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Dedicated server desync


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Every time I start my dedicated server (two shards: default and DST_CAVES) I get a desync between client and e server. Terrain and the objects on that terrain do not match. Also, the character transfer between shards does not work, but that's the next problem.

Maybe I'm missing something about dedicated server?

I followed all the tutorials I could find. All my configs are as easy as possible. I see the server in the list, I can connect to it, and yet, half of the objects I see as if in the water, and every now and then my character start teleporting, because I went to the area that server thinks is water.

I checked and rechecked all the files by steam. I even copied my entire game folder to my server, to be sure that the versions are the same. No joy.

cluster.ini

Spoiler

[GAMEPLAY]
game_mode = survival
max_players = 4
pvp = false
pause_when_empty = true

[NETWORK]
cluster_description = myserv
cluster_name = myserv
cluster_intention = cooperative
cluster_password = somepass

[STEAM]
DISABLECLOUD = true

[MISC]
console_enabled = true

[SHARD]
shard_enabled = true
bind_ip = 127.0.0.1
master_ip = 127.0.0.1
master_port = 10889
cluster_key = mykey

 

Master/server.ini

Spoiler

[NETWORK]
server_port = 11000


[SHARD]
is_master = true


[STEAM]
master_server_port = 27018
authentication_port = 8768

 

Caves/server.ini

Spoiler

[NETWORK]
server_port = 11001


[SHARD]
is_master = false
name = Caves
id = 468264966


[STEAM]
master_server_port = 27019
authentication_port = 8769

 

 

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New update and the issue is still there. I know that the game is early access and all, but this renders it kinda unplayable for me. It's been a week after all. Some advice or comment would be really appreciated.

The log from the master

Spoiler

$ LD_LIBRARY_PATH=/home/steam/steamcmd/linux32/ /home/steam/Steam/steamapps/DST/bin/dontstarve_dedicated_server_nullrenderer -console -cluster AtomServ -shard Master
PersistRootStorage is now /home/steam/.klei//DoNotStarveTogether/AtomServ/Master/ 
Starting Up
Version: 166529
Current time: Wed Feb 17 14:06:58 2016

System Name: Linux
Host Name: atomserv
Release(Kernel) Version: 3.16.0-4-amd64
Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1+deb8u4 (2015-09-19)
Machine Arch: x86_64
Don't Starve Together: 166529 LINUX
NNN Build Date: 147
Parsing command line
Command Line Arguments: -console -cluster AtomServ -shard Master 
THREAD - started 'GAClient' (4136696640)
CurlRequestManager::ClientThread::Main()
Legacy saves detected. Migrating to new structure...
ProfileIndex:5.01
[Connect] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=15(2), D=0
THREAD - started 'ConsoleInput' (4129291072)
OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/blocklist.txt (Failure)
OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/adminlist.txt (Failure)
OnLoadUserIdList: /home/steam/.klei//DoNotStarveTogether/AtomServ/whitelist.txt (Failure)
Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt
Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt
cGame::InitializeOnMainThread
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used. 
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
Could not load modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
DownloadMods(0)
FMOD Error: An invalid object handle was used. 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
Could not load saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
	Load FE	
	Load FE: done	
ModIndex: Load sequence finished successfully.	
Reset() returning
[200] Account Communication Success (6)
Received (<MyID>) from TokenPurpose
Starting Dedicated Server Game	
Network tick rate: U=15(2), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: true
  ServerPort: 11000
  SteamAuthPort: 8768
  SteamMasterServerPort: 27018
  ClanID: false
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  FriendsOnly: false
  EnablePunchthrough: false
  EnableAutosaver: false
  PVP: false
  MaxPlayers: 4
  GameMode: survival
  OverridenDNS: 
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: cooperative
Online Server Started on port: 11000
Collecting garbage...
lua_gc took 0.04 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.06 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
loaded modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
LOADING LUA SUCCESS
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
Could not load saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
Found a worldgen override file with these contents:	
	K: 	misc	 V	table: 0xb12b070	
		K: 	touchstone	 V: 	often	
	K: 	animals	 V	table: 0xb12b0c0	
		K: 	pigs	 V: 	often	
	K: 	override_enabled	 V: 	true	
Loaded and applied world gen overrides from ../worldgenoverride.lua	
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (3909090112)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
ModIndex: Load sequence finished successfully.	
Reset() returning
DLC enabled : 	false	
scripts/worldgen_main.lua(80,1) running worldgen_main.lua
	
