raoglu Posted February 22, 2016 Share Posted February 22, 2016 Hello, I have preconfigured dedicated server from Nitrado. Some of my friends and joiners encounters high lag in my server (me and most of them not). However these guys dont have lag issues on other servers. I analyzed 1-2 case and saw that is not about high ping, packet loss or mod incompatiblity. I searced for reasons of this and found that may be cause of the server's tickrate. My questions are, 1- Do you think this lag is about tickrate? Or what is that supposed to be? 2- I am trying to change tictrate from 30 to 15 to test but I am not sure if I can. I tried change it from web panel, in server_log it gives me these Spoiler Command Line Arguments: -port 30200 -tick 30 -players 6 -console -conf_dir config -persistent_storage_root /mnt/storage/ -steam_authentication_port 30201 -steam_master_server_port 30202 THREAD - started 'GAClient' (4135283520) CurlRequestManager::ClientThread::Main() ProfileIndex:6.61 [Connect] PendingConnection::Reset(true) Network tick rate: U=15(2), D=0 Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'social' Network tick rate: U=30(1), D=0 THREAD - started 'ConsoleInput' (4128242496) OnLoadPermissionList: /mnt/storage///config/Cluster_1/blocklist.txt (Success) OnLoadPermissionList: /mnt/storage///config/Cluster_1/adminlist.txt (Failure) OnLoadUserIdList: /mnt/storage///config/Cluster_1/whitelist.txt (Failure) .. then Spoiler ModIndex: Load sequence finished successfully. Reset() returning [200] Account Communication Success (6) Received (X) from TokenPurpose Starting Dedicated Server Game Network tick rate: U=30(1), D=0 About to start a server with the following settings: Dedicated: true Online: true Passworded: false ServerPort: 30200 SteamAuthPort: 30201 SteamMasterServerPort: 30202 ClanID: false ClanOnly: false .. I think it starts with 30 again. 3- How to detect server's tickrate in the game or any other way (except log)? Thank you very much. Link to comment Share on other sites More sharing options...
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