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Tickrate and Lag


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Hello,

I have preconfigured dedicated server from Nitrado. Some of my friends and joiners encounters high lag in my server (me and most of them not). However these guys dont have lag issues on other servers.

I analyzed 1-2 case and saw that is not about high ping, packet loss or mod incompatiblity. I searced for reasons of this and found that may be cause of the server's tickrate.

My questions are,

1- Do you think this lag is about tickrate? Or what is that supposed to be?

2- I am trying to change tictrate from 30 to 15 to test but I am not sure  if I can. I tried change it from web panel, in server_log it gives me these

Spoiler

Command Line Arguments: -port 30200 -tick 30 -players 6 -console -conf_dir config -persistent_storage_root /mnt/storage/ -steam_authentication_port 30201 -steam_master_server_port 30202 
THREAD - started 'GAClient' (4135283520)
CurlRequestManager::ClientThread::Main()
ProfileIndex:6.61
[Connect] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'social'
Network tick rate: U=30(1), D=0
THREAD - started 'ConsoleInput' (4128242496)
OnLoadPermissionList: /mnt/storage///config/Cluster_1/blocklist.txt (Success)
OnLoadPermissionList: /mnt/storage///config/Cluster_1/adminlist.txt (Failure)
OnLoadUserIdList: /mnt/storage///config/Cluster_1/whitelist.txt (Failure)

..

then

Spoiler

ModIndex: Load sequence finished successfully.    
Reset() returning
[200] Account Communication Success (6)
Received (
X) from TokenPurpose
Starting Dedicated Server Game    
Network tick rate: U=30(1), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: false
  ServerPort: 30200
  SteamAuthPort: 30201
  SteamMasterServerPort: 30202
  ClanID: false
  ClanOnly: false

..

I think it starts with 30 again.

3- How to detect server's tickrate in the game or any other way (except log)?

Thank you very much.

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