List of Simdefs (Triggers)


Xpyder

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I had need of looking up trigger events and thought this might be useful to someone in the future.
This is not a definitive list, it's just all the simdefs.xxx that I found used in the game scripts

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Spoiler

simdefs.ADJACENT_EXITS
simdefs.AGENT_LIMIT
simdefs.ALARM_TYPES
simdefs.BASE_SKILL_COST
simdefs.BEGINNER_ITEMS_SPECIAL_DAY_2
simdefs.BEGINNER_ITEMS_SPECIAL_DAY_3
simdefs.BEGINNER_ITEMS_SPECIAL_VARIETY
simdefs.BSTATE_COMPLETE
simdefs.BSTATE_FAILED
simdefs.BSTATE_INVALID
simdefs.BSTATE_RUNNING
simdefs.BSTATE_WAITING
simdefs.BSTATE_WAITINGFORCORPTURN
simdefs.BSTATE_WAITINGFORPCTURN
simdefs.CAMPAIGN_EVENTS.ADD_AGENT
simdefs.CAMPAIGN_EVENTS.ADD_ENDLESS_MISSION
simdefs.CAMPAIGN_EVENTS.ADD_MORE_HOURS
simdefs.CAMPAIGN_EVENTS.ADD_POPUP
simdefs.CAMPAIGN_EVENTS.ADVANCE_TO_NEXT_DAY
simdefs.CAMPAIGN_EVENTS.CUSTOM_FINAL
simdefs.CAMPAIGN_EVENTS.CUSTOM_SCRIPT
simdefs.CAMPAIGN_EVENTS.GOTO_MISSION
simdefs.CAMPAIGN_EVENTS.MAP_POPUP
simdefs.CAMPAIGN_EVENTS.REMOVE_AGENT
simdefs.CAMPAIGN_EVENTS.SET_CAMPAIGN_PARAM
simdefs.CAMPAIGN_EVENTS.SET_CUSTOM_SCRIPT_INDEX
simdefs.CANMOVE_DYNAMIC_IMPASS
simdefs.CANMOVE_FAILED
simdefs.CANMOVE_INTERRUPTED
simdefs.CANMOVE_INVALIDATED
simdefs.CANMOVE_NOEXIT
simdefs.CANMOVE_NOMP
simdefs.CANMOVE_NOPATH
simdefs.CANMOVE_OK
simdefs.CANMOVE_PARTIAL_PATH
simdefs.CANMOVE_STATIC_IMPASS
simdefs.CELL_HIDDEN
simdefs.CELL_NOTICED
simdefs.CELL_WATCHED
simdefs.CHOICE_ABORT
simdefs.CUSTOM_DIFFICULTY
simdefs.DAEMON_TABLE
simdefs.DAEMON_TABLE_17_5
simdefs.DEFAULT_AUGMENT_CAPACITY
simdefs.DEFAULT_COST
simdefs.DEFAULT_EXITID
simdefs.DEFAULT_KEYID
simdefs.DIFFICULTY_OPTIONS
simdefs.DIFFICULTY_OPTIONS.
simdefs.DIR_E
simdefs.DIR_MAX
simdefs.DIR_MAX-1
simdefs.DIR_N
simdefs.DIR_NE
simdefs.DIR_NW
simdefs.DIR_S
simdefs.DIR_SE
simdefs.DIR_SIDES
simdefs.DIR_SW
simdefs.DIR_W
simdefs.DOOR_KEYS.BLAST_DOOR
simdefs.DOOR_KEYS.DISABLED
simdefs.DOOR_KEYS.ELEVATOR
simdefs.DOOR_KEYS.ELEVATOR_INUSE
simdefs.DOOR_KEYS.FINAL_LEVEL
simdefs.DOOR_KEYS.FINAL_RED
simdefs.DOOR_KEYS.GUARD
simdefs.DOOR_KEYS.HARDWIRE
simdefs.DOOR_KEYS.OFFICE
simdefs.DOOR_KEYS.SECURITY
simdefs.DOOR_KEYS.SPECIAL_EXIT
simdefs.DOOR_KEYS.VAULT
simdefs.DOOR_KEYS.WALL
simdefs.DRAGGING_COST
simdefs.ENDLESS_DIFFICULTY
simdefs.ENDLESS_PLUS_DIFFICULTY
simdefs.EV_ACHIEVEMENT
