CAIYAZHUPO Posted March 9, 2016 Share Posted March 9, 2016 PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Caves/ Starting Up Version: 167979 Current time: Tue Mar 8 20:36:05 2016 System Name: Linux Host Name: jerrychenshen Release(Kernel) Version: 2.6.32-042stab112.15 Kernel Build Timestamp: #1 SMP Tue Oct 20 17:22:56 MSK 2015 Machine Arch: x86_64 Don't Starve Together: 167979 LINUX NNN Build Date: 191 Parsing command line Command Line Arguments: -console -cluster Cluster_1 -monitor_parent_process 426 -shard Caves THREAD - started 'GAClient' (3062913856) CurlRequestManager::ClientThread::Main() ProfileIndex:14.64 [Connect] PendingConnection::Reset(true) Network tick rate: U=15(2), D=0 Network tick rate: U=15(2), D=0 OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure) OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt cGame::InitializeOnMainThread THREAD - started 'ConsoleInput' (3055549248) Renderer initialize: Okay AnimManager initialize: Okay Buffers initialize: Okay cDontStarveGame::DoGameSpecificInitialize() FMOD Error: An invalid object handle was used. GameSpecific initialize: Okay cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. DownloadMods(0) FMOD Error: An invalid object handle was used. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Load FE Load FE: done ModIndex: Load sequence finished successfully. Reset() returning [200] Account Communication Success (6) Received (KU_3YHTYvnw) from TokenPurpose Starting Dedicated Server Game Network tick rate: U=15(2), D=0 About to start a server with the following settings: Dedicated: true Online: true Passworded: true ServerPort: 11000 SteamAuthPort: 8769 SteamMasterServerPort: 27019 ClanID: false ClanOnly: false ClanAdmin: false LanOnly: false FriendsOnly: false EnableAutosaver: true PVP: false MaxPlayers: 6 GameMode: survival OverridenDNS: PauseWhenEmpty: true InternetBroadcasting: true Intent: cooperative Online Server Started on port: 11000 Collecting garbage... lua_gc took 0.02 seconds ~ShardLuaProxy() ~ItemServerLuaProxy() ~InventoryLuaProxy() ~NetworkLuaProxy() ~SimLuaProxy() lua_close took 0.03 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Unload FE Unload FE done LOAD BE LOAD BE: done Loading world: session/79A3E389FD1CFCDE/0000000009 Save file is at version 1 Begin Session: 79A3E389FD1CFCDE saving to server_temp/server_save MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) Could not preload undefined prefab 0x1872ccf0 (FROMNUM) Loading Nav Grid setting summerlength 15 setting isnightmaredawn false setting elapseddaysinseason 0 setting isfullmoon false setting moisture 24.733041763306 setting cavephase day setting isnightmarewild false setting moonphase new setting precipitationrate 0 setting iswet false setting winterlength 15 setting temperature 18.142195593643 setting isnightmarewarn false setting iswinter false setting moistureceil 648.43817138672 setting isday false setting israining false setting remainingdaysinseason 20 setting precipitation none setting wetness 0 setting isnightmarecalm true setting timeinphase 0.14030774434408 setting isdusk false setting iscavedusk false setting isautumn true setting issnowing false setting iscaveday true setting phase night setting snowlevel 0 setting issnowcovered false setting autumnlength 20 setting pop 0.038142482744982 setting nightmaretime 98.9091796875 setting springlength 20 setting isspring false setting nightmarephase calm setting season autumn setting time 0.070153872172038 setting iscavenight false setting cycles 0 setting isnight true setting nightmaretimeinphase 0.27474772135417 setting issummer false [Shard] Slave is waiting for LUA... OVERRIDE: setting waves to off Reconstructing topology ...Sorting points ...Sorting edges ...Connecting nodes ...Validating connections ...Housekeeping ...Done! 1 uploads added to server. From server_temp About to start a shard with these settings: ShardName: Caves ShardID: 2498281442 ShardRole: SLAVE MasterHost: 127.0.0.1 MasterBind: (null) MasterPort: 10889 [Shard] Connecting to master... Telling Client our new session identifier: 79A3E389FD1CFCDE ModIndex: Load sequence finished successfully. Reset() returning [Steam] SteamGameServer_Init(8769, 11000, 27019) [Steam] SteamGameServer_Init success [Shard] Sending slave information to master... Validating portal[6] <-> 1[6] (inactive) Validating portal[5] <-> 1[5] (inactive) Validating portal[4] <-> 1[4] (inactive) Validating portal[8] <-> 1[8] (inactive) Validating