scripts/worldgen_main.lua(82,1) SEED = 	1455707224	
scripts/worldgen_main.lua(439,1) Generating world with these parameters:	
scripts/worldgen_main.lua(440,1) level_type	survival	
scripts/worldgen_main.lua(441,1) current_level	1	
scripts/worldgen_main.lua(442,1) customizationpresets:	
scripts/worldgen_main.lua(444,1) worldgen_choices:	
	K: 	tweak	 V	table: 0xe867dad0	
		K: 	animals	 V	table: 0xe867dd20	
			K: 	pigs	 V: 	often	
		K: 	misc	 V	table: 0xe867dbf8	
			K: 	touchstone	 V: 	often	
scripts/worldgen_main.lua(467,1) 
#######
#
# Generating SURVIVAL Mode Level
#
#######
	
scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: 	SURVIVAL_TOGETHER	
scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 	1	
scripts/worldgen_main.lua(490,1) 
#######
#
# Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER
#
#######
	
Warzone_1	added to	Dig that rock	
Maxwell7	added to	Befriend the pigs	
Maxwell5	added to	Forest hunters	
ChessSpot3	added to	Speak to the king	
Chessy_2	added to	Frogs and bugs	
scripts/worldgen_main.lua(525,1) *****************************	
scripts/worldgen_main.lua(526,1) Final Worldgen Choices:	
	K: 	finaltweak	 V	table: 0xe86a1358	
		K: 	misc	 V	table: 0xe86a13c8	
			K: 	touchstone	 V: 	often	
		K: 	animals	 V	table: 0xe86a1380	
			K: 	pigs	 V: 	often	
	K: 	preset	 V: 	SURVIVAL_TOGETHER	
	K: 	level_id	 V: 	1	
	K: 	tweak	 V	table: 0xe867dad0	
		K: 	animals	 V	table: 0xe867dd20	
			K: 	pigs	 V: 	often	
		K: 	misc	 V	table: 0xe867dbf8	
			K: 	touchstone	 V: 	often	
scripts/worldgen_main.lua(528,1) *****************************	
Creating story...	
LinkNodesByKeys	
Finding valid start task...	
   ...picked 	Make a pick	
Has start node	Clearing	
Baking map...	350	
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
[=]
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
[====================================================================================================]
...Done.
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[SeparateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!	
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
[WorldSimActual::DrawRoads]
[DrawRoads]
[WorldSimActual::DrawRoads] complete
Encoding...	
Encoding... DONE	
Checking Tags	
Populating voronoi...	
disconnected tiles...	0	
Done forest map gen!	
scripts/worldgen_main.lua(248,1) Checking map...	
scripts/worldgen_main.lua(604,1) Generation complete	
WorldSim::SimThread::Main() complete
Serializing world: session/65129BD840ABEE15/0000000002
	Unload FE	
	Unload FE done	
	LOAD BE	
	LOAD BE: done	
Begin Session: 65129BD840ABEE15
saving to server_temp/server_save	
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
Loading Nav Grid	
Can't find prefab spawnpoint	
SpawnSaveRecord [nil, spawnpoint] FAILED	
Reconstructing topology	
	...Sorting points	
	...Sorting edges	
	...Connecting nodes	
	...Validating connections	
	...Housekeeping	
	...Done!	
0 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: [SHDMASTER]
  ShardID: 1
  ShardRole: MASTER
  MasterHost: (null)
  MasterBind: 127.0.0.1
  MasterPort: 10889
[Shard] Starting master server
[Shard] Shard server started on port: 10889
Telling Client our new session identifier: 65129BD840ABEE15
[Steam] SteamGameServer_Init(8768, 11000, 27018)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 322330
[Steam] SteamGameServer_Init success
Validating portal[1] <-> <nil>[1] (inactive)	
Validating portal[2] <-> <nil>[2] (inactive)	
Validating portal[3] <-> <nil>[3] (inactive)	
Validating portal[4] <-> <nil>[4] (inactive)	
Validating portal[5] <-> <nil>[5] (inactive)	
Validating portal[6] <-> <nil>[6] (inactive)	
Validating portal[7] <-> <nil>[7] (inactive)	
Validating portal[8] <-> <nil>[8] (inactive)	
Validating portal[9] <-> <nil>[9] (inactive)	
Validating portal[10] <-> <nil>[10] (inactive)	
Sim paused
[Shard] Slave Caves(172240064) connected: [LAN] 127.0.0.1
[Shard] Slave Caves(172240064) ready!
World 172240064 is now connected	
Validating portal[1] <-> 172240064[1] (disabled)	
Validating portal[2] <-> 172240064[2] (disabled)	
Validating portal[3] <-> 172240064[3] (disabled)	
Validating portal[4] <-> 172240064[4] (disabled)	
Validating portal[5] <-> 172240064[5] (disabled)	
Validating portal[6] <-> 172240064[6] (disabled)	
Validating portal[7] <-> 172240064[7] (disabled)	
Validating portal[8] <-> 172240064[8] (disabled)	
Validating portal[9] <-> 172240064[9] (disabled)	
Validating portal[10] <-> 172240064[10] (disabled)	

