Shirsh Posted April 14, 2016 Share Posted April 14, 2016 Agent Ghuff is an ex-investigator. Uses augment from Contingency Plan DLC that was not used in the game: door peeks have full vision, can find corporate intel in large safes. Starts with Decoy item: throw to create holographic target for guards, can be destroyed via mainframe to make 4 tiles range noise. Either way it supposed to distract guards from current duty. K&O flak guard overlay starring as decoy (it's a copy, with added transparency ie no dlc required)+ adds to stores: EMP-grenade: cheap (150cr) instant emp-blast for 3 tiles range. and Wireless Electronic Overloaders to stores and security dispatch missions: allows to remotely EMP single target, 3 charges per mission, 4 turns cooldown, consume attack. Install: unzip into InvisibleInc\mods\ Ghuff.zip если нужно на русском - перевод в подпапке ru_lang, там же инструкция Special thanks to Sogaple for English text correction AndrewRi for Russian text rework. Known issues: guards not detect decoy if it just appears in their vision cone (they need to moves and see it, or their vision should be refreshed in other way like door close/open), not detect destruction noise if decoy exploded at tile right in front of them). Another reupload because of old topic going archived, update of texts (mostly greatly reworked Russian version) and I guess something else (I update mods here less regulary here than on Steam so there could be some small improvements). Wireframes if needed: Link to comment https://forums.kleientertainment.com/forums/topic/66345-mod-agent-ghuff/ Share on other sites More sharing options...
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