Eremus007 Posted February 2, 2016 Share Posted February 2, 2016 Hello again, I am still breaking my head over how I make my custom prefab inflict nightvision for a specific amount of time when eaten. I was trying to copy the catpotion from the witcher mod, but I can't make it work. This is what I had in mind but doesn't work: local assets = { Asset("ANIM", "anim/dwarventonic.zip"), Asset("ATLAS", "images/inventoryimages/dwarventonic.xml") } local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() MakeInventoryPhysics(inst) inst.AnimState:SetBank("recycledpickaxe") inst.AnimState:SetBuild("dwarventonic") inst.AnimState:PlayAnimation("idle") inst.entity:AddNetwork() inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/dwarventonic.xml" inst:AddComponent("edible") inst.components.edible.oneaten = function(inst, eater) if eater.prefab == "skyminer" then eater.components.hunger:DoDelta(3) eater.components.sanity:DoDelta(-10) end if eater.components.inventory ~= nil then local item = SpawnPrefab("woodenmug") eater.components.inventory:GiveItem(item) inst:Remove() end end MakeHauntableLaunchAndIgnite(inst) return inst end return Prefab("common/inventory/dwarventonic", fn, assets) Can someone please point me in the right direction? Many thanks in advantage. -Eremus Link to comment Share on other sites More sharing options...
zUsername Posted February 2, 2016 Share Posted February 2, 2016 (edited) Try the code posted by @DarkXero he using inst:DoTaskInTime. Edited February 2, 2016 by zUsername Link to comment Share on other sites More sharing options...
Eremus007 Posted February 2, 2016 Author Share Posted February 2, 2016 49 minutes ago, zUsername said: Try the code posted by @DarkXero he using inst:DoTaskInTime. I will have a long look at it thanks! Link to comment Share on other sites More sharing options...
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