simdefs.EV_ADVANCE_TRACKER
simdefs.EV_AGENT_LIMIT
simdefs.EV_BLINK_REWIND
simdefs.EV_CAM_PAN
simdefs.EV_CHECKPOINT
simdefs.EV_CLEAR_QUEUE
simdefs.EV_CLOAK_IN
simdefs.EV_CLOAK_OUT
simdefs.EV_CMD_DIALOG
simdefs.EV_CREDITS_REFRESH
simdefs.EV_DAEMON_TUTORIAL
simdefs.EV_EXEC_DIALOG
simdefs.EV_EXIT_MODIFIED
simdefs.EV_FADE_TO_BLACK
simdefs.EV_FLASH_VIZ
simdefs.EV_FLY_IMAGE
simdefs.EV_FRAME_UPDATE
simdefs.EV_GAIN_AP
simdefs.EV_GRAFTER_DIALOG
simdefs.EV_GRENADE_EXPLODE
simdefs.EV_HIDE_PROGRAM
simdefs.EV_HUD_MPUSED
simdefs.EV_HUD_REFRESH
simdefs.EV_HUD_SUBTRACT_CPU
simdefs.EV_INSTALL_AUGMENT_DIALOG
simdefs.EV_ITEMS_PANEL
simdefs.EV_KILL_DAEMON
simdefs.EV_KO_GROUP
simdefs.EV_LOOT_ACQUIRED
simdefs.EV_LOS_REFRESH
simdefs.EV_MAINFRAME_INSTALL_NEW_DAEMON
simdefs.EV_MAINFRAME_INSTALL_PROGRAM
simdefs.EV_MAINFRAME_MOVE_DAEMON
simdefs.EV_MAINFRAME_PARASITE
simdefs.EV_OVERLOAD_VIZ
simdefs.EV_PLAY_SOUND
simdefs.EV_PULSE_SCAN
simdefs.EV_PUSH_QUIET_MIX
simdefs.EV_REFRESH_OBJECTIVES
simdefs.EV_SCANRING_VIS
simdefs.EV_SCRIPT_ENTER_MAINFRAME
simdefs.EV_SCRIPT_EXIT_MAINFRAME
simdefs.EV_SET_MUSIC_PARAM
simdefs.EV_SHORT_WALLS
simdefs.EV_SHOW_ALARM
simdefs.EV_SHOW_ALARM_FIRST
simdefs.EV_SHOW_COOLDOWN
simdefs.EV_SHOW_DAEMON
simdefs.EV_SHOW_DIALOG
simdefs.EV_SHOW_MODAL
simdefs.EV_SHOW_MODAL_REWIND
simdefs.EV_SHOW_REVERSE_DAEMON
simdefs.EV_SHOW_WARNING
simdefs.EV_SKILL_LEVELED
simdefs.EV_SLIDE_IN_PROGRAM
simdefs.EV_SOUND_EMITTED
simdefs.EV_TELEPORT
simdefs.EV_TURN_END
simdefs.EV_TURN_START
simdefs.EV_UNIT_ACTIVATE
simdefs.EV_UNIT_ADD_FX
simdefs.EV_UNIT_ADD_INTEREST
simdefs.EV_UNIT_ALERTED
simdefs.EV_UNIT_APPEARED
simdefs.EV_UNIT_BODYDROPPED
simdefs.EV_UNIT_CAPTURE
simdefs.EV_UNIT_DEACTIVATE
simdefs.EV_UNIT_DEATH
simdefs.EV_UNIT_DEL_INTEREST
simdefs.EV_UNIT_DEPLOY
simdefs.EV_UNIT_DESPAWNED
simdefs.EV_UNIT_DISGUISE
simdefs.EV_UNIT_DONESEARCHING
simdefs.EV_UNIT_DRAG_BODY
simdefs.EV_UNIT_DROP_BODY
simdefs.EV_UNIT_ENGAGED
simdefs.EV_UNIT_FLOAT_TXT
simdefs.EV_UNIT_FLY_TXT
simdefs.EV_UNIT_GET_ITEM
simdefs.EV_UNIT_GOALS_UPDATED
simdefs.EV_UNIT_GOTO_STAND
simdefs.EV_UNIT_GUNCHECK
simdefs.EV_UNIT_HEAL
simdefs.EV_UNIT_HIDE
simdefs.EV_UNIT_HIT
simdefs.EV_UNIT_HIT_SHIELD
simdefs.EV_UNIT_INSTALL_AUGMENT
simdefs.EV_UNIT_INTERRUPTED
simdefs.EV_UNIT_KO
simdefs.EV_UNIT_LOOKAROUND
simdefs.EV_UNIT_MAINFRAME_UPDATE
simdefs.EV_UNIT_MELEE
simdefs.EV_UNIT_MONST3R_CONSOLE
simdefs.EV_UNIT_OBSERVED
simdefs.EV_UNIT_OVERWATCH