portal[7] <-> 1[7] (inactive) Validating portal[9] <-> 1[9] (inactive) Validating portal[10] <-> 1[10] (inactive) Validating portal[1] <-> 1[1] (inactive) Validating portal[3] <-> 1[3] (inactive) Validating portal[2] <-> 1[2] (inactive) [Shard] Registering in lobby as a slave server... [Shard] Slave is now ready! World 1 is now connected Validating portal[6] <-> 1[6] (active) Validating portal[5] <-> 1[5] (active) Validating portal[4] <-> 1[4] (active) Validating portal[8] <-> 1[8] (active) Validating portal[7] <-> 1[7] (active) Validating portal[9] <-> 1[9] (active) Validating portal[10] <-> 1[10] (active) Validating portal[1] <-> 1[1] (active) Validating portal[3] <-> 1[3] (active) Validating portal[2] <-> 1[2] (active) [Shard] Slave LUA is now ready! Sim paused I think everything is fine, but just cant find the servece. Anyone know why? PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Master/ Starting Up Version: 167979 Current time: Tue Mar 8 20:59:38 2016 System Name: Linux Host Name: jerrychenshen Release(Kernel) Version: 2.6.32-042stab112.15 Kernel Build Timestamp: #1 SMP Tue Oct 20 17:22:56 MSK 2015 Machine Arch: x86_64 Don't Starve Together: 167979 LINUX NNN Build Date: 191 Parsing command line Command Line Arguments: ProfileIndex:7.75 [Connect] PendingConnection::Reset(true) Network tick rate: U=15(2), D=0 Network tick rate: U=15(2), D=0 OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure) OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt cGame::InitializeOnMainThread THREAD - started 'GAClient' (3062750016) CurlRequestManager::ClientThread::Main() Renderer initialize: Okay AnimManager initialize: Okay Buffers initialize: Okay cDontStarveGame::DoGameSpecificInitialize() FMOD Error: An invalid object handle was used. GameSpecific initialize: Okay cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. DownloadMods(0) modoverrides.lua enabling workshop-378160973 modoverrides.lua enabling workshop-347079953 ModIndex:GetModsToLoad inserting moddir, workshop-378160973 ModIndex:GetModsToLoad inserting moddir, workshop-347079953 Could not load mod_config_data/modconfiguration_workshop-378160973_CLIENT Loading mod: workshop-378160973 (Global Positions) Version:1.3.5 Could not load mod_config_data/modconfiguration_workshop-347079953_CLIENT Loading mod: workshop-347079953 (Display food values) Version:1.6 Mod: workshop-347079953 (Display food values) Loading modworldgenmain.lua Mod: workshop-347079953 (Display food values) Mod had no modworldgenmain.lua. Skipping. Mod: workshop-347079953 (Display food values) Loading modmain.lua Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping. Mod: workshop-378160973 (Global Positions) Loading modmain.lua FMOD Error: An invalid object handle was used. LOADING LUA SUCCESS Registering mod namespace "food item" PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Mod: workshop-347079953 (Display food values) Registering prefabs Mod: workshop-347079953 (Display food values) Registering default mod prefab Mod: workshop-378160973 (Global Positions) Registering prefabs Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified Mod: workshop-378160973 (Global Positions) globalposition_classified Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail Mod: workshop-378160973 (Global Positions) smoketrail Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalplayericon Mod: workshop-378160973 (Global Positions) globalplayericon Mod: workshop-378160973 (Global Positions) Registering default mod prefab Load FE Load FE: done ModIndex: Load sequence finished successfully. Reset() returning [200] Account Communication Success (6) Received (KU_3YHTYvnw) from TokenPurpose Starting Dedicated Server Game Network tick rate: U=15(2), D=0 About to start a server with the following settings: Dedicated: true Online: true Passworded: true ServerPort: 10999 SteamAuthPort: 8768 SteamMasterServerPort: 27018 ClanID: false ClanOnly: false ClanAdmin: false LanOnly: false FriendsOnly: false EnableAutosaver: true PVP: false MaxPlayers: 6 GameMode: survival OverridenDNS: PauseWhenEmpty: true InternetBroadcasting: true Intent: cooperative Could not load mod_config_data/modconfiguration_workshop-347079953 Could not load mod_config_data/modconfiguration_workshop-378160973 Online Server Started on port: 10999 unloading prefabs for mod MOD_workshop-347079953 unloading prefabs for mod MOD_workshop-378160973 Collecting garbage... lua_gc took 0.02 seconds ~ShardLuaProxy() ~ItemServerLuaProxy() ~InventoryLuaProxy() ~NetworkLuaProxy() ~SimLuaProxy() lua_close took 0.02 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. modoverrides.lua enabling workshop-378160973 modoverrides.lua enabling workshop-347079953 ModIndex:GetModsToLoad inserting moddir, workshop-378160973 ModIndex:GetModsToLoad inserting moddir, workshop-347079953 Could not load mod_config_data/modconfiguration_workshop-378160973 Loading mod: workshop-378160973 (Global Positions) Version:1.3.5 Could not load mod_config_data/modconfiguration_workshop-347079953 Loading mod: workshop-347079953 (Display food values) Version:1.6 Mod: workshop-347079953 (Display food values) Loading modworldgenmain.lua Mod: workshop-347079953 (Display food values) Mod had no modworldgenmain.lua. Skipping. Mod: workshop-347079953 (Display food values) Loading modmain.lua Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping. Mod: workshop-378160973 (Global Positions) Loading modmain.lua LOADING LUA SUCCESS Registering mod namespace "food item" PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Unload FE Unload FE done Mod: workshop-347079953 (Display food values) Registering prefabs Mod: workshop-347079953 (Display food values) Registering default mod prefab Mod: workshop-378160973 (Global Positions) Registering prefabs Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified Mod: workshop-378160973 (Global Positions) globalposition_classified Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail Mod: workshop-378160973 (Global Positions) smoketrail Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalplayericon Mod: workshop-378160973 (Global Positions) globalplayericon Mod: workshop-378160973 (Global Positions) Registering default mod prefab LOAD BE LOAD BE: done Loading world: session/682806F15E749131/0000000010 Save file is at version 1 Begin Session: 682806F15E749131 saving to server_temp/server_save MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/campfire.xml ) Could not preload undefined prefab 0x1872ccf0 (FROMNUM) Loading Nav Grid setting summerlength 15 setting isnightmaredawn false setting elapseddaysinseason 0 setting isfullmoon false setting moisture 0.20000006258488 setting cavephase day setting isnightmarewild false setting moonphase new setting precipitationrate 0 setting iswet false setting winterlength 15 setting temperature 30.212966227081 setting isnightmarewarn false setting iswinter false setting moistureceil 498.52960205078 setting isday true setting israining false setting remainingdaysinseason 20 setting precipitation none setting wetness 0 setting isnightmarecalm false setting timeinphase 0.0033340454101562 setting isdusk false setting iscavedusk false setting isautumn true setting issnowing false setting iscaveday true setting phase day setting snowlevel 0 setting issnowcovered false setting autumnlength 20 setting pop 0.00040117991341366 setting nightmaretime 0 setting springlength 20 setting isspring false setting nightmarephase none setting season autumn setting time 0.0016670227050781 setting iscavenight false setting cycles 0 setting isnight false setting nightmaretimeinphase 0 setting issummer false Reconstructing topology ...Sorting points ...Sorting edges ...Connecting nodes ...Validating connections ...Housekeeping ...Done! 1 uploads added to server. From server_temp About to start a shard with these settings: ShardName: [SHDMASTER] ShardID: 1 ShardRole: MASTER MasterHost: (null) MasterBind: 127.0.0.1 MasterPort: 10889 [Shard] Starting master server [Shard] Shard server started on port: 10889 Telling Client our new session identifier: 682806F15E749131 ModIndex: Load sequence finished successfully. Reset() returning [Steam] SteamGameServer_Init(8768, 10999, 27018) [Steam] SteamGameServer_Init success Validating portal[4] <-> 1428388251[4] (inactive) Validating portal[3] <-> 1428388251[3] (inactive) Validating portal[9] <-> 1428388251[9] (inactive) Validating portal[1] <-> 1428388251[1] (inactive) Validating portal[8] <-> 1428388251[8] (inactive) Validating portal[7] <-> 1428388251[7] (inactive) Validating portal[5] <-> 1428388251[5] (inactive) Validating portal[2] <-> 1428388251[2] (inactive) Validating portal[10] <-> 1428388251[10] (inactive) Validating portal[6] <-> 1428388251[6] (inactive) Sim paused [200] Account Communication Success (6) Received (KU_3YHTYvnw) from TokenPurpose Link to comment Share on other sites More sharing options...
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