Morse Posted February 12, 2016 Share Posted February 12, 2016 Every time I start my dedicated server (two shards: default and DST_CAVES) I get a desync between client and e server. Terrain and the objects on that terrain do not match. Also, the character transfer between shards does not work, but that's the next problem. Maybe I'm missing something about dedicated server? I followed all the tutorials I could find. All my configs are as easy as possible. I see the server in the list, I can connect to it, and yet, half of the objects I see as if in the water, and every now and then my character start teleporting, because I went to the area that server thinks is water. I checked and rechecked all the files by steam. I even copied my entire game folder to my server, to be sure that the versions are the same. No joy. cluster.ini Spoiler [GAMEPLAY] game_mode = survival max_players = 4 pvp = false pause_when_empty = true [NETWORK] cluster_description = myserv cluster_name = myserv cluster_intention = cooperative cluster_password = somepass [STEAM] DISABLECLOUD = true [MISC] console_enabled = true [SHARD] shard_enabled = true bind_ip = 127.0.0.1 master_ip = 127.0.0.1 master_port = 10889 cluster_key = mykey Master/server.ini Spoiler [NETWORK] server_port = 11000 [SHARD] is_master = true [STEAM] master_server_port = 27018 authentication_port = 8768 Caves/server.ini Spoiler [NETWORK] server_port = 11001 [SHARD] is_master = false name = Caves id = 468264966 [STEAM] master_server_port = 27019 authentication_port = 8769 Link to comment Share on other sites More sharing options...
Morse Posted February 13, 2016 Author Share Posted February 13, 2016 After today's update the issue is still there Link to comment Share on other sites More sharing options...
Morse Posted February 17, 2016 Author Share Posted February 17, 2016 New update and the issue is still there. I know that the game is early access and all, but this renders it kinda unplayable for me. It's been a week after all. Some advice or comment would be really appreciated. The log from the master Spoiler $ LD_LIBRARY_PATH=/home/steam/steamcmd/linux32/ /home/steam/Steam/steamapps/DST/bin/dontstarve_dedicated_server_nullrenderer -console -cluster AtomServ -shard Master PersistRootStorage is now /home/steam/.klei//DoNotStarveTogether/AtomServ/Master/ Starting Up Version: 166529 Current time: Wed Feb 17 14:06:58 2016 System Name: Linux Host Name: atomserv Release(Kernel) Version: 3.16.0-4-amd64 Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1+deb8u4 (2015-09-19) Machine Arch: x86_64 Don't Starve Together: 166529 LINUX NNN Build Date: 147 Parsing command line Command Line Arguments: -console -cluster AtomServ -shard Master THREAD - started 'GAClient' (4136696640) CurlRequestManager::ClientThread::Main() Legacy saves detected. Migrating to new structure... ProfileIndex:5.01 [Connect] PendingConnection::Reset(true) Network tick rate: U=15(2), D=0 Network tick rate: U=15(2), D=0 THREAD - started 'ConsoleInput' (4129291072) OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/blocklist.txt (Failure) OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/adminlist.txt (Failure) OnLoadUserIdList: /home/steam/.klei//DoNotStarveTogether/AtomServ/whitelist.txt (Failure) Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt cGame::InitializeOnMainThread Renderer initialize: Okay AnimManager initialize: Okay Buffers initialize: Okay cDontStarveGame::DoGameSpecificInitialize() FMOD Error: An invalid object handle was used. GameSpecific initialize: Okay cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua Could not load modindex ModIndex: Beginning normal load sequence for dedicated server. DownloadMods(0) FMOD Error: An invalid object handle was used. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false Could not load saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Load FE Load FE: done ModIndex: Load sequence finished successfully. Reset() returning [200] Account Communication Success (6) Received (<MyID>) from TokenPurpose Starting Dedicated Server Game Network tick rate: U=15(2), D=0 About to start a server with the following settings: Dedicated: true Online: true Passworded: true ServerPort: 11000 SteamAuthPort: 8768 SteamMasterServerPort: 27018 ClanID: false ClanOnly: false ClanAdmin: false LanOnly: false FriendsOnly: false EnablePunchthrough: false EnableAutosaver: false PVP: false MaxPlayers: 4 GameMode: survival OverridenDNS: PauseWhenEmpty: true InternetBroadcasting: true Intent: cooperative Online Server Started on port: 11000 Collecting garbage... lua_gc took 0.04 seconds ~ShardLuaProxy() ~ItemServerLuaProxy() ~InventoryLuaProxy() ~NetworkLuaProxy() ~SimLuaProxy() lua_close took 0.06 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false Could not load saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Found a worldgen override file with these contents: K: misc V table: 0xb12b070 K: touchstone V: often K: animals V table: 0xb12b0c0 K: pigs V: often K: override_enabled V: true Loaded and applied world gen overrides from ../worldgenoverride.lua WorldSim::SimThread::SimThread() ABOUT TO INSTALL STACKTRACE DoLuaFile scripts/stacktrace.lua DoLuaFile loading buffer scripts/stacktrace.lua INSTALLED STACKTRACE WorldSim::SimThread::SimThread() complete THREAD - started 'WorldSim' (3909090112) WorldSim::SimThread::Main() DoLuaFile scripts/worldgen_main.lua DoLuaFile loading buffer scripts/worldgen_main.lua ModIndex: Load sequence finished successfully. Reset() returning DLC enabled : false scripts/worldgen_main.lua(80,1) running worldgen_main.lua scripts/worldgen_main.lua(82,1) SEED = 1455707224 scripts/worldgen_main.lua(439,1) Generating world with these parameters: scripts/worldgen_main.lua(440,1) level_type survival scripts/worldgen_main.lua(441,1) current_level 1 scripts/worldgen_main.lua(442,1) customizationpresets: scripts/worldgen_main.lua(444,1) worldgen_choices: K: tweak V table: 0xe867dad0 K: animals V table: 0xe867dd20 K: pigs V: often K: misc V table: 0xe867dbf8 K: touchstone V: often scripts/worldgen_main.lua(467,1) ####### # # Generating SURVIVAL Mode Level # ####### scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: SURVIVAL_TOGETHER scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 1 scripts/worldgen_main.lua(490,1) ####### # # Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER # ####### Warzone_1 added to Dig that rock Maxwell7 added to Befriend the pigs Maxwell5 added to Forest hunters ChessSpot3 added to Speak to the king Chessy_2 added to Frogs and bugs scripts/worldgen_main.lua(525,1) ***************************** scripts/worldgen_main.lua(526,1) Final Worldgen Choices: K: finaltweak V table: 0xe86a1358 K: misc V table: 0xe86a13c8 K: touchstone V: often K: animals V table: 0xe86a1380 K: pigs V: often K: preset V: SURVIVAL_TOGETHER K: level_id V: 1 K: tweak V table: 0xe867dad0 K: animals V table: 0xe867dd20 K: pigs V: often K: misc V table: 0xe867dbf8 K: touchstone V: often scripts/worldgen_main.lua(528,1) ***************************** Creating story... LinkNodesByKeys Finding valid start task... ...picked Make a pick Has start node Clearing Baking map... 350 [WorldSimActual::GenerateVoronoiMap] GenerateVoronoiMap [1]: [=] ...Done. [AddEmptyNodes] GenerateVoronoiMap [100]: [====================================================================================================] ...Done. [WorldSimActual::GenerateVoronoiMap] complete [success] [WorldSimActual::ConvertToTileMap] [ConvertToTileMap] [WorldSimActual::ConvertToTileMap] complete [WorldSimActual::SeparateIslands] [SeparateIslands] [WorldSimActual::SeparateIslands] complete Map Baked! [WorldSimActual::ForceConnectivity] [GenerateLandmasses] [MergeConnectedLandmasses] true [WorldSimActual::ForceConnectivity] complete [GetWormholesExtra] connected 0 unconnected 1 [GetWormholesExtra] after: connected 1 unconnected 0 [GetWormholesExtra] pushed 0 wormholes [WorldSimActual::DrawRoads] [DrawRoads] [WorldSimActual::DrawRoads] complete Encoding... Encoding... DONE Checking Tags Populating voronoi... disconnected tiles... 