Xpyder Posted February 17, 2016 Share Posted February 17, 2016 I had need of looking up trigger events and thought this might be useful to someone in the future. This is not a definitive list, it's just all the simdefs.xxx that I found used in the game scripts =================== Spoiler simdefs.ADJACENT_EXITS simdefs.AGENT_LIMIT simdefs.ALARM_TYPES simdefs.BASE_SKILL_COST simdefs.BEGINNER_ITEMS_SPECIAL_DAY_2 simdefs.BEGINNER_ITEMS_SPECIAL_DAY_3 simdefs.BEGINNER_ITEMS_SPECIAL_VARIETY simdefs.BSTATE_COMPLETE simdefs.BSTATE_FAILED simdefs.BSTATE_INVALID simdefs.BSTATE_RUNNING simdefs.BSTATE_WAITING simdefs.BSTATE_WAITINGFORCORPTURN simdefs.BSTATE_WAITINGFORPCTURN simdefs.CAMPAIGN_EVENTS.ADD_AGENT simdefs.CAMPAIGN_EVENTS.ADD_ENDLESS_MISSION simdefs.CAMPAIGN_EVENTS.ADD_MORE_HOURS simdefs.CAMPAIGN_EVENTS.ADD_POPUP simdefs.CAMPAIGN_EVENTS.ADVANCE_TO_NEXT_DAY simdefs.CAMPAIGN_EVENTS.CUSTOM_FINAL simdefs.CAMPAIGN_EVENTS.CUSTOM_SCRIPT simdefs.CAMPAIGN_EVENTS.GOTO_MISSION simdefs.CAMPAIGN_EVENTS.MAP_POPUP simdefs.CAMPAIGN_EVENTS.REMOVE_AGENT simdefs.CAMPAIGN_EVENTS.SET_CAMPAIGN_PARAM simdefs.CAMPAIGN_EVENTS.SET_CUSTOM_SCRIPT_INDEX simdefs.CANMOVE_DYNAMIC_IMPASS simdefs.CANMOVE_FAILED simdefs.CANMOVE_INTERRUPTED simdefs.CANMOVE_INVALIDATED simdefs.CANMOVE_NOEXIT simdefs.CANMOVE_NOMP simdefs.CANMOVE_NOPATH simdefs.CANMOVE_OK simdefs.CANMOVE_PARTIAL_PATH simdefs.CANMOVE_STATIC_IMPASS simdefs.CELL_HIDDEN simdefs.CELL_NOTICED simdefs.CELL_WATCHED simdefs.CHOICE_ABORT simdefs.CUSTOM_DIFFICULTY simdefs.DAEMON_TABLE simdefs.DAEMON_TABLE_17_5 simdefs.DEFAULT_AUGMENT_CAPACITY simdefs.DEFAULT_COST simdefs.DEFAULT_EXITID simdefs.DEFAULT_KEYID simdefs.DIFFICULTY_OPTIONS simdefs.DIFFICULTY_OPTIONS. simdefs.DIR_E simdefs.DIR_MAX simdefs.DIR_MAX-1 simdefs.DIR_N simdefs.DIR_NE simdefs.DIR_NW simdefs.DIR_S simdefs.DIR_SE simdefs.DIR_SIDES simdefs.DIR_SW simdefs.DIR_W simdefs.DOOR_KEYS.BLAST_DOOR simdefs.DOOR_KEYS.DISABLED simdefs.DOOR_KEYS.ELEVATOR simdefs.DOOR_KEYS.ELEVATOR_INUSE simdefs.DOOR_KEYS.FINAL_LEVEL simdefs.DOOR_KEYS.FINAL_RED simdefs.DOOR_KEYS.GUARD simdefs.DOOR_KEYS.HARDWIRE simdefs.DOOR_KEYS.OFFICE simdefs.DOOR_KEYS.SECURITY simdefs.DOOR_KEYS.SPECIAL_EXIT simdefs.DOOR_KEYS.VAULT simdefs.DOOR_KEYS.WALL simdefs.DRAGGING_COST simdefs.ENDLESS_DIFFICULTY simdefs.ENDLESS_PLUS_DIFFICULTY simdefs.EV_ACHIEVEMENT simdefs.EV_ADVANCE_TRACKER simdefs.EV_AGENT_LIMIT