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Can't find my detective servece


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PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Caves/ 
Starting Up
Version: 167979
Current time: Tue Mar  8 20:36:05 2016

System Name: Linux
Host Name: jerrychenshen
Release(Kernel) Version: 2.6.32-042stab112.15
Kernel Build Timestamp: #1 SMP Tue Oct 20 17:22:56 MSK 2015
Machine Arch: x86_64
Don't Starve Together: 167979 LINUX
NNN Build Date: 191
Parsing command line
Command Line Arguments: -console -cluster Cluster_1 -monitor_parent_process 426 -shard Caves 
THREAD - started 'GAClient' (3062913856)
CurlRequestManager::ClientThread::Main()
ProfileIndex:14.64
[Connect] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=15(2), D=0
OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure)
OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
cGame::InitializeOnMainThread
THREAD - started 'ConsoleInput' (3055549248)
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used. 
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
loaded modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
DownloadMods(0)
FMOD Error: An invalid object handle was used. 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
loaded saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
	Load FE	
	Load FE: done	
ModIndex: Load sequence finished successfully.	
Reset() returning
[200] Account Communication Success (6)
Received (KU_3YHTYvnw) from TokenPurpose
Starting Dedicated Server Game	
Network tick rate: U=15(2), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: true
  ServerPort: 11000
  SteamAuthPort: 8769
  SteamMasterServerPort: 27019
  ClanID: false
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  FriendsOnly: false
  EnableAutosaver: true
  PVP: false
  MaxPlayers: 6
  GameMode: survival
  OverridenDNS: 
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: cooperative
Online Server Started on port: 11000
Collecting garbage...
lua_gc took 0.02 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
loaded modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
LOADING LUA SUCCESS
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
loaded saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
	Unload FE	
	Unload FE done	
	LOAD BE	
	LOAD BE: done	
Loading world: session/79A3E389FD1CFCDE/0000000009	
Save file is at version 1	
Begin Session: 79A3E389FD1CFCDE
saving to server_temp/server_save	
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
Loading Nav Grid	
setting 	summerlength	15	
setting 	isnightmaredawn	false	
setting 	elapseddaysinseason	0	
setting 	isfullmoon	false	
setting 	moisture	24.733041763306	
setting 	cavephase	day	
setting 	isnightmarewild	false	
setting 	moonphase	new	
setting 	precipitationrate	0	
setting 	iswet	false	
setting 	winterlength	15	
setting 	temperature	18.142195593643	
setting 	isnightmarewarn	false	
setting 	iswinter	false	
setting 	moistureceil	648.43817138672	
setting 	isday	false	
setting 	israining	false	
setting 	remainingdaysinseason	20	
setting 	precipitation	none	
setting 	wetness	0	
setting 	isnightmarecalm	true	
setting 	timeinphase	0.14030774434408	
setting 	isdusk	false	
setting 	iscavedusk	false	
setting 	isautumn	true	
setting 	issnowing	false	
setting 	iscaveday	true	
setting 	phase	night	
setting 	snowlevel	0	
setting 	issnowcovered	false	
setting 	autumnlength	20	
setting 	pop	0.038142482744982	
setting 	nightmaretime	98.9091796875	
setting 	springlength	20	
setting 	isspring	false	
setting 	nightmarephase	calm	
setting 	season	autumn	
setting 	time	0.070153872172038	
setting 	iscavenight	false	
setting 	cycles	0	
setting 	isnight	true	
setting 	nightmaretimeinphase	0.27474772135417	
setting 	issummer	false	
[Shard] Slave is waiting for LUA...
OVERRIDE: setting	waves	to	off	
Reconstructing topology	
	...Sorting points	
	...Sorting edges	
	...Connecting nodes	
	...Validating connections	
	...Housekeeping	
	...Done!	
1 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: Caves
  ShardID: 2498281442
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 10889
[Shard] Connecting to master...
Telling Client our new session identifier: 79A3E389FD1CFCDE
ModIndex: Load sequence finished successfully.	
Reset() returning
[Steam] SteamGameServer_Init(8769, 11000, 27019)
[Steam] SteamGameServer_Init success
[Shard] Sending slave information to master...
Validating portal[6] <-> 1[6] (inactive)	
Validating portal[5] <-> 1[5] (inactive)	
Validating portal[4] <-> 1[4] (inactive)	
Validating portal[8] <-> 1[8] (inactive)	
Validating portal[7] <-> 1[7] (inactive)	
Validating portal[9] <-> 1[9] (inactive)	
Validating portal[10] <-> 1[10] (inactive)	
Validating portal[1] <-> 1[1] (inactive)	
Validating portal[3] <-> 1[3] (inactive)	
Validating portal[2] <-> 1[2] (inactive)	
[Shard] Registering in lobby as a slave server...
[Shard] Slave is now ready!
World 1 is now connected	
Validating portal[6] <-> 1[6] (active)	
Validating portal[5] <-> 1[5] (active)	
Validating portal[4] <-> 1[4] (active)	
Validating portal[8] <-> 1[8] (active)	
Validating portal[7] <-> 1[7] (active)	
Validating portal[9] <-> 1[9] (active)	
Validating portal[10] <-> 1[10] (active)	
Validating portal[1] <-> 1[1] (active)	
Validating portal[3] <-> 1[3] (active)	
Validating portal[2] <-> 1[2] (active)	
[Shard] Slave LUA is now ready!
Sim paused

I think everything is fine, but just cant find the servece.

