]: K: frograin V: rare [00:00:06]: K: wildfires V: rare [00:00:06]: K: lichen V: default [00:00:06]: K: tumbleweed V: default [00:00:06]: K: branching V: most [00:00:06]: K: cave_ponds V: default [00:00:06]: K: birds V: default [00:00:06]: K: chess V: often [00:00:06]: K: boons V: default [00:00:06]: K: weather V: never [00:00:06]: K: bunnymen V: default [00:00:06]: K: reeds V: default [00:00:06]: K: alternatehunt V: default [00:00:06]: K: spiders V: default [00:00:06]: K: penguins V: default [00:00:06]: K: layout_mode V: LinkNodesByKeys [00:00:06]: K: bees V: default [00:00:06]: K: pigs V: default [00:00:06]: K: grass V: often [00:00:06]: K: rock V: default [00:00:06]: K: spring V: default [00:00:06]: K: flowers V: often [00:00:06]: K: lightning V: never [00:00:06]: K: day V: longday [00:00:06]: K: sapling V: often [00:00:06]: K: marshbush V: default [00:00:06]: K: perd V: default [00:00:06]: K: winter V: default [00:00:06]: K: task_set V: default [00:00:06]: K: meteorspawner V: default [00:00:06]: K: trees V: default [00:00:06]: K: wormhole_prefab V: wormhole [00:00:06]: K: regrowth V: default [00:00:06]: K: deciduousmonster V: never [00:00:06]: K: cave_spiders V: default [00:00:06]: K: dragonfly V: default [00:00:06]: K: merm V: default [00:00:06]: K: carrot V: often [00:00:06]: K: loop V: default [00:00:06]: K: cactus V: default [00:00:06]: K: catcoon V: default [00:00:06]: K: houndmound V: default [00:00:06]: K: world_size V: huge [00:00:06]: K: season_start V: autumnorspring [00:00:06]: K: bats V: default [00:00:06]: K: meteorshowers V: rare [00:00:06]: K: worms V: default [00:00:06]: K: prefabswaps_start V: default [00:00:06]: K: liefs V: never [00:00:06]: K: touchstone V: often [00:00:06]: K: rabbits V: often [00:00:06]: K: hunt V: default [00:00:06]: K: monkey V: default [00:00:06]: K: rocky V: default [00:00:06]: K: mushroom V: default [00:00:06]: K: mushtree V: default [00:00:06]: K: roads V: default [00:00:06]: K: krampus V: default [00:00:06]: K: start_location V: default [00:00:06]: K: earthquakes V: never [00:00:06]: K: berrybush V: often [00:00:06]: K: lureplants V: default [00:00:06]: K: moles V: default [00:00:06]: K: tallbirds V: default [00:00:06]: K: fissure V: default [00:00:06]: K: ponds V: default [00:00:06]: K: prefabswaps V: default [00:00:06]: K: butterfly V: default [00:00:06]: K: slurper V: default [00:00:06]: K: slurtles V: default [00:00:06]: K: rock_ice V: default [00:00:06]: K: goosemoose V: default [00:00:06]: K: summer V: veryshortseason [00:00:06]: K: lightninggoat V: default [00:00:06]: K: beefaloheat V: rare [00:00:06]: K: buzzard V: default [00:00:06]: K: banana V: default [00:00:06]: K: version V: 2 [00:00:06]: K: name V: Default [00:00:06]: scripts/worldgen_main.lua(325,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:06]: Warzone_3 added to For a nice walk [00:00:06]: Chessy_2 added to Mole Colony Deciduous [00:00:06]: Chessy_6 added to Beeeees! [00:00:06]: Warzone_1 added to Make a pick [00:00:06]: Maxwell3 added to Beeeees! [00:00:06]: New size: 450 huge [00:00:06]: Creating story... [00:00:06]: LinkNodesByKeys [00:00:06]: Finding valid start task... [00:00:06]: ...picked Make a pick [00:00:06]: Has start node Clearing [00:00:06]: Baking map... 450 [00:00:06]: [WorldSimActual::GenerateVoronoiMap] [00:00:06]: GenerateVoronoiMap [1]: . [00:00:06]: ...Done. [00:00:06]: [AddEmptyNodes] [00:00:06]: GenerateVoronoiMap [100]: .....10....20....30....40....50....60....70....80....90....100 [00:00:08]: ...Done. [00:00:08]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:08]: [WorldSimActual::ConvertToTileMap] [00:00:08]: [ConvertToTileMap] [00:00:09]: [WorldSimActual::ConvertToTileMap] complete [00:00:09]: [WorldSimActual::SeparateIslands] [00:00:09]: [SeparateIslands] [00:00:09]: [WorldSimActual::SeparateIslands] complete [00:00:09]: Map Baked! [00:00:09]: [WorldSimActual::ForceConnectivity] [00:00:09]: [GenerateLandmasses] [00:00:09]: [MergeConnectedLandmasses] true [00:00:09]: [WorldSimActual::ForceConnectivity] complete [00:00:09]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:09]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:09]: [GetWormholesExtra] pushed 0 wormholes [00:00:09]: [WorldSimActual::DrawRoads] [00:00:09]: [DrawRoads] [00:00:09]: [WorldSimActual::DrawRoads] complete [00:00:09]: Encoding... [00:00:09]: Encoding... DONE [00:00:09]: Checking Tags [00:00:09]: Populating voronoi... [00:00:09]: Warning! Could not find a spot for Maxwell3 in node Beeeees!:BG_111: BGGrass [00:00:09]: Warning! Could not find a spot for WormholeGrass in node Magic meado w:3:Clearing [00:00:09]: Warning! Could not find a spot for LivingTree in node For a nice wal k:6:DeepForest [00:00:09]: Warning! Could not find a spot for Chilled Base in node For a nice w alk:1:MandrakeHome [00:00:09]: Warning! Could not find a spot for WormholeGrass in node Make a pick :BG_2:BGGrass [00:00:09]: disconnected tiles... 0 [00:00:09]: PREFAB SWAP SELECTION: regular grass [00:00:09]: PREFAB SWAP SELECTION: regular rocks [00:00:09]: PREFAB SWAP SELECTION: regular twigs [00:00:09]: PREFAB SWAP SELECTION: juicy berries [00:00:10]: Done forest map gen! [00:00:10]: scripts/worldgen_main.lua(180,1) Checking map... [00:00:10]: scripts/worldgen_main.lua(421,1) Generation complete [00:00:10]: WorldSim::SimThread::Main() complete [00:00:10]: Serializing world: session/56D961D3FB79746A/0000000002 [00:00:11]: Unload FE [00:00:11]: Unload FE done [00:00:12]: LOAD BE [00:00:13]: LOAD BE: done [00:00:13]: Begin Session: 56D961D3FB79746A [00:00:13]: saving to server_temp/server_save [00:00:14]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:14]: Loading Nav Grid [00:00:15]: OVERRIDE: setting autumn to verylongseason [00:00:15]: OVERRIDE: setting hounds to rare [00:00:15]: OVERRIDE: setting deciduousmonster to never [00:00:15]: OVERRIDE: setting day to longday [00:00:15]: OVERRIDE: setting weather to never [00:00:15]: OVERRIDE: setting earthquakes to never [00:00:15]: OVERRIDE: setting summer to veryshortseason [00:00:15]: OVERRIDE: setting meteorshowers to rare [00:00:15]: OVERRIDE: setting liefs to never [00:00:15]: OVERRIDE: setting wildfires to rare [00:00:15]: OVERRIDE: setting lightning to never [00:00:15]: OVERRIDE: setting flowers to often [00:00:15]: OVERRIDE: setting frograin to rare [00:00:15]: OVERRIDE: setting beefaloheat to rare [00:00:15]: OVERRIDE: setting season_start to autumnorspring [00:00:15]: removing onetime override season_start [00:00:15]: removing onetime override autumn [00:00:15]: removing onetime override summer [00:00:15]: removing onetime override frograin [00:00:15]: removing onetime override wildfires [00:00:17]: Can't find prefab spawnpoint [00:00:17]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:18]: Reconstructing topology [00:00:18]: ...Sorting points [00:00:18]: ...Sorting edges [00:00:18]: ...Connecting nodes [00:00:18]: ...Validating connections [00:00:18]: ...Housekeeping [00:00:18]: ...Done! [00:00:18]: PREFAB SWAP TRIGGER: spring [00:00:18]: 1 uploads added to server. From server_temp [00:00:18]: Telling Client our new session identifier: 56D961D3FB79746A [00:00:18]: [Steam] SteamGameServer_Init(12345, 10999, 12346) Setting breakpad minidump AppID = 322330 [00:00:19]: [Steam] SteamGameServer_Init success [00:00:19]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:19]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:19]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:19]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:19]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:19]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:19]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:19]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:19]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:19]: Validating portal[10] <-> <nil>[10] (inactive) Console output for Cave: [00:00:06]: ~InventoryLuaProxy() [00:00:06]: ~NetworkLuaProxy() [00:00:06]: ~SimLuaProxy() [00:00:06]: lua_close took 0.03 seconds [00:00:06]: ReleaseAll [00:00:06]: ReleaseAll Finished [00:00:06]: cGame::StartPlaying [00:00:06]: LOADING LUA [00:00:06]: DoLuaFile scripts/main.lua [00:00:06]: DoLuaFile loading buffer scripts/main.lua [00:00:06]: scripts/main.lua(162,1) running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths could not load morgue [00:00:06]: PlayerHistory could not load player_history [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:06]: Load Slot: ... generating new world [00:00:06]: WorldSim::SimThread::SimThread() [00:00:06]: ABOUT TO INSTALL STACKTRACE [00:00:06]: DoLuaFile scripts/stacktrace.lua [00:00:06]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:06]: INSTALLED STACKTRACE [00:00:06]: WorldSim::SimThread::SimThread() complete [00:00:06]: THREAD - started 'WorldSim' (4760) [00:00:06]: WorldSim::SimThread::Main() [00:00:06]: DoLuaFile scripts/worldgen_main.lua [00:00:06]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:06]: DLC enabled : false [00:00:06]: scripts/worldgen_main.lua(86,1) running worldgen_main.lua [00:00:06]: scripts/worldgen_main.lua(88,1) SEED = 1463255004 [00:00:06]: scripts/worldgen_main.lua(317,1) Generating world with these paramet ers: [00:00:06]: scripts/worldgen_main.lua(318,1) level_type SURVIVAL [00:00:06]: scripts/worldgen_main.lua(319,1) level_data: [00:00:06]: K: 1 V: table: 0F245C20 [00:00:06]: K: min_playlist_position V: 0 [00:00:06]: K: max_playlist_position V: 999 [00:00:06]: K: id V: SURVIVAL_TOGETHER [00:00:06]: K: required_prefabs V: table: 0F245E00 [00:00:06]: K: 1 V: multiplayer_portal [00:00:06]: K: desc V: The standard Don't Starve experi ence. [00:00:06]: K: hideminimap V: false [00:00:06]: K: override_level_string V: false [00:00:06]: K: numrandom_set_pieces V: 5 [00:00:06]: K: random_set_pieces V: table: 0F246170 [00:00:06]: K: 1 V: Chessy_1 [00:00:06]: K: 2 V: Chessy_2 [00:00:06]: K: 3 V: Chessy_3 [00:00:06]: K: 4 V: Chessy_4 [00:00:06]: K: 5 V: Chessy_5 [00:00:06]: K: 6 V: Chessy_6 [00:00:06]: K: 7 V: ChessSpot1 [00:00:06]: K: 8 V: ChessSpot2 [00:00:06]: K: 9 V: ChessSpot3 [00:00:06]: K: 10 V: Maxwell1 [00:00:06]: K: 11 V: Maxwell2 [00:00:06]: K: 12 V: Maxwell3 [00:00:06]: K: 13 V: Maxwell4 [00:00:06]: K: 14 V: Maxwell5 [00:00:06]: K: 15 V: Maxwell6 [00:00:06]: K: 16 V: Maxwell7 [00:00:06]: K: 17 V: Warzone_1 [00:00:06]: K: 18 V: Warzone_2 [00:00:06]: K: 19 V: Warzone_3 [00:00:06]: K: substitutes V: table: 0F246440 [00:00:06]: K: location V: forest [00:00:06]: K: overrides V: table: 0F246A58 [00:00:06]: K: beefalo V: default [00:00:06]: K: autumn V: verylongseason [00:00:06]: K: hounds V: rare [00:00:06]: K: bearger V: default [00:00:06]: K: angrybees V: default [00:00:06]: K: flint V: default [00:00:06]: K: flower_cave V: default [00:00:06]: K: cavelight V: default [00:00:06]: K: walrus V: often [00:00:06]: K: fern V: default [00:00:06]: K: deerclops V: default [00:00:06]: K: tentacles V: rare [00:00:06]: K: wormlights V: default [00:00:06]: K: frograin V: rare [00:00:06]: K: wildfires V: rare [00:00:06]: K: lichen V: default [00:00:06]: K: tumbleweed V: default [00:00:06]: K: branching V: most [00:00:06]: K: cave_ponds V: default [00:00:06]: K: birds V: default [00:00:06]: K: chess V: often [00:00:06]: K: boons V: default [00:00:06]: K: weather V: never [00:00:06]: K: bunnymen V: default [00:00:06]: K: reeds V: default [00:00:06]: K: alternatehunt V: default [00:00:06]: K: spiders V: default [00:00:06]: K: penguins V: default [00:00:06]: K: layout_mode V: LinkNodesByKeys [00:00:06]: K: bees V: default [00:00:06]: K: pigs V: default [00:00:06]: K: grass V: often [00:00:06]: K: rock V: default [00:00:06]: K: spring V: default [00:00:06]: K: flowers V: often [00:00:06]: K: lightning V: never [00:00:06]: K: day V: longday [00:00:06]: K: sapling V: often [00:00:06]: K: marshbush V: default [00:00:06]: K: perd V: default [00:00:06]: K: winter V: default [00:00:06]: K: task_set V: default [00:00:06]: K: meteorspawner V: default [00:00:06]: K: trees V: default [00:00:06]: K: wormhole_prefab V: wormhole [00:00:06]: K: regrowth V: default [00:00:06]: K: deciduousmonster V: never [00:00:06]: K: cave_spiders V: default [00:00:06]: K: dragonfly V: default [00:00:06]: K: merm V: default [00:00:06]: K: carrot V: often [00:00:06]: K: loop V: default [00:00:06]: K: cactus V: default [00:00:06]: K: catcoon V: default [00:00:06]: K: houndmound V: default [00:00:06]: K: world_size V: huge [00:00:06]: K: season_start V: autumnorspring [00:00:06]: K: bats V: default [00:00:06]: K: meteorshowers V: rare [00:00:06]: K: worms V: default [00:00:06]: K: prefabswaps_start V: default [00:00:06]: K: liefs V: never [00:00:06]: K: touchstone V: often [00:00:06]: K: rabbits V: often [00:00:06]: K: hunt V: default [00:00:06]: K: monkey V: default [00:00:06]: K: rocky V: default [00:00:06]: K: mushroom V: default [00:00:06]: K: mushtree V: default [00:00:06]: K: roads V: default [00:00:06]: K: krampus V: default [00:00:06]: K: start_location V: default [00:00:06]: K: earthquakes V: never [00:00:06]: K: berrybush V: often [00:00:06]: K: lureplants V: default [00:00:06]: K: moles V: default [00:00:06]: K: tallbirds V: default [00:00:06]: K: fissure V: default [00:00:06]: K: ponds V: default [00:00:06]: K: prefabswaps V: default [00:00:06]: K: butterfly V: default [00:00:06]: K: slurper V: default [00:00:06]: K: slurtles V: default [00:00:06]: K: rock_ice V: default [00:00:06]: K: goosemoose V: default [00:00:06]: K: summer V: veryshortseason [00:00:06]: K: lightninggoat V: default [00:00:06]: K: beefaloheat V: rare [00:00:06]: K: buzzard V: default [00:00:06]: K: banana V: default [00:00:06]: K: version V: 2 [00:00:06]: K: name V: Default [00:00:06]: scripts/worldgen_main.lua(325,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:06]: Warzone_3 added to For a nice walk [00:00:06]: Chessy_2 added to Mole Colony Deciduous [00:00:06]: Chessy_6 added to Beeeees! [00:00:06]: Warzone_1 added to Make a pick [00:00:06]: Maxwell3 added to Beeeees! [00:00:06]: New size: 450 huge [00:00:06]: Creating story... [00:00:06]: LinkNodesByKeys [00:00:06]: Finding valid start task... [00:00:06]: ...picked Make a pick [00:00:06]: Has start node Clearing [00:00:06]: Baking map... 450 [00:00:06]: [WorldSimActual::GenerateVoronoiMap] [00:00:06]: GenerateVoronoiMap [1]: . [00:00:06]: ...Done. [00:00:06]: [AddEmptyNodes] [00:00:06]: GenerateVoronoiMap [100]: .....10....20....30....40....50....60....70....80....90....100 [00:00:08]: ...Done. [00:00:08]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:08]: [WorldSimActual::ConvertToTileMap] [00:00:08]: [ConvertToTileMap] [00:00:09]: [WorldSimActual::ConvertToTileMap] complete [00:00:09]: [WorldSimActual::SeparateIslands] [00:00:09]: [SeparateIslands] [00:00:09]: [WorldSimActual::SeparateIslands] complete [00:00:09]: Map Baked! [00:00:09]: [WorldSimActual::ForceConnectivity] [00:00:09]: [GenerateLandmasses] [00:00:09]: [MergeConnectedLandmasses] true [00:00:09]: [WorldSimActual::ForceConnectivity] complete [00:00:09]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:09]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:09]: [GetWormholesExtra] pushed 0 wormholes [00:00:09]: [WorldSimActual::DrawRoads] [00:00:09]: [DrawRoads] [00:00:09]: [WorldSimActual::DrawRoads] complete [00:00:09]: Encoding... [00:00:09]: Encoding... DONE [00:00:09]: Checking Tags [00:00:09]: Populating voronoi... [00:00:09]: Warning! Could not find a spot for Maxwell3 in node Beeeees!:BG_111: BGGrass [00:00:09]: Warning! Could not find a spot for WormholeGrass in node Magic meado w:3:Clearing [00:00:09]: Warning! Could not find a spot for LivingTree in node For a nice wal k:6:DeepForest [00:00:09]: Warning! Could not find a spot for Chilled Base in node For a nice w alk:1:MandrakeHome [00:00:09]: Warning! Could not find a spot for WormholeGrass in node Make a pick :BG_2:BGGrass [00:00:09]: disconnected tiles... 0 [00:00:09]: PREFAB SWAP SELECTION: regular grass [00:00:09]: PREFAB SWAP SELECTION: regular rocks [00:00:09]: PREFAB SWAP SELECTION: regular twigs [00:00:09]: PREFAB SWAP SELECTION: juicy berries [00:00:10]: Done forest map gen! [00:00:10]: scripts/worldgen_main.lua(180,1) Checking map... [00:00:10]: scripts/worldgen_main.lua(421,1) Generation complete [00:00:10]: WorldSim::SimThread::Main() complete [00:00:10]: Serializing world: session/56D961D3FB79746A/0000000002 [00:00:11]: Unload FE [00:00:11]: Unload FE done [00:00:12]: LOAD BE [00:00:13]: LOAD BE: done [00:00:13]: Begin Session: 56D961D3FB79746A [00:00:13]: saving to server_temp/server_save [00:00:14]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:14]: Loading Nav Grid [00:00:15]: OVERRIDE: setting autumn to verylongseason [00:00:15]: OVERRIDE: setting hounds to rare [00:00:15]: OVERRIDE: setting deciduousmonster to never [00:00:15]: OVERRIDE: setting day to longday [00:00:15]: OVERRIDE: setting weather to never [00:00:15]: OVERRIDE: setting earthquakes to never [00:00:15]: OVERRIDE: setting summer to veryshortseason [00:00:15]: OVERRIDE: setting meteorshowers to rare [00:00:15]: OVERRIDE: setting liefs to never [00:00:15]: OVERRIDE: setting wildfires to rare [00:00:15]: OVERRIDE: setting lightning to never [00:00:15]: OVERRIDE: setting flowers to often [00:00:15]: OVERRIDE: setting frograin to rare [00:00:15]: OVERRIDE: setting beefaloheat to rare [00:00:15]: OVERRIDE: setting season_start to autumnorspring [00:00:15]: removing onetime override season_start [00:00:15]: removing onetime override autumn [00:00:15]: removing onetime override summer [00:00:15]: removing onetime override frograin [00:00:15]: removing onetime override wildfires [00:00:17]: Can't find prefab spawnpoint [00:00:17]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:18]: Reconstructing topology [00:00:18]: ...Sorting points [00:00:18]: ...Sorting edges [00:00:18]: ...Connecting nodes [00:00:18]: ...Validating connections [00:00:18]: ...Housekeeping [00:00:18]: ...Done! [00:00:18]: PREFAB SWAP TRIGGER: spring [00:00:18]: 1 uploads added to server. From server_temp [00:00:18]: Telling Client our new session identifier: 56D961D3FB79746A [00:00:18]: [Steam] SteamGameServer_Init(12345, 10999, 12346) Setting breakpad minidump AppID = 322330 [00:00:19]: [Steam] SteamGameServer_Init success [00:00:19]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:19]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:19]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:19]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:19]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:19]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:19]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:19]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:19]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:19]: Validating portal[10] <-> <nil>[10] (inactive) Looking for help. 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