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Help! Caves Update broke my mod


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Hi!

So... the latest update broke my mod. Granted, I didn't have the cleanest code because I'm super inexperienced with Lua.

I want to say the problem is in the AddPrefabPostInit codes in the modmain, but I'm not sure if anything in the prefabs is causing it. Normally I wouldn't have an issue trying to solve the problem by tinkering with it, but this new update really screwed with my code orientation.

If anyone could help me, I would really, really appreciate it! 

Waylanddst.zip

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