simdefs.EV_BLINK_REWIND simdefs.EV_CAM_PAN simdefs.EV_CHECKPOINT simdefs.EV_CLEAR_QUEUE simdefs.EV_CLOAK_IN simdefs.EV_CLOAK_OUT simdefs.EV_CMD_DIALOG simdefs.EV_CREDITS_REFRESH simdefs.EV_DAEMON_TUTORIAL simdefs.EV_EXEC_DIALOG simdefs.EV_EXIT_MODIFIED simdefs.EV_FADE_TO_BLACK simdefs.EV_FLASH_VIZ simdefs.EV_FLY_IMAGE simdefs.EV_FRAME_UPDATE simdefs.EV_GAIN_AP simdefs.EV_GRAFTER_DIALOG simdefs.EV_GRENADE_EXPLODE simdefs.EV_HIDE_PROGRAM simdefs.EV_HUD_MPUSED simdefs.EV_HUD_REFRESH simdefs.EV_HUD_SUBTRACT_CPU simdefs.EV_INSTALL_AUGMENT_DIALOG simdefs.EV_ITEMS_PANEL simdefs.EV_KILL_DAEMON simdefs.EV_KO_GROUP simdefs.EV_LOOT_ACQUIRED simdefs.EV_LOS_REFRESH simdefs.EV_MAINFRAME_INSTALL_NEW_DAEMON simdefs.EV_MAINFRAME_INSTALL_PROGRAM simdefs.EV_MAINFRAME_MOVE_DAEMON simdefs.EV_MAINFRAME_PARASITE simdefs.EV_OVERLOAD_VIZ simdefs.EV_PLAY_SOUND simdefs.EV_PULSE_SCAN simdefs.EV_PUSH_QUIET_MIX simdefs.EV_REFRESH_OBJECTIVES simdefs.EV_SCANRING_VIS simdefs.EV_SCRIPT_ENTER_MAINFRAME simdefs.EV_SCRIPT_EXIT_MAINFRAME simdefs.EV_SET_MUSIC_PARAM simdefs.EV_SHORT_WALLS simdefs.EV_SHOW_ALARM simdefs.EV_SHOW_ALARM_FIRST simdefs.EV_SHOW_COOLDOWN simdefs.EV_SHOW_DAEMON simdefs.EV_SHOW_DIALOG simdefs.EV_SHOW_MODAL simdefs.EV_SHOW_MODAL_REWIND simdefs.EV_SHOW_REVERSE_DAEMON simdefs.EV_SHOW_WARNING simdefs.EV_SKILL_LEVELED simdefs.EV_SLIDE_IN_PROGRAM simdefs.EV_SOUND_EMITTED simdefs.EV_TELEPORT simdefs.EV_TURN_END simdefs.EV_TURN_START simdefs.EV_UNIT_ACTIVATE simdefs.EV_UNIT_ADD_FX simdefs.EV_UNIT_ADD_INTEREST simdefs.EV_UNIT_ALERTED simdefs.EV_UNIT_APPEARED simdefs.EV_UNIT_BODYDROPPED simdefs.EV_UNIT_CAPTURE simdefs.EV_UNIT_DEACTIVATE simdefs.EV_UNIT_DEATH simdefs.EV_UNIT_DEL_INTEREST simdefs.EV_UNIT_DEPLOY simdefs.EV_UNIT_DESPAWNED simdefs.EV_UNIT_DISGUISE simdefs.EV_UNIT_DONESEARCHING simdefs.EV_UNIT_DRAG_BODY simdefs.EV_UNIT_DROP_BODY simdefs.EV_UNIT_ENGAGED simdefs.EV_UNIT_FLOAT_TXT simdefs.EV_UNIT_FLY_TXT simdefs.EV_UNIT_GET_ITEM simdefs.EV_UNIT_GOALS_UPDATED simdefs.EV_UNIT_GOTO_STAND simdefs.EV_UNIT_GUNCHECK simdefs.EV_UNIT_HEAL simdefs.EV_UNIT_HIDE simdefs.EV_UNIT_HIT simdefs.EV_UNIT_HIT_SHIELD simdefs.EV_UNIT_INSTALL_AUGMENT simdefs.EV_UNIT_INTERRUPTED simdefs.EV_UNIT_KO simdefs.EV_UNIT_LOOKAROUND simdefs.EV_UNIT_MAINFRAME_UPDATE simdefs.EV_UNIT_MELEE simdefs.EV_UNIT_MONST3R_CONSOLE simdefs.EV_UNIT_OBSERVED simdefs.EV_UNIT_OVERWATCH simdefs.EV_UNIT_OVERWATCH_MELEE