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Stuck Outside the Map?? Implement One Way Borders (Genius!!)


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So I encountered an issue that caused my player to end up walking in the ocean outside the map borders. currently the only fix was to use the debug console to teleport to the nearest building in my base however what i cant understand is why the player can even get stuck there in the first place? why cant the map border cant simply be a one directional barrier?? essentially only test for collisions from one side so when a player does get stuck outside the map they can simply walk back into the border. there is no need for the maps edges to run a collision check from the ocean facing side. (not sure if this applies for SW but i only encountered this issue in DS and ROG

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