JePe Posted April 21, 2016 Share Posted April 21, 2016 I thought of a few game play styles that I would love to play on DST but they wouldn't work because the game was not suited for that. But then I thought of a few mechanics that would be possible to implement (I guess) and would make every single mode I had in mind to work. I'm here to share these ideas and to hopefully, with your support and ideas too, see them implemented. Here are the game mechanics: See Level Rising (SLR) - This basically means that the map would shrink every "X" minutes in a way that would seem the see levels were rising. This helps to make the game tighter but at the same time doesn't take away the possibility of starting on a big map. Helps a lot on PvP modes. Maxwell is Coming (MiC): This means that the game starts with a count down of "X" minutes/hours and when it reaches 0 Maxwell arrives and appoints a winner. Don't Starve... Again (DSA): This means that if you die you'll be respawn on the map, with a maximum health penalty. But please, don't starve... Again! Friends Forever (FF): This means that you can form an Alliance that cannot be broken. When you form an Alliance you can no longer attack your partner and if one of the partners win the game you do too. Friends Forever-Ish (FFI): Same as FF but if the remaining players on the map are the last ones alive the Alliance is broken. Only one can win. About the gameplay styles here are my ideas: Last Man Standing (LMS): Players would have to play the game has it would do on PvE but everyone have the possibility to kill everyone else. The last men standing wins. (WR is mandatory; MiC and DSA are not possible; FF and FFI are optional) Run in the Park (RitP): On this mode players would start on different places of the map. They would play the game as if they where on PvE. To win the game they would have to reach a specific place on the map (guarded by mobs) before everyone else. Obviously they can opt to not do it and try to find and kill the other players and if they do the game ends and the player wins. (MiC and FFI is not possible; WR, DSA and FF are optional) King of the Hill (KH): Players would have to reach a specific place on the map (guarded by mobs) and then defend it. The player who spends more time on the hill wins. (MiC and DSA are mandatory; FFI is not possible; WR and FF are optional) Rellic's Power (RP): Players would have to reach a specific place on the map (guarded by mobs) open a chest, take the Rellic inside and then keep it as much time as they can. It would be possible for players to track the Rellic as long as it's within a "Y" distance of ANY player. This lets players to hold the rellic until they are currently the king of the hill and then hide it, at the risk of someone else being able to find and take it. (MiC and DSA are mandatory; FFI is not possible; FF and WR are optional) Note: I'm not shure what's the best "Y" for this to work My Precious (MP): Players would have to reach a specific place on the map (guarded by mobs) open a chest, take the Rellic inside and then keep it. This time it doesn't matter if you hold it more time then others and it's possible to track the Rellic all the time. The one who holds it at the end wins. (MiC is mandatory; FFI is not possible DSA is enabled otherwise it is; WR, DSA and FF are optional) You're It! (YI): A randomly selected player begins equiped with a "Dark Ring", a Dark Sword, a Log Suit and a Football Helmet that can't be unequipped. The longer the player has the ring the less max health he has. In order to get rid of it he has to kill any other player, which starts the game with nothing, but as soon as he does he looses all the other equipments too. The player who died respawn with the equipament. DSA is mandatory on this game mode but you can die permanently if your max health reaches 0. Players without the "Dark Ring" are allways on an Alliance. The player with the ring can track other players. Note: I'm not shure how to decide who win's. Does the game continues until only one survives? Does the game ends and whoever has the ring looses? Does the game ends and whoever has more max health wins? Please help me The Starving Games (TSG): Players would start at the center of an island and had to face each other. There would be all sorts of weapons, traps, etc arround the map that players could use to their advantage. Very simillar to LMS but much quicker. (WR is mandatory; MiC and DSA are not possible; FF and FFI are optional) I don't know if it is all possible to implemente, but it would be awesome in my opinion. I apologize for any bad English. My primary language is Portuguese so... I hope you like my ideas. Please leave critics, sugestions etc. And Don't Starve Together! Link to comment https://forums.kleientertainment.com/forums/topic/66530-the-new-gameplay-style-modes-and-new-game-mechanics/ Share on other sites More sharing options...
JePe Posted April 21, 2016 Author Share Posted April 21, 2016 I forgot to mention the actual way of forming an Alliance. It would be like this: A player approaches other player and then has to press and hold a specific key to invite him to form the Alliance. The distance between them would have to be really small, otherwise it wouldn't work. This makes the actual move of inviting someone to create an Alliance risky, because the other player may choose to ignore the invitation and just attack or say he's in but then, before he accepts the alliance, attack the other player. Link to comment https://forums.kleientertainment.com/forums/topic/66530-the-new-gameplay-style-modes-and-new-game-mechanics/#findComment-753872 Share on other sites More sharing options...
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