simdefs.EV_UNIT_PEEK simdefs.EV_UNIT_PICKEDUP simdefs.EV_UNIT_PICKUP simdefs.EV_UNIT_PLAY_ANIM simdefs.EV_UNIT_REFRESH simdefs.EV_UNIT_REFRESH_SITUATION simdefs.EV_UNIT_REFRESH_TRACKS simdefs.EV_UNIT_RELOADED simdefs.EV_UNIT_RESCUED simdefs.EV_UNIT_RESET_ANIM_PLAYBACK simdefs.EV_UNIT_SEEN simdefs.EV_UNIT_SHOT simdefs.EV_UNIT_SHOW_LABLE simdefs.EV_UNIT_SPAWNED simdefs.EV_UNIT_SPEAK simdefs.EV_UNIT_START_SHOOTING simdefs.EV_UNIT_START_WALKING simdefs.EV_UNIT_STOP_SHOOTING simdefs.EV_UNIT_STOP_THROW simdefs.EV_UNIT_STOP_WALKING simdefs.EV_UNIT_SWTICH_FX simdefs.EV_UNIT_TAB simdefs.EV_UNIT_TAGGED simdefs.EV_UNIT_THROW simdefs.EV_UNIT_THROWN simdefs.EV_UNIT_TINKER_END simdefs.EV_UNIT_TURN simdefs.EV_UNIT_UNSEEN simdefs.EV_UNIT_UNTIE simdefs.EV_UNIT_UPDATE_ICE simdefs.EV_UNIT_UPDATE_INTEREST simdefs.EV_UNIT_UPDATE_SPOTSOUND simdefs.EV_UNIT_USECOMP simdefs.EV_UNIT_USEDOOR simdefs.EV_UNIT_USEDOOR_PST simdefs.EV_UNIT_WARPED simdefs.EV_UNIT_WIRELESS_SCAN simdefs.EV_WAIT_DELAY simdefs.EV_WALL_REFRESH simdefs.EXITOP_BREAK_DOOR simdefs.EXITOP_CLOSE simdefs.EXITOP_LOCK simdefs.EXITOP_OPEN simdefs.EXITOP_TOGGLE_DOOR simdefs.EXITOP_TOGGLE_LOCK simdefs.EXITOP_UNLOCK simdefs.EXIT_DISARM simdefs.EXPERIENCED_DIFFICULTY simdefs.FOOTSTEP_FRAMES_RUN simdefs.FOOTSTEP_FRAMES_SNK simdefs.FOOTSTEP_FRAMES_WALK simdefs.FTM_PREFABS_TABLE simdefs.HARD_DIFFICULTY simdefs.HOLOCIRCUIT_KO simdefs.HOLOCIRCUIT_RANGE simdefs.INVESTIGATE_BYSTANDER simdefs.INVESTIGATE_DETECTIVE simdefs.INVESTIGATE_SENTRY simdefs.ITEMS_SPECIAL_DAY_1 simdefs.ITEMS_SPECIAL_DAY_2 simdefs.ITEMS_SPECIAL_DAY_4 simdefs.LOG_AI simdefs.LOG_PATH simdefs.LOG_PROCGEN simdefs.LOG_SENSE simdefs.LOG_SIT simdefs.LOG_SPAM simdefs.LOG_TUTORIAL simdefs.MAP_EVENTS.RESET_SWITCH simdefs.MAP_EVENTS.SWITCH simdefs.MAP_EVENTS.TELEPORT simdefs.MAX_PROGRAMS simdefs.MIN_DRAGGING_COST simdefs.MONEY_SCALAR simdefs.NORMAL_DIFFICULTY simdefs.OFFSET_NEIGHBOURS simdefs.OMNI_SPAWN_TABLE simdefs.PATROL_BACK simdefs.PATROL_FORWARD simdefs.PATROL_LOOPING simdefs.REASON_ALARMEDSAFE simdefs.REASON_CAMERA simdefs.REASON_DOOR simdefs.REASON_FOUNDCORPSE simdefs.REASON_FOUNDDRONE simdefs.REASON_FOUNDOBJECT simdefs.REASON_HUNTING simdefs.REASON_KO simdefs.REASON_LOSTTARGET simdefs.REASON_NOISE simdefs.REASON_NOTICED simdefs.REASON_PATROLCHANGED simdefs.REASON_REINFORCEMENTS simdefs.REASON_SCANNED simdefs.REASON_SENSEDTARGET simdefs.REASON_SHARED