Anyone know why?

PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Master/ 
Starting Up
Version: 167979
Current time: Tue Mar  8 20:59:38 2016

System Name: Linux
Host Name: jerrychenshen
Release(Kernel) Version: 2.6.32-042stab112.15
Kernel Build Timestamp: #1 SMP Tue Oct 20 17:22:56 MSK 2015
Machine Arch: x86_64
Don't Starve Together: 167979 LINUX
NNN Build Date: 191
Parsing command line
Command Line Arguments: 
ProfileIndex:7.75
[Connect] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=15(2), D=0
OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure)
OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
cGame::InitializeOnMainThread
THREAD - started 'GAClient' (3062750016)
CurlRequestManager::ClientThread::Main()
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used. 
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
loaded modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
DownloadMods(0)
modoverrides.lua enabling workshop-378160973	
modoverrides.lua enabling workshop-347079953	
ModIndex:GetModsToLoad inserting moddir, 	workshop-378160973	
ModIndex:GetModsToLoad inserting moddir, 	workshop-347079953	
Could not load mod_config_data/modconfiguration_workshop-378160973_CLIENT	
Loading mod: workshop-378160973 (Global Positions) Version:1.3.5	
Could not load mod_config_data/modconfiguration_workshop-347079953_CLIENT	
Loading mod: workshop-347079953 (Display food values) Version:1.6	
Mod: workshop-347079953 (Display food values)	Loading modworldgenmain.lua	
Mod: workshop-347079953 (Display food values)	  Mod had no modworldgenmain.lua. Skipping.	
Mod: workshop-347079953 (Display food values)	Loading modmain.lua	
Mod: workshop-378160973 (Global Positions)	Loading modworldgenmain.lua	
Mod: workshop-378160973 (Global Positions)	  Mod had no modworldgenmain.lua. Skipping.	
Mod: workshop-378160973 (Global Positions)	Loading modmain.lua	
FMOD Error: An invalid object handle was used. 
LOADING LUA SUCCESS
Registering mod namespace "food item"
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
loaded saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
Mod: workshop-347079953 (Display food values)	Registering prefabs	
Mod: workshop-347079953 (Display food values)	  Registering default mod prefab	
Mod: workshop-378160973 (Global Positions)	Registering prefabs	
Mod: workshop-378160973 (Global Positions)	  Registering prefab file: prefabs/globalposition_classified	
Mod: workshop-378160973 (Global Positions)	    globalposition_classified	
Mod: workshop-378160973 (Global Positions)	  Registering prefab file: prefabs/smoketrail	
Mod: workshop-378160973 (Global Positions)	    smoketrail	
Mod: workshop-378160973 (Global Positions)	  Registering prefab file: prefabs/globalplayericon	
Mod: workshop-378160973 (Global Positions)	    globalplayericon	
Mod: workshop-378160973 (Global Positions)	  Registering default mod prefab	
	Load FE	
	Load FE: done	
ModIndex: Load sequence finished successfully.	
Reset() returning
[200] Account Communication Success (6)
Received (KU_3YHTYvnw) from TokenPurpose
Starting Dedicated Server Game	
Network tick rate: U=15(2), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: true
  ServerPort: 10999
  SteamAuthPort: 8768
  SteamMasterServerPort: 27018
  ClanID: false
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  FriendsOnly: false
  EnableAutosaver: true
  PVP: false
  MaxPlayers: 6
  GameMode: survival
  OverridenDNS: 
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: cooperative
Could not load mod_config_data/modconfiguration_workshop-347079953	
Could not load mod_config_data/modconfiguration_workshop-378160973	
Online Server Started on port: 10999
unloading prefabs for mod MOD_workshop-347079953	
unloading prefabs for mod MOD_workshop-378160973	
Collecting garbage...
lua_gc took 0.02 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.02 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
loaded modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
modoverrides.lua enabling workshop-378160973	
modoverrides.lua enabling workshop-347079953	
ModIndex:GetModsToLoad inserting moddir, 	workshop-378160973	
ModIndex:GetModsToLoad inserting moddir, 	workshop-347079953	
Could not load mod_config_data/modconfiguration_workshop-378160973	
Loading mod: workshop-378160973 (Global Positions) Version:1.3.5	
