Fancy_Fox_Pers Posted April 25, 2016 Share Posted April 25, 2016 Hi, there! Does anyone know how to make a new crafting tab? Also, I want to be able to craft my prefab "pencil_thibaud" but the game crashes everytime and tells me "[00:00:17]: [string "scripts/util.lua"]:450: Could not find an asset matching paperdrawing_builder in any of the search paths." If I comment this code out it doesn't crash, so this seems to be the problem : (in my modmain) -- Make a pencil local Ingredient = GLOBAL.Ingredient local af_rec = AddRecipe("pencil_thibaud", {Ingredient("charcoal", 8), Ingredient("log", 2)}, Ingredient("nigmtmarefuel", 2), GLOBAL.RECIPETABS.SURVIVAL, GLOBAL.TECH.NONE, nil, nil, nil, nil, "paperdrawing_builder", "images/inventoryimages/pencil_thibaud.xml", "pencil_thibaud.tex") af_rec.sortkey = -2 I should probably note I did add inst:AddTag("paperdrawing_builder") to the main function of my charachted and I also have this in my modmain : -- Make a Wurm local Ingredient = GLOBAL.Ingredient local af_rec = AddRecipe("wurm_thibaud", {Ingredient("cutgrass", 1), Ingredient("berries", 1)}, GLOBAL.RECIPETABS.SURVIVAL, GLOBAL.TECH.NONE, nil, nil, nil, nil, "paperdrawing_builder", "images/inventoryimages/pencil_thibaud.xml", "pencil_thibaud.tex") af_rec.sortkey = -3 which does work fine. Any ideas? Thanks in advance Link to comment https://forums.kleientertainment.com/forums/topic/66673-how-to-make-a-new-crafting-tab/ Share on other sites More sharing options...
DarkXero Posted April 25, 2016 Share Posted April 25, 2016 (edited) You borked your ingredients list. {Ingredient("charcoal", 8), Ingredient("log", 2)}, Ingredient("nigmtmarefuel", 2), should be {Ingredient("charcoal", 8), Ingredient("log", 2), Ingredient("nightmarefuel", 2)}, Edited April 25, 2016 by DarkXero Link to comment https://forums.kleientertainment.com/forums/topic/66673-how-to-make-a-new-crafting-tab/#findComment-756922 Share on other sites More sharing options...
Fancy_Fox_Pers Posted April 25, 2016 Author Share Posted April 25, 2016 (edited) Oh thanks, stupid of me not to have thought of that. Edit: Now for some reason it doesn't properly use the crafting image I set up, even though it does work for the pencil_thibaud (see above code). I don't get it because I used it the same way. I took a png, put it in the inventoryimages, let the game compile it in .tex and .xml and have this code in modmain : local Ingredient = GLOBAL.Ingredient local af_rec = AddRecipe("wurm_thibaud", {Ingredient("cutgrass", 1), Ingredient("berries", 1)}, GLOBAL.RECIPETABS.SURVIVAL, GLOBAL.TECH.NONE, nil, nil, nil, nil, "paperdrawing_builder", "images/inventoryimages/wurm_thibaud.xml", "wurm_thibaud.tex") af_rec.sortkey = -3 But it uses the pencil image properly when changing "wurm_thibaud" to "pencil_thibaud" here (for the image). I've even tried a 64x64 image but it doesn't seem to make a difference Edited April 25, 2016 by Thibooms Link to comment https://forums.kleientertainment.com/forums/topic/66673-how-to-make-a-new-crafting-tab/#findComment-756927 Share on other sites More sharing options...
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