BorhilIan Posted February 22, 2016 Share Posted February 22, 2016 If you are like me and love this game to bits you probably host a lot of separate instances/saves. Whether it be to play with your friends or to improve your own play solo. As it stands I currently use the Dedicated Server to run my server using the "Cluster_#". First I setup the server how I like in-game and then Generate World. Once I am in the character select I back out and re-host via the Dedicated Server. This method has many perks including easy configuration of World Generation and Mods. However there is one glaring drawback to this setup. My cluster_token file is constantly overridden with a temporary cluster token. This means I must either overwrite the file manually with the correct token OR re-host in-game before each session. /\ Ignore above paragraph and just read below for the suggestion itself. /\ My suggestion would be to either use the token already defined in the file for whatever save slot IF it is not expired (not a temporary in-game host token that lasts what, an hour?). I would also love for a Launch Dedicated Server(s) button in the world host screen in-game. Hope to see these implemented some time soon. Link to comment https://forums.kleientertainment.com/forums/topic/64634-how-i-run-servers-vs-how-i-would-like-to/ Share on other sites More sharing options...
BeastNips Posted February 22, 2016 Share Posted February 22, 2016 Do you mean you configure your world in game and use the save rather than use a worldgenoverride.lua? If so, are there advantages doing it this way over using the lua file? Link to comment https://forums.kleientertainment.com/forums/topic/64634-how-i-run-servers-vs-how-i-would-like-to/#findComment-725531 Share on other sites More sharing options...
BorhilIan Posted February 23, 2016 Author Share Posted February 23, 2016 The lua file is just a crude way of doing it. You get the same options but from in-game you can use the UI with the full list of options. Also setting up mods and there configurations can be done more easily with the in-game UI. After which all you need to do is copy the mods from the clients 'mods' folder into the dedicated servers 'mods' folder and your good to go. So there are lots of amazing benefits to using the in-game ui. NOTE: Using the in-game world setup actually CREATES the files such as 'worldgenoverrides.lua' I would prefer a graphical interface to a bland text file any day. Especially when the text file seems to have less options. (at least documented) EDIT: You can also rename the 'Cluster_#' folders to something else and have them be hosted through the dedicated server still. I use this batch file and just create a link on my desktop with the argument "Cluster_#" for my save files. @ECHO OFF set SteamAppId=322330 set SteamGameId=322330 cd .. start "Don't Starve Together Overworld" /D "%~dp0.." "%~dp0..\dontstarve_dedicated_server_nullrenderer.exe" -console -cluster %1 -shard Master start "Don't Starve Together Caves" /D "%~dp0.." "%~dp0..\dontstarve_dedicated_server_nullrenderer.exe" -console -cluster %1 -shard Caves For Example... "C:\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\scripts\launch_server.bat" "Cluster_1" Link to comment https://forums.kleientertainment.com/forums/topic/64634-how-i-run-servers-vs-how-i-would-like-to/#findComment-725601 Share on other sites More sharing options...
werlpolf Posted February 23, 2016 Share Posted February 23, 2016 8 hours ago, BorhilIan said: the in-game world setup actually CREATES the files such as 'worldgenoverrides.lua' 8 hours ago, BorhilIan said: The lua file is just a crude way of doing it Most cases, why you don't ve a GUI on dedicated server is: - dedicated servers are hosted by professionals - people knowing what they are doing and how the software is working - dedicated servers are hosted on machines without or with a limited GUI (to save resources) - you access the server only over SSH - you can write programs, which are starting (and ending) the dedicated servers with all neccessary settings and interfaces Your use-case, as like for many other DST-hoster is, that you don't want to know, how the server is working, but like to start it and host it, because you like to keep the game running, even when your character is not connected to the world. Klei could simply change and enhance the features of the GUI-world-creation, like to show a screen for managing running servers. But this GUI / frontend development can be enhanced endlessly, since the backend-features are huge (and great). If the backend changes, you would need to change also the frontend... DST is in development. Therefore you should start to learn, how to host dedicated server. Link to comment https://forums.kleientertainment.com/forums/topic/64634-how-i-run-servers-vs-how-i-would-like-to/#findComment-725675 Share on other sites More sharing options...
BorhilIan Posted February 23, 2016 Author Share Posted February 23, 2016 @werlpolf Superiority complex much buddy? I know how servers work and you completely missed my point. My suggestion is to allow hosting a true dedicated server 'it's own process' like it does when you use the real dedicated server exe from your in-game save files. I understand how servers work and have run many servers for many games over the years. I'm not new to computer or programming. I write programs to do medial things all the time. Stop being such a pompess dickhead. " dedicated servers are hosted by professionals - people knowing what they are doing and how the software is working " Or people that like playing games with there friends and want to be able to back out at will without kicking everyone off. Not everyone that hostes dedicated servers are professionals. So you can drop your elitist attitude. Why would someone like me who plays with lots of people want to host a dedicated server. (I currently am and continue to do so) Even if I am playing solo in DST by my self just because I feel like it, hosting via a dedicated server is beneficial. It pauses when I DC to get up and piss or to go do whatever else. Not only that but my client runs MUCH better being connected to a dedicated server hosted on the same machine I am running my client on. This makes it a no-brainer to desire to do so. Did you read ANY of my post, it was a suggestion not a come insult me because your an elitest ****lord who assumes everyone is an idiot based on there post you clearly did not read. Admins please delete @werlpolf from my thread and delete my post here in response to him. ****s giving me brain cancer just to look at. I feel the need to go into depths over how I setup my servers and run them. There are a couple perks which I prefer. Yes I COULD go around editing lua and ini files but it would be nice to just have a "Launch as Dedicated Server" button in-game that launches your world as such. Link to comment https://forums.kleientertainment.com/forums/topic/64634-how-i-run-servers-vs-how-i-would-like-to/#findComment-725706 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.