0 Done forest map gen! scripts/worldgen_main.lua(248,1) Checking map... scripts/worldgen_main.lua(604,1) Generation complete WorldSim::SimThread::Main() complete Serializing world: session/65129BD840ABEE15/0000000002 Unload FE Unload FE done LOAD BE LOAD BE: done Begin Session: 65129BD840ABEE15 saving to server_temp/server_save MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) Could not preload undefined prefab 0x1872ccf0 (FROMNUM) Loading Nav Grid Can't find prefab spawnpoint SpawnSaveRecord [nil, spawnpoint] FAILED Reconstructing topology ...Sorting points ...Sorting edges ...Connecting nodes ...Validating connections ...Housekeeping ...Done! 0 uploads added to server. From server_temp About to start a shard with these settings: ShardName: [SHDMASTER] ShardID: 1 ShardRole: MASTER MasterHost: (null) MasterBind: 127.0.0.1 MasterPort: 10889 [Shard] Starting master server [Shard] Shard server started on port: 10889 Telling Client our new session identifier: 65129BD840ABEE15 [Steam] SteamGameServer_Init(8768, 11000, 27018) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 322330 [Steam] SteamGameServer_Init success Validating portal[1] <-> <nil>[1] (inactive) Validating portal[2] <-> <nil>[2] (inactive) Validating portal[3] <-> <nil>[3] (inactive) Validating portal[4] <-> <nil>[4] (inactive) Validating portal[5] <-> <nil>[5] (inactive) Validating portal[6] <-> <nil>[6] (inactive) Validating portal[7] <-> <nil>[7] (inactive) Validating portal[8] <-> <nil>[8] (inactive) Validating portal[9] <-> <nil>[9] (inactive) Validating portal[10] <-> <nil>[10] (inactive) Sim paused [Shard] Slave Caves(172240064) connected: [LAN] 127.0.0.1 [Shard] Slave Caves(172240064) ready! World 172240064 is now connected Validating portal[1] <-> 172240064[1] (disabled) Validating portal[2] <-> 172240064[2] (disabled) Validating portal[3] <-> 172240064[3] (disabled) Validating portal[4] <-> 172240064[4] (disabled) Validating portal[5] <-> 172240064[5] (disabled) Validating portal[6] <-> 172240064[6] (disabled) Validating portal[7] <-> 172240064[7] (disabled) Validating portal[8] <-> 172240064[8] (disabled) Validating portal[9] <-> 172240064[9] (disabled) Validating portal[10] <-> 172240064[10] (disabled) And the log from the caves Spoiler $ LD_LIBRARY_PATH=/home/steam/steamcmd/linux32/ /home/steam/Steam/steamapps/DST/bin/dontstarve_dedicated_server_nullrenderer -console -cluster AtomServ -shard Caves PersistRootStorage is now /home/steam/.klei//DoNotStarveTogether/AtomServ/Caves/ Starting Up Version: 166529 Current time: Wed Feb 17 14:07:59 2016 System Name: Linux Host Name: atomserv Release(Kernel) Version: 3.16.0-4-amd64 Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1+deb8u4 (2015-09-19) Machine Arch: x86_64 Don't Starve Together: 166529 LINUX NNN Build Date: 147 Parsing command line Command Line Arguments: -console -cluster AtomServ -shard Caves THREAD - started 'GAClient' (4136885056) CurlRequestManager::ClientThread::Main() Legacy saves detected. Migrating to new structure... ProfileIndex:5.14 [Connect] PendingConnection::Reset(true) Network tick rate: U=15(2), D=0 Network tick rate: U=15(2), D=0 THREAD - started 'ConsoleInput' (4130339648) OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/blocklist.txt (Failure) OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/AtomServ/adminlist.txt (Failure) OnLoadUserIdList: /home/steam/.klei//DoNotStarveTogether/AtomServ/whitelist.txt (Failure) Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt Token retrieved from: /home/steam/.klei//DoNotStarveTogether/AtomServ/cluster_token.txt cGame::InitializeOnMainThread Renderer initialize: Okay AnimManager initialize: Okay Buffers initialize: Okay cDontStarveGame::DoGameSpecificInitialize() FMOD Error: An invalid object handle was used. GameSpecific initialize: Okay cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua Could not load modindex ModIndex: Beginning normal load sequence for dedicated server. DownloadMods(0) FMOD Error: An invalid object handle was used. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false Could not load saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Load FE Load FE: done ModIndex: Load sequence finished successfully. Reset() returning [200] Account Communication Success (6) Received (<MyID>) from TokenPurpose Starting Dedicated Server Game Network tick rate: U=15(2), D=0 About to start a server with the following settings: Dedicated: true Online: true Passworded: true ServerPort: 11001 SteamAuthPort: 8769 SteamMasterServerPort: 27019 ClanID: false ClanOnly: false ClanAdmin: false LanOnly: false FriendsOnly: false EnablePunchthrough: false EnableAutosaver: false PVP: false MaxPlayers: 4 GameMode: survival OverridenDNS: PauseWhenEmpty: true InternetBroadcasting: true Intent: cooperative Online Server Started on port: 11001 Collecting garbage... lua_gc took 0.04 seconds ~ShardLuaProxy() ~ItemServerLuaProxy() ~InventoryLuaProxy() ~NetworkLuaProxy() ~SimLuaProxy() lua_close took 0.06 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false Could not load saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Found a worldgen override file with these contents: K: preset V: DST_CAVE K: override_enabled V: true Loaded and applied world gen overrides from ../worldgenoverride.lua WorldSim::SimThread::SimThread() ABOUT TO INSTALL STACKTRACE DoLuaFile scripts/stacktrace.lua DoLuaFile loading buffer scripts/stacktrace.lua INSTALLED STACKTRACE WorldSim::SimThread::SimThread() complete THREAD - started 'WorldSim' (3910138688) WorldSim::SimThread::Main() DoLuaFile scripts/worldgen_main.lua DoLuaFile loading buffer scripts/worldgen_main.lua ModIndex: Load sequence finished successfully. Reset() returning DLC enabled : false scripts/worldgen_main.lua(80,1) running worldgen_main.lua scripts/worldgen_main.lua(82,1) SEED = 1455707285 scripts/worldgen_main.lua(439,1) Generating world with these parameters: scripts/worldgen_main.lua(440,1) level_type survival scripts/worldgen_main.lua(441,1) current_level 1 scripts/worldgen_main.lua(442,1) customizationpresets: scripts/worldgen_main.lua(444,1) worldgen_choices: K: actualpreset V: DST_CAVE K: tweak V table: 0xe877c670 scripts/worldgen_main.lua(467,1) ####### # # Generating SURVIVAL Mode Level # ####### scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: DST_CAVE scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 5 scripts/worldgen_main.lua(490,1) ####### # # Generating Normal Mode The Caves Level DST_CAVE # ####### scripts/worldgen_main.lua(525,1) ***************************** scripts/worldgen_main.lua(526,1) Final Worldgen Choices: K: level_id V: 5 K: actualpreset V: DST_CAVE K: preset V: DST_CAVE K: finaltweak V table: 0xe877c998 K: misc V table: 0xe879f0b0 K: layout_mode V: RestrictNodesByKey K: wormhole_prefab V: tentacle_pillar K: waves V: off K: start_location V: caves K: task_set V: cave_default K: tweak V table: 0xe877c670 scripts/worldgen_main.lua(528,1) ***************************** Creating story... RestrictNodesByKey ##############################RestrictNodesByKey Finding valid start task... ...picked CaveExitTask7 Has start node GrasslandSinkhole Warning! Couldn't find a spot in Sacred for Level2GrassBoon Warning! Couldn't find a spot in BatCloister for TentaclePillar Baking map... 350 [WorldSimActual::GenerateVoronoiMap] GenerateVoronoiMap [1]: [=] ...Done. [AddEmptyNodes] GenerateVoronoiMap [100]: [====================================================================================================] ...Done. [MuddySacred:5:Spiral] poly.size() == 0 [!] edge == NULL [TheLabyrinth:BG_72:Labyrinth] poly.size() == 0 [!] edge == NULL [WorldSimActual::GenerateVoronoiMap] complete [success] [WorldSimActual::ConvertToTileMap] [ConvertToTileMap] [WorldSimActual::ConvertToTileMap] complete [WorldSimActual::SeparateIslands] [SeparateIslands] [WorldSimActual::SeparateIslands] complete Map Baked! [WorldSimActual::ForceConnectivity] [GenerateLandmasses] [MergeConnectedLandmasses] true [WorldSimActual::ForceConnectivity] complete [GetWormholesExtra] connected 0 unconnected 1 [GetWormholesExtra] after: connected 1 unconnected 0 [GetWormholesExtra] pushed 0 wormholes Encoding... Encoding... DONE Checking Tags Couldn't generate any points for maze. Aborting. cell_stack size is 0?! Populating voronoi... Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant Warning! Could not find a spot for Fire Hounds in node MudPit:BG_1:FernGully Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole Warning! Could not find a spot for StraightWall in node Residential:2:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant PANIC: Too many disconnected tiles... 3652 scripts/worldgen_main.lua(538,1) An error occured during world gen we will retry! [was 1 of 5 ] Creating story... RestrictNodesByKey ##############################RestrictNodesByKey Finding valid start task... ...picked CaveExitTask2 Has start node SinkholeForest Warning! Couldn't find a spot in Sacred for Level2GrassBoon Baking map... 350 [WorldSimActual::GenerateVoronoiMap] GenerateVoronoiMap [1]: [=] ...Done. [AddEmptyNodes] GenerateVoronoiMap [100]: [====================================================================================================] ...Done. [MuddySacred:2:BrokenAltar] poly.size() == 0 [!] edge == NULL [MoreAltars:BG_35:Blank:blank0] poly.size() == 0 [!] edge == NULL [WorldSimActual::GenerateVoronoiMap] complete [success] [WorldSimActual::ConvertToTileMap] [ConvertToTileMap] [WorldSimActual::ConvertToTileMap] complete [WorldSimActual::SeparateIslands] [SeparateIslands] [WorldSimActual::SeparateIslands] complete Map Baked! [WorldSimActual::ForceConnectivity] [GenerateLandmasses] [MergeConnectedLandmasses] true [WorldSimActual::ForceConnectivity] complete [GetWormholesExtra] connected 0 unconnected 1 [GetWormholesExtra] after: connected 1 unconnected 0 [GetWormholesExtra] pushed 0 wormholes Encoding... Encoding... DONE Checking Tags cell_stack size is 0?! cell_stack size is 0?! Populating voronoi... Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole Warning! Could not find a spot for CornerWall in node Residential2:3:Vacant Warning! Could not find a spot for CornerWall in node Residential2:3:Vacant Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown Warning! Could not find a spot for StraightWall in node Residential:2:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole disconnected tiles... 85 Done cave map gen! scripts/worldgen_main.lua(248,1) Checking map... scripts/worldgen_main.lua(604,1) Generation complete WorldSim::SimThread::Main() complete Serializing world: session/2092694345F46E88/0000000002 Unload FE Unload FE done LOAD BE LOAD BE: done Begin Session: 2092694345F46E88 saving to server_temp/server_save MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) Could not preload undefined prefab 0x1872ccf0 (FROMNUM) Loading Nav Grid [Shard] Slave is waiting for LUA... OVERRIDE: setting waves to off Can't find prefab mushtree SpawnSaveRecord [nil, mushtree] FAILED Can't find prefab mushtree SpawnSaveRecord [nil, mushtree] FAILED Can't find prefab mushtree SpawnSaveRecord [nil, mushtree] FAILED Can't find prefab mushtree SpawnSaveRecord [nil, mushtree] FAILED Reconstructing topology ...Sorting points ...Sorting edges ...Connecting nodes ...Validating connections ...Housekeeping ...Done! 0 uploads added to server. From server_temp About to start a shard with these settings: ShardName: Caves ShardID: 172240064 ShardRole: SLAVE