Augustusc Posted February 15, 2016 Share Posted February 15, 2016 I am not joking. This mod i have been working on has drain every ounce of sanity I own. I try loading a world with it, and the game crashes. no logs are produced at all, and i can't find an error ANYWHERE! If someone could download it, launch a world, and generate a server log that doesn't end with the words [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) Registering prefabs [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) Registering prefab file: prefabs/august [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) august [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) Registering prefab file: prefabs/august_none [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) august_none [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) Registering prefab file: prefabs/august_horn [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) august_horn [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) Registering prefab file: prefabs/august_flute [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) august_flute [00:01:14]: Mod: august the joyful musician (August The Joyful Musician) Registering default mod prefab [00:01:14]: expected < that would be great. All i want to know is what is broken so i can fix it. if you decide you want to fix it, be my guest, just know that you don't need to august the joyful musician.zip Link to comment https://forums.kleientertainment.com/forums/topic/64369-worst-problem-ever/ Share on other sites More sharing options...
Muche Posted February 15, 2016 Share Posted February 15, 2016 In modmain, tex assets should be IMAGE, not ATLAS: Asset("IMAGE", "images/inventoryimages/august_horn.tex"), Asset("ATLAS", "images/inventoryimages/august_horn.xml"), Asset("IMAGE", "images/inventoryimages/august_flute.tex"), Asset("ATLAS", "images/inventoryimages/august_flute.xml"), I do agree though, TheSim:LoadPrefabs() that was crashing because of that could be more verbose about what it failed to load. Link to comment https://forums.kleientertainment.com/forums/topic/64369-worst-problem-ever/#findComment-722882 Share on other sites More sharing options...
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