RisK Posted March 23, 2016 Share Posted March 23, 2016 Hi guys, This is driving me a bit crazy; I've been searching for ages and can't find a definitive answer. Which files are required for running mods on a server with a cave server and where should they be located? Does the server still use modoverrides.lua or has it gone back to modsettings.lua and dedicated_server_mods_setup.lua? Is it in the parent folder "user\Documents\Klei\MyDediServer", the child folders "Master" and "Caves", or a "mods" folder in the parent folder? I used to run a dedicated server prior to Caves going live and modoverrides.lua worked nicely. Here was my current setup (files attached): modoverrides.lua in parent and child folders mods folder with modsettings.lua and dedicated_server_mods_setup.lua Here was the dialogue from the master server .exe: Spoiler [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 170618 [00:00:00]: Current time: Wed Mar 23 21:16:46 2016 [00:00:00]: Don't Starve Together: 170618 WIN32 NNN Build Date: 340 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (7992) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:5.21 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Install Images\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (6112) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(166,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: ERROR: Failed to load modoverrides.lua [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:05]: [200] Account Communication Success (6) [00:00:05]: Received (KU_2qz4OjEY) from TokenPurpose [00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0 [00:00:05]: About to start a server with the following settings: [00:00:05]: Dedicated: true [00:00:05]: Online: true [00:00:05]: Passworded: true [00:00:05]: ServerPort: 11000 [00:00:05]: SteamAuthPort: 8768 [00:00:05]: SteamMasterServerPort: 27018 [00:00:05]: ClanID: false [00:00:05]: ClanOnly: false [00:00:05]: ClanAdmin: false [00:00:05]: LanOnly: false [00:00:05]: FriendsOnly: false [00:00:05]: EnableAutosaver: true [00:00:05]: PVP: false [00:00:05]: MaxPlayers: 2 [00:00:05]: GameMode: endless [00:00:05]: OverridenDNS: [00:00:05]: PauseWhenEmpty: true [00:00:05]: InternetBroadcasting: true [00:00:05]: Intent: cooperative [00:00:05]: [Warning] Could not confirm port 11000 is open in the firewall. [00:00:05]: Online Server Started on port: 11000 [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.02 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: lua_close took 0.05 seconds [00:00:05]: ReleaseAll [00:00:05]: ReleaseAll Finished [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: scripts/main.lua(166,1) running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:05]: ERROR: Failed to load modoverrides.lua [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history [00:00:05]: bloom_enabled false [00:00:05]: loaded saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Unload FE [00:00:05]: Unload FE done [00:00:06]: LOAD BE [00:00:08]: LOAD BE: done [00:00:08]: Loading world: session/073E6CD1EBB64378/0000000003 [00:00:08]: Save file is at version 1 [00:00:09]: Begin Session: 073E6CD1EBB64378 [00:00:09]: saving to server_temp/server_save [00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:09]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:10]: Loading Nav Grid [00:00:10]: setting summerlength 15 [00:00:10]: setting isnightmaredawn false [00:00:10]: setting elapseddaysinseason 0 [00:00:10]: setting isfullmoon false [00:00:10]: setting moisture 0.033333335071802 [00:00:10]: setting cavephase day [00:00:10]: setting isnightmarewild false [00:00:10]: setting moonphase new [00:00:10]: setting precipitationrate 0 [00:00:10]: setting iswet false [00:00:10]: setting winterlength 15 [00:00:10]: setting temperature 30.033215972026 [00:00:10]: setting isnightmarewarn false [00:00:10]: setting iswinter false [00:00:10]: setting moistureceil 637.66595458984 [00:00:10]: setting isday true [00:00:10]: setting israining false [00:00:10]: setting remainingdaysinseason 20 [00:00:10]: setting precipitation none [00:00:10]: setting wetness 0 [00:00:10]: setting isnightmarecalm false [00:00:10]: setting timeinphase 0.000555674235026 [00:00:10]: setting isdusk false [00:00:10]: setting iscavedusk false [00:00:10]: setting isautumn true [00:00:10]: setting issnowing false [00:00:10]: setting iscaveday true [00:00:10]: setting phase day [00:00:10]: setting snowlevel 0 [00:00:10]: setting issnowcovered false [00:00:10]: setting autumnlength 20 [00:00:10]: setting pop 5.2273976416449e-005 [00:00:10]: setting nightmaretime 0 [00:00:10]: setting springlength 20 [00:00:10]: setting isspring false [00:00:10]: setting nightmarephase none [00:00:10]: setting season autumn [00:00:10]: setting time 0.000277837117513 [00:00:10]: setting iscavenight false [00:00:10]: setting cycles 0 [00:00:10]: setting isnight false [00:00:10]: setting nightmaretimeinphase 0 [00:00:10]: setting issummer false [00:00:13]: Reconstructing topology [00:00:13]: ...Sorting points [00:00:13]: ...Sorting edges [00:00:13]: ...Connecting nodes [00:00:13]: ...Validating connections [00:00:13]: ...Housekeeping [00:00:13]: ...Done! [00:00:13]: 1 uploads added to server. From server_temp [00:00:13]: About to start a shard with these settings: [00:00:13]: ShardName: [SHDMASTER] [00:00:13]: ShardID: 1 [00:00:13]: ShardRole: MASTER [00:00:13]: MasterHost: (null) [00:00:13]: MasterBind: 127.0.0.1 [00:00:13]: MasterPort: 10889 [00:00:13]: [Shard] Starting master server [00:00:13]: [Warning] Could not confirm port 10889 is open in the firewall. [00:00:13]: [Shard] Shard server started on port: 10889 [00:00:13]: Telling Client our new session identifier: 073E6CD1EBB64378 [00:00:13]: ModIndex: Load sequence finished successfully. [00:00:14]: Reset() returning [00:00:14]: [Steam] SteamGameServer_Init(8768, 11000, 27018) Setting breakpad minidump AppID = 322330 [00:00:14]: [Steam] SteamGameServer_Init success [00:00:14]: Validating portal[6] <-> 2419583612[6] (inactive) [00:00:14]: Validating portal[7] <-> 2419583612[7] (inactive) [00:00:14]: Validating portal[5] <-> 2419583612[5] (inactive) [00:00:14]: Validating portal[8] <-> 2419583612[8] (inactive) [00:00:14]: Validating portal[2] <-> 2419583612[2] (inactive) [00:00:14]: Validating portal[4] <-> 2419583612[4] (inactive) [00:00:14]: Validating portal[3] <-> 2419583612[3] (inactive) [00:00:14]: Validating portal[10] <-> 2419583612[10] (inactive) [00:00:14]: Validating portal[1] <-> 2419583612[1] (inactive) [00:00:14]: Validating portal[9] <-> 2419583612[9] (inactive) [00:00:14]: Sim paused [00:00:15]: [Shard] Slave Caves(2419583612) connected: [LAN] 127.0.0.1 [00:00:15]: [Shard] Slave Caves(2419583612) ready! [00:00:15]: World 2419583612 is now connected [00:00:15]: Validating portal[6] <-> 2419583612[6] (disabled) [00:00:15]: Validating portal[7] <-> 2419583612[7] (disabled) [00:00:15]: Validating portal[5] <-> 2419583612[5] (disabled) [00:00:15]: Validating portal[8] <-> 2419583612[8] (disabled) [00:00:15]: Validating portal[2] <-> 2419583612[2] (disabled) [00:00:15]: Validating portal[4] <-> 2419583612[4] (disabled) [00:00:15]: Validating portal[3] <-> 2419583612[3] (disabled) [00:00:15]: Validating portal[10] <-> 2419583612[10] (disabled) [00:00:15]: Validating portal[1] <-> 2419583612[1] (disabled) [00:00:15]: Validating portal[9] <-> 2419583612[9] (disabled) [00:08:45]: Failed to send server listings [00:08:45]: Failure error code received: 504 [00:08:45]: With Body: Thanks, Risk dedicated_server_mods_setup.lua modoverrides.lua modsettings.lua Link to comment Share on other sites More sharing options...
RisK Posted March 23, 2016 Author Share Posted March 23, 2016 Currently launching the servers using a .bat file, could this be why the mods wont load? How do I launch the server without the .bat file? Link to comment Share on other sites More sharing options...
RisK Posted March 23, 2016 Author Share Posted March 23, 2016 Realised the answer, I'd been stupid - I think. The 'mods' folder isn't necessary in user\Documents\Klei\MyDediServer, it needs to be in the steamapps folder of your dedicated server .exe (i.e. the parent of \Don'tStarveTogetherDedicatedServer\bin). So the correct folder is \Don'tStarveTogetherDedicatedServer\mods. Hope this helps anyone else. However, this seems to cause problems with my Caves server, eventually leading to it to shut down (attached log). Can anyone help me figure out why? Is it because the mods are incompatible with Caves? server_log.txt Link to comment Share on other sites More sharing options...
Muche Posted March 24, 2016 Share Posted March 24, 2016 According to the log, the Renewable World mod is crashing it. Reading the mod's comments, this crash has been repeatedly reported. It seems World Resource Regeneration mod that has similar functionality is compatible with caves. Link to comment Share on other sites More sharing options...
RisK Posted March 24, 2016 Author Share Posted March 24, 2016 Thanks, I will try World Resource Regeneration instead. Link to comment Share on other sites More sharing options...
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