simdefs.REASON_SMOKE simdefs.REASON_WITNESS simdefs.SEERID_PERIPHERAL simdefs.SENSE_DEBUG simdefs.SENSE_HEARING simdefs.SENSE_HIT simdefs.SENSE_PERIPHERAL simdefs.SENSE_RADIO simdefs.SENSE_SIGHT simdefs.SHOULDER_LEFT simdefs.SHOULDER_RIGHT simdefs.SITUATION_COMBAT simdefs.SITUATION_FLEE simdefs.SITUATION_HUNT simdefs.SITUATION_IDLE simdefs.SITUATION_INVESTIGATE simdefs.SKILL_COST_EXP simdefs.SNEAKING_COST simdefs.SOUNDPATH_DRAG_HARDWOOD simdefs.SOUNDPATH_FOOTSTEP_DRONE_HARDWOOD_NORMAL simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT simdefs.SOUNDPATH_FOOTSTEP_GUARD_HARDWOOD_NORMAL simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT simdefs.SOUNDPATH_SAFE_OPEN simdefs.SOUNDPATH_TURRET_SCAN simdefs.SOUNDPATH_USE_CONSOLE simdefs.SOUND_CAMERA_DESTROYED simdefs.SOUND_CLOAK simdefs.SOUND_CREDITS_PICKUP.path simdefs.SOUND_DAEMON_REVEAL.path simdefs.SOUND_DOOR_BREAK simdefs.SOUND_DOOR_CLOSE simdefs.SOUND_DOOR_OPEN simdefs.SOUND_DOOR_UNLOCK simdefs.SOUND_ELEVATOR_CLOSE simdefs.SOUND_ELEVATOR_OPEN simdefs.SOUND_HIT_LASERS_FLESH simdefs.SOUND_HOLOCIRCUIT_OVERLOAD simdefs.SOUND_HOST_PARASITE.path simdefs.SOUND_HUD_INCIDENT_NEGATIVE.path simdefs.SOUND_ITEM_PICKUP simdefs.SOUND_ITEM_PUTDOWN simdefs.SOUND_MAINFRAME_PING simdefs.SOUND_MAINFRAME_PING.path simdefs.SOUND_MAINFRAME_PING.range simdefs.SOUND_MED simdefs.SOUND_OVERLOAD simdefs.SOUND_PEEK simdefs.SOUND_PLACE_TRAP simdefs.SOUND_PRIME_EMP simdefs.SOUND_RANGE_0 simdefs.SOUND_RANGE_1 simdefs.SOUND_RANGE_2 simdefs.SOUND_RANGE_3 simdefs.SOUND_SECURITY_ALERTED simdefs.SOUND_SHOCKTRAP simdefs.SOUND_SMALL simdefs.SOUND_SPEECH_GUARD_COMBAT_NEWTARGET simdefs.SOUND_SPEECH_GUARD_COMBAT_NEWTURRET simdefs.SOUND_SPEECH_GUARD_COMBAT_TARGETDOWN simdefs.SOUND_SPEECH_GUARD_COMBAT_TURRETDOWN simdefs.SOUND_SPEECH_GUARD_FLEE_COWER simdefs.SOUND_SPEECH_GUARD_FLEE_PANIC simdefs.SOUND_SPEECH_GUARD_FLEE_STARTLED simdefs.SOUND_SPEECH_GUARD_HUNT simdefs.SOUND_SPEECH_GUARD_HUNT_BREAKDOOR simdefs.SOUND_SPEECH_GUARD_HUNT_CORPSE simdefs.SOUND_SPEECH_GUARD_HUNT_DRONE simdefs.SOUND_SPEECH_GUARD_HUNT_FINISH simdefs.SOUND_SPEECH_GUARD_HUNT_FOUNDOBJECT simdefs.SOUND_SPEECH_GUARD_HUNT_GRENADE simdefs.SOUND_SPEECH_GUARD_HUNT_LOSTTARGET simdefs.SOUND_SPEECH_GUARD_HUNT_NOISE simdefs.SOUND_SPEECH_GUARD_HUNT_REINFORCEMENT simdefs.SOUND_SPEECH_GUARD_HUNT_SAW simdefs.SOUND_SPEECH_GUARD_HUNT_SEARCH simdefs.SOUND_SPEECH_GUARD_HUNT_WAKEUP