 

And the log from the caves

Spoiler

$ LD_LIBRARY_PATH=/home/steam/steamcmd/linux32/ /home/steam/Steam/steamapps/DST/bin/dontstarve_dedicated_server_nullrenderer -console -cluster AtomServ -shard Caves 
PersistRootStorage is now /home/steam/.klei//DoNotStarveTogether/AtomServ/Caves/ 
Starting Up
Version: 166529
Current time: Wed Feb 17 14:07:59 2016

System Name: Linux
Host Name: atomserv
Release(Kernel) Version: 3.16.0-4-amd64
Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1+deb8u4 (2015-09-19)
Machine Arch: x86_64
Don't Starve Together: 166529 LINUX
NNN Build Date: 147
Parsing command line
Command Line Arguments: -console -cluster AtomServ -shard Caves 
THREAD - started 'GAClient' (4136885056)
CurlRequestManager::ClientThread::Main()
Legacy saves detected. Migrating to new structure...
ProfileIndex:5.14
[Connect] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=15(2), D=0
THREAD - started 'ConsoleInput' (4130339648)
OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/blocklist.txt (Failure)
OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/adminlist.txt (Failure)
OnLoadUserIdList: /home/steam/.klei//DoNotStarveTogether/AtomServ/whitelist.txt (Failure)
Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt
Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt
cGame::InitializeOnMainThread
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used. 
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
Could not load modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
DownloadMods(0)
FMOD Error: An invalid object handle was used. 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
Could not load saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
	Load FE	
	Load FE: done	
ModIndex: Load sequence finished successfully.	
Reset() returning
[200] Account Communication Success (6)
Received (<MyID>) from TokenPurpose
Starting Dedicated Server Game	
Network tick rate: U=15(2), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: true
  ServerPort: 11001
  SteamAuthPort: 8769
  SteamMasterServerPort: 27019
  ClanID: false
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  FriendsOnly: false
  EnablePunchthrough: false
  EnableAutosaver: false
  PVP: false
  MaxPlayers: 4
  GameMode: survival
  OverridenDNS: 
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: cooperative
Online Server Started on port: 11001
Collecting garbage...
lua_gc took 0.04 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.06 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
	
loaded modindex	
ModIndex: Beginning normal load sequence for dedicated server.
	
LOADING LUA SUCCESS
PlayerDeaths could not load morgue	
PlayerHistory could not load player_history	
bloom_enabled	false	
Could not load saveindex	
OnFilesLoaded()	
OnUpdatePurchaseStateComplete	
Found a worldgen override file with these contents:	
	K: 	preset	 V: 	DST_CAVE	
	K: 	override_enabled	 V: 	true	
Loaded and applied world gen overrides from ../worldgenoverride.lua	
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (3910138688)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
ModIndex: Load sequence finished successfully.	
Reset() returning
DLC enabled : 	false	
scripts/worldgen_main.lua(80,1) running worldgen_main.lua
	
scripts/worldgen_main.lua(82,1) SEED = 	1455707285	
scripts/worldgen_main.lua(439,1) Generating world with these parameters:	
scripts/worldgen_main.lua(440,1) level_type	survival	
scripts/worldgen_main.lua(441,1) current_level	1	
scripts/worldgen_main.lua(442,1) customizationpresets:	
scripts/worldgen_main.lua(444,1) worldgen_choices:	
	K: 	actualpreset	 V: 	DST_CAVE	
	K: 	tweak	 V	table: 0xe877c670	
scripts/worldgen_main.lua(467,1) 
#######
#
# Generating SURVIVAL Mode Level
#
#######
	
scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: 	DST_CAVE	
scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 	5	
scripts/worldgen_main.lua(490,1) 
#######
#
# Generating Normal Mode The Caves Level DST_CAVE
#
#######
	
scripts/worldgen_main.lua(525,1) *****************************	
scripts/worldgen_main.lua(526,1) Final Worldgen Choices:	
	K: 	level_id	 V: 	5	
	K: 	actualpreset	 V: 	DST_CAVE	
	K: 	preset	 V: 	DST_CAVE	
	K: 	finaltweak	 V	table: 0xe877c998	
		K: 	misc	 V	table: 0xe879f0b0	
			K: 	layout_mode	 V: 	RestrictNodesByKey	
			K: 	wormhole_prefab	 V: 	tentacle_pillar	
			K: 	waves	 V: 	off	
			K: 	start_location	 V: 	caves	
			K: 	task_set	 V: 	cave_default	
	K: 	tweak	 V	table: 0xe877c670	
scripts/worldgen_main.lua(528,1) *****************************	
Creating story...	
RestrictNodesByKey	
##############################RestrictNodesByKey	
Finding valid start task...	
   ...picked 	CaveExitTask7	
Has start node	GrasslandSinkhole	
Warning! Couldn't find a spot in Sacred for Level2GrassBoon	
Warning! Couldn't find a spot in BatCloister for TentaclePillar	
Baking map...	350	
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
[=]
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
[====================================================================================================]
...Done.
[MuddySacred:5:Spiral] poly.size() == 0
[!]	 edge == NULL
[TheLabyrinth:BG_72:Labyrinth] poly.size() == 0
[!]	 edge == NULL
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[SeparateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!	
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
Encoding...	
Encoding... DONE	
Checking Tags	
Couldn't generate any points for maze. Aborting.
cell_stack size is 0?!
Populating voronoi...	
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses	
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses	
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole	
Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for Fire Hounds in node MudPit:BG_1:FernGully	
Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole	
Warning! Could not find a spot for StraightWall in node Residential:2:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant	
PANIC: Too many disconnected tiles...	3652	
scripts/worldgen_main.lua(538,1) An error occured during world gen we will retry! [was 	1	 of 	5	]	
Creating story...	
RestrictNodesByKey	
##############################RestrictNodesByKey	
Finding valid start task...	
   ...picked 	CaveExitTask2	
Has start node	SinkholeForest	
Warning! Couldn't find a spot in Sacred for Level2GrassBoon	
Baking map...	350	
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
[=]
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
[====================================================================================================]
...Done.
[MuddySacred:2:BrokenAltar] poly.size() == 0
[!]	 edge == NULL
[MoreAltars:BG_35:Blank:blank0] poly.size() == 0
[!]	 edge == NULL
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[SeparateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!	
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
Encoding...	
Encoding... DONE	
Checking Tags	
cell_stack size is 0?!
cell_stack size is 0?!
Populating voronoi...	
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses	
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses	
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole	
Warning! Could not find a spot for CornerWall in node Residential2:3:Vacant	
Warning! Could not find a spot for CornerWall in node Residential2:3:Vacant	
Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant	
Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant	
Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown	
Warning! Could not find a spot for StraightWall in node Residential:2:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant	
Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole	
disconnected tiles...	85	
Done cave map gen!	
scripts/worldgen_main.lua(248,1) Checking map...	
scripts/worldgen_main.lua(604,1) Generation complete	
WorldSim::SimThread::Main() complete
Serializing world: session/2092694345F46E88/0000000002
	Unload FE	
	Unload FE done	
	LOAD BE	
	LOAD BE: done	
Begin Session: 2092694345F46E88
saving to server_temp/server_save	
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
Loading Nav Grid	
[Shard] Slave is waiting for LUA...
OVERRIDE: setting	waves	to	off	
Can't find prefab mushtree	
SpawnSaveRecord [nil, mushtree] FAILED	
Can't find prefab mushtree	
SpawnSaveRecord [nil, mushtree] FAILED	
Can't find prefab mushtree	
SpawnSaveRecord [nil, mushtree] FAILED	
Can't find prefab mushtree	
SpawnSaveRecord [nil, mushtree] FAILED	
Reconstructing topology	
	...Sorting points	
	...Sorting edges	
	...Connecting nodes	
	...Validating connections	
	...Housekeeping	
	...Done!	
0 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: Caves
  ShardID: 172240064
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 10889
[Shard] Connecting to master...
Telling Client our new session identifier: 2092694345F46E88
[Steam] SteamGameServer_Init(8769, 11001, 27019)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 322330
[Steam] SteamGameServer_Init success
[Shard] Sending slave information to master...
Validating portal[1] <-> <nil>[1] (inactive)	
Validating portal[2] <-> <nil>[2] (inactive)	
Validating portal[3] <-> <nil>[3] (inactive)	
Validating portal[4] <-> <nil>[4] (inactive)	
Validating portal[5] <-> <nil>[5] (inactive)	
Validating portal[6] <-> <nil>[6] (inactive)	
Validating portal[7] <-> <nil>[7] (inactive)	
Validating portal[8] <-> <nil>[8] (inactive)	
Validating portal[9] <-> <nil>[9] (inactive)	
Validating portal[10] <-> <nil>[10] (inactive)	
[Shard] Registering in lobby as a slave server...
[Shard] Slave is now ready!
[Shard] Registering in lobby as a slave server...
World 1 is now connected	
Validating portal[1] <-> 1[1] (active)	
Validating portal[2] <-> 1[2] (active)	
Validating portal[3] <-> 1[3] (active)	
Validating portal[4] <-> 1[4] (active)	
Validating portal[5] <-> 1[5] (active)	
Validating portal[6] <-> 1[6] (active)	
Validating portal[7] <-> 1[7] (active)	
Validating portal[8] <-> 1[8] (active)	
Validating portal[9] <-> 1[9] (active)	
Validating portal[10] <-> 1[10] (active)	
[Shard] Slave LUA is now ready!
Sim paused