MasterHost: 127.0.0.1 MasterBind: (null) MasterPort: 10889 [Shard] Connecting to master... Telling Client our new session identifier: 2092694345F46E88 [Steam] SteamGameServer_Init(8769, 11001, 27019) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 322330 [Steam] SteamGameServer_Init success [Shard] Sending slave information to master... Validating portal[1] <-> <nil>[1] (inactive) Validating portal[2] <-> <nil>[2] (inactive) Validating portal[3] <-> <nil>[3] (inactive) Validating portal[4] <-> <nil>[4] (inactive) Validating portal[5] <-> <nil>[5] (inactive) Validating portal[6] <-> <nil>[6] (inactive) Validating portal[7] <-> <nil>[7] (inactive) Validating portal[8] <-> <nil>[8] (inactive) Validating portal[9] <-> <nil>[9] (inactive) Validating portal[10] <-> <nil>[10] (inactive) [Shard] Registering in lobby as a slave server... [Shard] Slave is now ready! [Shard] Registering in lobby as a slave server... World 1 is now connected Validating portal[1] <-> 1[1] (active) Validating portal[2] <-> 1[2] (active) Validating portal[3] <-> 1[3] (active) Validating portal[4] <-> 1[4] (active) Validating portal[5] <-> 1[5] (active) Validating portal[6] <-> 1[6] (active) Validating portal[7] <-> 1[7] (active) Validating portal[8] <-> 1[8] (active) Validating portal[9] <-> 1[9] (active) Validating portal[10] <-> 1[10] (active) [Shard] Slave LUA is now ready! Sim paused There is also another error: the character migration doesn't work. Both migration and saving, to be precise. When I try to go to caves or to reconnect to the server, I both end up at a character select screen, from which I get to the spawning portal with freshly new character. In case of migration I see this in master log Spoiler Validating portal[7] <-> 172240064[7] (active) Activating portal[7] to 172240064 Serializing minimap: session/65129BD840ABEE15/<MyID>_/minimap Serializing user: session/65129BD840ABEE15/<MyID>_/0000000003 [Shard] Migration request: (<MyID>) to Caves(172240064) [Shard] Begin migration #1 for (<MyID>) [Shard] #1 [SHDMASTER](1) -> Caves(172240064) [Shard] Migration failed: Missing player data from: session/65129BD840ABEE15/<MyID>_ [Shard] Migration by user ('<MyID>') failed (175). [Shard] Cancelling pending migration #1 for (<MyID>) Sim paused Resuming user: session/65129BD840ABEE15/<MyID>_ Spawn request: wickerbottom from Morse Skin request: (wickerbottom_none) (body_trimmed_blouse_yellow_flax) (hand_shortgloves_black_scribble) () (feet_sneakers_red_auburn) Spawning player at: [Fixed] (-64.00, 0.00, -352.00) Serializing user: session/65129BD840ABEE15/<MyID>_/0000000003 Sim unpaused When I reconnect to the server I see this Spoiler New incoming connection <MyIP>|59431 <16520619722477671816> Client connected from <MyIP>|59431 <16520619722477671816> ValidateGameSessionToken <SomeVeryLongToken> for <16520619722477671816> Client authenticated: (<MyID>) Morse [Steam] Authenticated host '76561198004251515' [Shard] Read save location file for (<MyID>) [Join Announcement] Morse Resuming user: session/65129BD840ABEE15/<MyID>_ Spawn request: wickerbottom from Morse Skin request: (wickerbottom_none) (body_trimmed_blouse_yellow_flax) (hand_shortgloves_black_scribble) () (feet_sneakers_red_auburn) Spawning player at: [Fixed] (-64.00, 0.00, -352.00) Serializing user: session/65129BD840ABEE15/<MyID>_/0000000005 Sim unpaused Link to comment Share on other sites More sharing options...
Morse Posted February 21, 2016 Author Share Posted February 21, 2016 New update, old problem. But I did find out a weird thing: if I launch the server as root - it works. What can be an issue? The user I want to use or the server is not restricted in any way, no ulimits, just a regular user. What resources does the dedicated server require apart from writing permit to the home folder (which it has)? Link to comment Share on other sites More sharing options...
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