simdefs.EV_UNIT_OVERWATCH_MELEE
simdefs.EV_UNIT_PEEK
simdefs.EV_UNIT_PICKEDUP
simdefs.EV_UNIT_PICKUP
simdefs.EV_UNIT_PLAY_ANIM
simdefs.EV_UNIT_REFRESH
simdefs.EV_UNIT_REFRESH_SITUATION
simdefs.EV_UNIT_REFRESH_TRACKS
simdefs.EV_UNIT_RELOADED
simdefs.EV_UNIT_RESCUED
simdefs.EV_UNIT_RESET_ANIM_PLAYBACK
simdefs.EV_UNIT_SEEN
simdefs.EV_UNIT_SHOT
simdefs.EV_UNIT_SHOW_LABLE
simdefs.EV_UNIT_SPAWNED
simdefs.EV_UNIT_SPEAK
simdefs.EV_UNIT_START_SHOOTING
simdefs.EV_UNIT_START_WALKING
simdefs.EV_UNIT_STOP_SHOOTING
simdefs.EV_UNIT_STOP_THROW
simdefs.EV_UNIT_STOP_WALKING
simdefs.EV_UNIT_SWTICH_FX
simdefs.EV_UNIT_TAB
simdefs.EV_UNIT_TAGGED
simdefs.EV_UNIT_THROW
simdefs.EV_UNIT_THROWN
simdefs.EV_UNIT_TINKER_END
simdefs.EV_UNIT_TURN
simdefs.EV_UNIT_UNSEEN
simdefs.EV_UNIT_UNTIE
simdefs.EV_UNIT_UPDATE_ICE
simdefs.EV_UNIT_UPDATE_INTEREST
simdefs.EV_UNIT_UPDATE_SPOTSOUND
simdefs.EV_UNIT_USECOMP
simdefs.EV_UNIT_USEDOOR
simdefs.EV_UNIT_USEDOOR_PST
simdefs.EV_UNIT_WARPED
simdefs.EV_UNIT_WIRELESS_SCAN
simdefs.EV_WAIT_DELAY
simdefs.EV_WALL_REFRESH
simdefs.EXITOP_BREAK_DOOR
simdefs.EXITOP_CLOSE
simdefs.EXITOP_LOCK
simdefs.EXITOP_OPEN
simdefs.EXITOP_TOGGLE_DOOR
simdefs.EXITOP_TOGGLE_LOCK
simdefs.EXITOP_UNLOCK
simdefs.EXIT_DISARM
simdefs.EXPERIENCED_DIFFICULTY
simdefs.FOOTSTEP_FRAMES_RUN
simdefs.FOOTSTEP_FRAMES_SNK
simdefs.FOOTSTEP_FRAMES_WALK
simdefs.FTM_PREFABS_TABLE
simdefs.HARD_DIFFICULTY
simdefs.HOLOCIRCUIT_KO
simdefs.HOLOCIRCUIT_RANGE
simdefs.INVESTIGATE_BYSTANDER
simdefs.INVESTIGATE_DETECTIVE
simdefs.INVESTIGATE_SENTRY
simdefs.ITEMS_SPECIAL_DAY_1
simdefs.ITEMS_SPECIAL_DAY_2
simdefs.ITEMS_SPECIAL_DAY_4
simdefs.LOG_AI
simdefs.LOG_PATH
simdefs.LOG_PROCGEN
simdefs.LOG_SENSE
simdefs.LOG_SIT
simdefs.LOG_SPAM
simdefs.LOG_TUTORIAL
simdefs.MAP_EVENTS.RESET_SWITCH
simdefs.MAP_EVENTS.SWITCH
simdefs.MAP_EVENTS.TELEPORT
simdefs.MAX_PROGRAMS
simdefs.MIN_DRAGGING_COST
simdefs.MONEY_SCALAR
simdefs.NORMAL_DIFFICULTY
simdefs.OFFSET_NEIGHBOURS
simdefs.OMNI_SPAWN_TABLE
simdefs.PATROL_BACK
simdefs.PATROL_FORWARD
simdefs.PATROL_LOOPING
simdefs.REASON_ALARMEDSAFE
simdefs.REASON_CAMERA
simdefs.REASON_DOOR
simdefs.REASON_FOUNDCORPSE
simdefs.REASON_FOUNDDRONE
simdefs.REASON_FOUNDOBJECT
simdefs.REASON_HUNTING
simdefs.REASON_KO
simdefs.REASON_LOSTTARGET
simdefs.REASON_NOISE
simdefs.REASON_NOTICED
simdefs.REASON_PATROLCHANGED
simdefs.REASON_REINFORCEMENTS
simdefs.REASON_SCANNED
simdefs.REASON_SENSEDTARGET