 

There is also another error: the character migration doesn't work. Both migration and saving, to be precise. When I try to go to caves or to reconnect to the server, I both end up at a character select screen, from which I get to the spawning portal with freshly new character.

In case of migration I see this in master log

Spoiler

Validating portal[7] <-> 172240064[7] (active)	
Activating portal[7] to 172240064	
Serializing minimap: session/65129BD840ABEE15/<MyID>_/minimap
Serializing user: session/65129BD840ABEE15/<MyID>_/0000000003
[Shard] Migration request: (<MyID>) to Caves(172240064)
[Shard] Begin migration #1 for (<MyID>)
[Shard] #1 [SHDMASTER](1) -> Caves(172240064)
[Shard] Migration failed: Missing player data from: session/65129BD840ABEE15/<MyID>_
[Shard] Migration by user ('<MyID>') failed (175). 
[Shard] Cancelling pending migration #1 for (<MyID>)
Sim paused
Resuming user: session/65129BD840ABEE15/<MyID>_
Spawn request: wickerbottom from Morse
Skin request: (wickerbottom_none) (body_trimmed_blouse_yellow_flax) (hand_shortgloves_black_scribble) () (feet_sneakers_red_auburn)
Spawning player at: [Fixed] (-64.00, 0.00, -352.00)	
Serializing user: session/65129BD840ABEE15/<MyID>_/0000000003
Sim unpaused

 

When I reconnect to the server I see this

Spoiler

New incoming connection <MyIP>|59431 <16520619722477671816>
Client connected from <MyIP>|59431 <16520619722477671816>
ValidateGameSessionToken <SomeVeryLongToken> for <16520619722477671816>
Client authenticated: (<MyID>) Morse
[Steam] Authenticated host '76561198004251515'
[Shard] Read save location file for (<MyID>)
[Join Announcement] Morse
Resuming user: session/65129BD840ABEE15/<MyID>_
Spawn request: wickerbottom from Morse
Skin request: (wickerbottom_none) (body_trimmed_blouse_yellow_flax) (hand_shortgloves_black_scribble) () (feet_sneakers_red_auburn)
Spawning player at: [Fixed] (-64.00, 0.00, -352.00)	
Serializing user: session/65129BD840ABEE15/<MyID>_/0000000005
Sim unpaused

 

 

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New update, old problem.

But I did find out a weird thing: if I launch the server as root - it works. What can be an issue? The user I want to use or the server is not restricted in any way, no ulimits, just a regular user. What resources does the dedicated server require apart from writing permit to the home folder (which it has)?

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