Could not load mod_config_data/modconfiguration_workshop-347079953	
Loading mod: workshop-347079953 (Display food values) Version:1.6	
Mod: workshop-347079953 (Display food values)	Loading modworldgenmain.lua	
Mod: workshop-347079953 (Display food values)	  Mod had no modworldgenmain.lua. Skipping.	
Mod: workshop-347079953 (Display food values)	Loading modmain.lua	
Mod: workshop-378160973 (Global Positions)	Loading modworldgenmain.lua	
Mod: workshop-378160973 (Global Positions)	  Mod had no modworldgenmain.lua. Skipping.	
Mod: workshop-378160973 (Global Positions)	Loading modmain.lua	
LOADING LUA SUCCESS
Registering mod namespace "food item"
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
loaded saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
	Unload FE	
	Unload FE done	
Mod: workshop-347079953 (Display food values)	Registering prefabs	
Mod: workshop-347079953 (Display food values)	  Registering default mod prefab	
Mod: workshop-378160973 (Global Positions)	Registering prefabs	
Mod: workshop-378160973 (Global Positions)	  Registering prefab file: prefabs/globalposition_classified	
Mod: workshop-378160973 (Global Positions)	    globalposition_classified	
Mod: workshop-378160973 (Global Positions)	  Registering prefab file: prefabs/smoketrail	
Mod: workshop-378160973 (Global Positions)	    smoketrail	
Mod: workshop-378160973 (Global Positions)	  Registering prefab file: prefabs/globalplayericon	
Mod: workshop-378160973 (Global Positions)	    globalplayericon	
Mod: workshop-378160973 (Global Positions)	  Registering default mod prefab	
	LOAD BE	
	LOAD BE: done	
Loading world: session/682806F15E749131/0000000010	
Save file is at version 1	
Begin Session: 682806F15E749131
saving to server_temp/server_save	
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/campfire.xml )
Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
Loading Nav Grid	
setting 	summerlength	15	
setting 	isnightmaredawn	false	
setting 	elapseddaysinseason	0	
setting 	isfullmoon	false	
setting 	moisture	0.20000006258488	
setting 	cavephase	day	
setting 	isnightmarewild	false	
setting 	moonphase	new	
setting 	precipitationrate	0	
setting 	iswet	false	
setting 	winterlength	15	
setting 	temperature	30.212966227081	
setting 	isnightmarewarn	false	
setting 	iswinter	false	
setting 	moistureceil	498.52960205078	
setting 	isday	true	
setting 	israining	false	
setting 	remainingdaysinseason	20	
setting 	precipitation	none	
setting 	wetness	0	
setting 	isnightmarecalm	false	
setting 	timeinphase	0.0033340454101562	
setting 	isdusk	false	
setting 	iscavedusk	false	
setting 	isautumn	true	
setting 	issnowing	false	
setting 	iscaveday	true	
setting 	phase	day	
setting 	snowlevel	0	
setting 	issnowcovered	false	
setting 	autumnlength	20	
setting 	pop	0.00040117991341366	
setting 	nightmaretime	0	
setting 	springlength	20	
setting 	isspring	false	
setting 	nightmarephase	none	
setting 	season	autumn	
setting 	time	0.0016670227050781	
setting 	iscavenight	false	
setting 	cycles	0	
setting 	isnight	false	
setting 	nightmaretimeinphase	0	
setting 	issummer	false	
Reconstructing topology	
	...Sorting points	
	...Sorting edges	
	...Connecting nodes	
	...Validating connections	
	...Housekeeping	
	...Done!	
1 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: [SHDMASTER]
  ShardID: 1
  ShardRole: MASTER
  MasterHost: (null)
  MasterBind: 127.0.0.1
  MasterPort: 10889
[Shard] Starting master server
[Shard] Shard server started on port: 10889
Telling Client our new session identifier: 682806F15E749131
ModIndex: Load sequence finished successfully.	
Reset() returning
[Steam] SteamGameServer_Init(8768, 10999, 27018)
[Steam] SteamGameServer_Init success
Validating portal[4] <-> 1428388251[4] (inactive)	
Validating portal[3] <-> 1428388251[3] (inactive)	
Validating portal[9] <-> 1428388251[9] (inactive)	
Validating portal[1] <-> 1428388251[1] (inactive)	
Validating portal[8] <-> 1428388251[8] (inactive)	
Validating portal[7] <-> 1428388251[7] (inactive)	
Validating portal[5] <-> 1428388251[5] (inactive)	
Validating portal[2] <-> 1428388251[2] (inactive)	
Validating portal[10] <-> 1428388251[10] (inactive)	
Validating portal[6] <-> 1428388251[6] (inactive)	
Sim paused
[200] Account Communication Success (6)
Received (KU_3YHTYvnw) from TokenPurpose

 

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