simdefs.REASON_SHARED
simdefs.REASON_SMOKE
simdefs.REASON_WITNESS
simdefs.SEERID_PERIPHERAL
simdefs.SENSE_DEBUG
simdefs.SENSE_HEARING
simdefs.SENSE_HIT
simdefs.SENSE_PERIPHERAL
simdefs.SENSE_RADIO
simdefs.SENSE_SIGHT
simdefs.SHOULDER_LEFT
simdefs.SHOULDER_RIGHT
simdefs.SITUATION_COMBAT
simdefs.SITUATION_FLEE
simdefs.SITUATION_HUNT
simdefs.SITUATION_IDLE
simdefs.SITUATION_INVESTIGATE
simdefs.SKILL_COST_EXP
simdefs.SNEAKING_COST
simdefs.SOUNDPATH_DRAG_HARDWOOD
simdefs.SOUNDPATH_FOOTSTEP_DRONE_HARDWOOD_NORMAL
simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL
simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT
simdefs.SOUNDPATH_FOOTSTEP_GUARD_HARDWOOD_NORMAL
simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL
simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT
simdefs.SOUNDPATH_SAFE_OPEN
simdefs.SOUNDPATH_TURRET_SCAN
simdefs.SOUNDPATH_USE_CONSOLE
simdefs.SOUND_CAMERA_DESTROYED
simdefs.SOUND_CLOAK
simdefs.SOUND_CREDITS_PICKUP.path
simdefs.SOUND_DAEMON_REVEAL.path
simdefs.SOUND_DOOR_BREAK
simdefs.SOUND_DOOR_CLOSE
simdefs.SOUND_DOOR_OPEN
simdefs.SOUND_DOOR_UNLOCK
simdefs.SOUND_ELEVATOR_CLOSE
simdefs.SOUND_ELEVATOR_OPEN
simdefs.SOUND_HIT_LASERS_FLESH
simdefs.SOUND_HOLOCIRCUIT_OVERLOAD
simdefs.SOUND_HOST_PARASITE.path
simdefs.SOUND_HUD_INCIDENT_NEGATIVE.path
simdefs.SOUND_ITEM_PICKUP
simdefs.SOUND_ITEM_PUTDOWN
simdefs.SOUND_MAINFRAME_PING
simdefs.SOUND_MAINFRAME_PING.path
simdefs.SOUND_MAINFRAME_PING.range
simdefs.SOUND_MED
simdefs.SOUND_OVERLOAD
simdefs.SOUND_PEEK
simdefs.SOUND_PLACE_TRAP
simdefs.SOUND_PRIME_EMP
simdefs.SOUND_RANGE_0
simdefs.SOUND_RANGE_1
simdefs.SOUND_RANGE_2
simdefs.SOUND_RANGE_3
simdefs.SOUND_SECURITY_ALERTED
simdefs.SOUND_SHOCKTRAP
simdefs.SOUND_SMALL
simdefs.SOUND_SPEECH_GUARD_COMBAT_NEWTARGET
simdefs.SOUND_SPEECH_GUARD_COMBAT_NEWTURRET
simdefs.SOUND_SPEECH_GUARD_COMBAT_TARGETDOWN
simdefs.SOUND_SPEECH_GUARD_COMBAT_TURRETDOWN
simdefs.SOUND_SPEECH_GUARD_FLEE_COWER
simdefs.SOUND_SPEECH_GUARD_FLEE_PANIC
simdefs.SOUND_SPEECH_GUARD_FLEE_STARTLED
simdefs.SOUND_SPEECH_GUARD_HUNT
simdefs.SOUND_SPEECH_GUARD_HUNT_BREAKDOOR
simdefs.SOUND_SPEECH_GUARD_HUNT_CORPSE
simdefs.SOUND_SPEECH_GUARD_HUNT_DRONE
simdefs.SOUND_SPEECH_GUARD_HUNT_FINISH
simdefs.SOUND_SPEECH_GUARD_HUNT_FOUNDOBJECT
simdefs.SOUND_SPEECH_GUARD_HUNT_GRENADE
simdefs.SOUND_SPEECH_GUARD_HUNT_LOSTTARGET
simdefs.SOUND_SPEECH_GUARD_HUNT_NOISE
simdefs.SOUND_SPEECH_GUARD_HUNT_REINFORCEMENT