simdefs.SOUND_SPEECH_GUARD_INVESTIGATE simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_DRONE simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_FINISH simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_NOISE simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_REINFORCEMENT simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_SAW simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_SEARCH simdefs.SOUND_TURRET_DESTROYED simdefs.SOUND_TURRET_LOAD simdefs.SOUND_UNHIDE simdefs.SPAWN_TABLE simdefs.TIME_ATTACK_DIFFICULTY simdefs.TRACKER_CAMERAS simdefs.TRACKER_FIREWALLS simdefs.TRACKER_FIREWALLS_ADVANCED simdefs.TRACKER_GUARDS simdefs.TRACKER_INCREMENT simdefs.TRACKER_MAXCOUNT simdefs.TRACKER_MAXSTAGE simdefs.TRACKER_SPAWN_UNIT_ENFORCER simdefs.TRACKER_SPAWN_UNIT_ENFORCER_2 simdefs.TRG_ACTION simdefs.TRG_ALARM_INCREASE simdefs.TRG_ALARM_STATE_CHANGE simdefs.TRG_BUY_ITEM simdefs.TRG_CAUGHT_BY_CAMERA simdefs.TRG_CLOSE_AUGMENT_MACHINE simdefs.TRG_CLOSE_NANOFAB simdefs.TRG_COMPILE_START simdefs.TRG_DAEMON_INSTALL simdefs.TRG_DAEMON_REVERSE simdefs.TRG_DEL_INTEREST simdefs.TRG_END_TURN simdefs.TRG_GAME_OVER simdefs.TRG_ICE_BROKEN simdefs.TRG_LOS_REFRESH simdefs.TRG_MAP_EVENT simdefs.TRG_NEW_INTEREST simdefs.TRG_OPEN_DOOR simdefs.TRG_OVERWATCH simdefs.TRG_RECAPTURE_DEVICES simdefs.TRG_SAFE_LOOTED simdefs.TRG_SET_OVERWATCH simdefs.TRG_SITUATION_CHANGE simdefs.TRG_SOUND_EMITTED simdefs.TRG_START_TURN simdefs.TRG_TIMER simdefs.TRG_UI_ACTION simdefs.TRG_UNIT_ALERTED simdefs.TRG_UNIT_APPEARED simdefs.TRG_UNIT_DEPLOYED simdefs.TRG_UNIT_DISABLED simdefs.TRG_UNIT_DISAPPEARED simdefs.TRG_UNIT_DROPPED simdefs.TRG_UNIT_EMP simdefs.TRG_UNIT_ESCAPED simdefs.TRG_UNIT_HIJACKED simdefs.TRG_UNIT_HIT simdefs.TRG_UNIT_KILLED simdefs.TRG_UNIT_KO simdefs.TRG_UNIT_MISSED simdefs.TRG_UNIT_NEWINTEREST simdefs.TRG_UNIT_NEWTARGET simdefs.TRG_UNIT_PARALYZED simdefs.TRG_UNIT_PICKEDUP simdefs.TRG_UNIT_RESCUED simdefs.TRG_UNIT_SHOT simdefs.TRG_UNIT_USEDOOR simdefs.TRG_UNIT_USEDOOR_PRE simdefs.TRG_UNIT_WARP simdefs.TRG_UNIT_WARP_PRE simdefs.TRG_UNLOCK_DOOR simdefs.TRG_USE_AUGMENT_MACHINE simdefs.TURN_ENDING simdefs.TURN_PLAYING simdefs.TURN_STARTING simdefs.TUTORIAL_DIFFICULTY simdefs.VERY_HARD_DIFFICULTY =================== Link to comment Share on other sites More sharing options...
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