[Bug Report] Game crashing on start up.


HauntedKnight74
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I've had the game for about a week now and I've only been able to fully open the game once. can anybody tell me what's wrong?

Here's the log file:

[00:00:00]: Starting Up
[00:00:00]: Version: 162702
[00:00:00]: Current time: Wed Jan 20 07:44:07 2016

[00:00:00]: Don't Starve Together: 162702 WIN32_STEAM
NNN Build Date: 2016-01-15_14-25-19
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 933937
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (5600)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:5.96
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: loaded ping_cache
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Offline user name: OU_76561198187177974
[00:00:00]: SteamID: 76561198187177974
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1278,719 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 16 configs found
[00:00:00]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:00]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:00]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:00]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:00]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:00]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:00]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:00]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:00]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:00]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:00]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:00]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:00]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:00]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:00]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:00]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:00]: RestoreWindowPosition
[00:00:00]:    Saved Client Pos (7 x 30)
[00:00:00]:    Adjusted Window Pos (-1 x 0)
[00:00:00]: EnsureWindowOnScreen
[00:00:00]:    All good.
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: THREAD - started 'WindowsInputManager' (8276)
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 4600)
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: OpenGL extensions (20, 20):
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_half_float_linear
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:02]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]: scripts/main.lua(166,1) running main.lua
    
[00:00:02]: loaded modindex    
[00:00:10]: LOADING LUA SUCCESS
[00:00:11]: PlayerDeaths loaded morgue    144    
[00:00:11]: PlayerHistory loaded player_history    353    
[00:00:11]: bloom_enabled    false    
[00:00:11]: Could not load saveindex    
[00:00:11]: OnFilesLoaded()    
[00:00:11]: OnUpdatePurchaseStateComplete    
 


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