simdefs.SOUND_SPEECH_GUARD_HUNT_SAW
simdefs.SOUND_SPEECH_GUARD_HUNT_SEARCH
simdefs.SOUND_SPEECH_GUARD_HUNT_WAKEUP
simdefs.SOUND_SPEECH_GUARD_INVESTIGATE
simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_DRONE
simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_FINISH
simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_NOISE
simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_REINFORCEMENT
simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_SAW
simdefs.SOUND_SPEECH_GUARD_INVESTIGATE_SEARCH
simdefs.SOUND_TURRET_DESTROYED
simdefs.SOUND_TURRET_LOAD
simdefs.SOUND_UNHIDE
simdefs.SPAWN_TABLE
simdefs.TIME_ATTACK_DIFFICULTY
simdefs.TRACKER_CAMERAS
simdefs.TRACKER_FIREWALLS
simdefs.TRACKER_FIREWALLS_ADVANCED
simdefs.TRACKER_GUARDS
simdefs.TRACKER_INCREMENT
simdefs.TRACKER_MAXCOUNT
simdefs.TRACKER_MAXSTAGE
simdefs.TRACKER_SPAWN_UNIT_ENFORCER
simdefs.TRACKER_SPAWN_UNIT_ENFORCER_2
simdefs.TRG_ACTION
simdefs.TRG_ALARM_INCREASE
simdefs.TRG_ALARM_STATE_CHANGE
simdefs.TRG_BUY_ITEM
simdefs.TRG_CAUGHT_BY_CAMERA
simdefs.TRG_CLOSE_AUGMENT_MACHINE
simdefs.TRG_CLOSE_NANOFAB
simdefs.TRG_COMPILE_START
simdefs.TRG_DAEMON_INSTALL
simdefs.TRG_DAEMON_REVERSE
simdefs.TRG_DEL_INTEREST
simdefs.TRG_END_TURN
simdefs.TRG_GAME_OVER
simdefs.TRG_ICE_BROKEN
simdefs.TRG_LOS_REFRESH
simdefs.TRG_MAP_EVENT
simdefs.TRG_NEW_INTEREST
simdefs.TRG_OPEN_DOOR
simdefs.TRG_OVERWATCH
simdefs.TRG_RECAPTURE_DEVICES
simdefs.TRG_SAFE_LOOTED
simdefs.TRG_SET_OVERWATCH
simdefs.TRG_SITUATION_CHANGE
simdefs.TRG_SOUND_EMITTED
simdefs.TRG_START_TURN
simdefs.TRG_TIMER
simdefs.TRG_UI_ACTION
simdefs.TRG_UNIT_ALERTED
simdefs.TRG_UNIT_APPEARED
simdefs.TRG_UNIT_DEPLOYED
simdefs.TRG_UNIT_DISABLED
simdefs.TRG_UNIT_DISAPPEARED
simdefs.TRG_UNIT_DROPPED
simdefs.TRG_UNIT_EMP
simdefs.TRG_UNIT_ESCAPED
simdefs.TRG_UNIT_HIJACKED
simdefs.TRG_UNIT_HIT
simdefs.TRG_UNIT_KILLED
simdefs.TRG_UNIT_KO
simdefs.TRG_UNIT_MISSED
simdefs.TRG_UNIT_NEWINTEREST
simdefs.TRG_UNIT_NEWTARGET
simdefs.TRG_UNIT_PARALYZED
simdefs.TRG_UNIT_PICKEDUP
simdefs.TRG_UNIT_RESCUED
simdefs.TRG_UNIT_SHOT
simdefs.TRG_UNIT_USEDOOR
simdefs.TRG_UNIT_USEDOOR_PRE
simdefs.TRG_UNIT_WARP
simdefs.TRG_UNIT_WARP_PRE
simdefs.TRG_UNLOCK_DOOR
simdefs.TRG_USE_AUGMENT_MACHINE
simdefs.TURN_ENDING
simdefs.TURN_PLAYING
simdefs.TURN_STARTING
simdefs.TUTORIAL_DIFFICULTY
simdefs.VERY_HARD_DIFFICULTY


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