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I have followed the instructions for setting up a LAN only dedicated server. The world was created on one machine, zipped and moved over into the Klei\DoNotStarveTogether folder in Documents on the servermachine.

 

My settings are:

[account]
token = <tokenhere>
 
 
[NETWORK]
offline_server = true
server_intention = social
default_server_name = <somename>
default_server_description = A very nice server description
server_port = 10999
game_mode = endless
max_players = 6
lan_only_server = true
 
And it doesn't show in the LAN list, I've tried setting lan_only_server = false and removed the offline_server = true.
 
Port 10999 is portforwarded to the servercomputer.

Logs is as followed:

 

[00:00:00]: Starting Up

[00:00:00]: Version: 161659
[00:00:00]: Current time: Wed Jan 06 21:39:46 2016
 
[00:00:00]: Don't Starve Together: 161659 WIN32
NNN Build Date: 2016-01-05_17-05-46
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: C:\Users\Ste\Documents\Klei\DoNotStaveTogether 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (26992)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:3.95
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application F:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(166,1) running main.lua
 
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths loaded morgue 871
[00:00:01]: PlayerHistory loaded player_history 265
[00:00:01]: bloom_enabled false
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: Starting Dedicated Server Game
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: About to start a server with the following settings:
[00:00:01]:   Dedicated: true
[00:00:01]:   Online: false
[00:00:01]:   Passworded: false
[00:00:01]:   ServerPort: 10999
[00:00:01]:   SteamAuthPort: 8766
[00:00:01]:   SteamMasterServerPort: 27016
[00:00:01]:   ClanID: false
[00:00:01]:   ClanOnly: false
[00:00:01]:   ClanAdmin: false
[00:00:01]:   LanOnly: true
[00:00:01]:   EnablePunchthrough: false
[00:00:01]:   EnableAutosaver: true
[00:00:01]:   PVP: false
[00:00:01]:   MaxPlayers: 6
[00:00:01]:   GameMode: endless
[00:00:01]:   OverridenDNS: 
[00:00:01]:   PauseWhenEmpty: false
[00:00:01]:   InternetBroadcasting: true
[00:00:01]:   Intent: social
[00:00:01]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:01]: Shard server mode disabled: missing shard_enable setting.
[00:00:01]: [sHARD] Shard server mode disabled by configuration file
[00:00:01]: Lan Server Started on port: 10999
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:01]: Collecting garbage...
[00:00:01]: lua_gc took 0.01 seconds
[00:00:01]: ~ShardLuaProxy()
[00:00:01]: ~InventoryLuaProxy()
[00:00:01]: ~NetworkLuaProxy()
[00:00:01]: ~SimLuaProxy()
[00:00:01]: lua_close took 0.02 seconds
[00:00:01]: ReleaseAll
[00:00:01]: ReleaseAll Finished
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]: scripts/main.lua(166,1) running main.lua
 
[00:00:02]: loaded modindex
[00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths loaded morgue 871
[00:00:02]: PlayerHistory loaded player_history 265
[00:00:02]: bloom_enabled false
[00:00:02]: loaded saveindex
[00:00:02]: OnFilesLoaded()
[00:00:02]: OnUpdatePurchaseStateComplete
[00:00:02]: Unload FE
[00:00:02]: Unload FE done
[00:00:02]: LOAD BE
[00:00:03]: LOAD BE: done
[00:00:03]: Deserialize world session from session/7FC42C1BD4FB6456/0000000010
[00:00:03]: Save file is at version 1
[00:00:03]: Begin Session: 7FC42C1BD4FB6456
[00:00:03]: saving to server_temp/server_save
[00:00:03]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:03]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
[00:00:04]: Loading Nav Grid
[00:00:04]: setting summerlength 15
[00:00:04]: setting isnightmaredawn false
[00:00:04]: setting elapseddaysinseason 7
[00:00:04]: setting isfullmoon false
[00:00:04]: setting moisture 637.61822509766
[00:00:04]: setting cavephase day
[00:00:04]: setting isnightmarewild false
[00:00:04]: setting moonphase half
[00:00:04]: setting precipitationrate 0
[00:00:04]: setting iswet false
[00:00:04]: setting winterlength 15
[00:00:04]: setting temperature 22.266190147952
[00:00:04]: setting isnightmarewarn false
[00:00:04]: setting iswinter false
[00:00:04]: setting moistureceil 5288.5986328125
[00:00:04]: setting isday true
[00:00:04]: setting israining false
[00:00:04]: setting remainingdaysinseason 13
[00:00:04]: setting precipitation none
[00:00:04]: setting wetness 0
[00:00:04]: setting isnightmarecalm false
[00:00:04]: setting timeinphase 0.004106076558431
[00:00:04]: setting isdusk false
[00:00:04]: setting iscavedusk false
[00:00:04]: setting isautumn true
[00:00:04]: setting issnowing false
[00:00:04]: setting iscaveday true
[00:00:04]: setting phase day
[00:00:04]: setting snowlevel 0
[00:00:04]: setting issnowcovered false
[00:00:04]: setting autumnlength 20
[00:00:04]: setting pop 0.05675928626211
[00:00:04]: setting nightmaretime 0
[00:00:04]: setting springlength 20
[00:00:04]: setting isspring false
[00:00:04]: setting nightmarephase none
[00:00:04]: setting season autumn
[00:00:04]: setting time 0.0020530382792155
[00:00:04]: setting iscavenight false
[00:00:04]: setting cycles 7
[00:00:04]: setting isnight false
[00:00:04]: setting nightmaretimeinphase 0
[00:00:04]: setting issummer false
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
[00:00:05]: Reconstructing topology
[00:00:05]: ...Sorting points
[00:00:05]: ...Sorting edges
[00:00:05]: ...Connecting nodes
[00:00:05]: ...Validating connections
[00:00:05]: ...Housekeeping
[00:00:05]: ...Done!
[00:00:05]: 1 uploads added to server. From server_temp
[00:00:05]: Telling Client our new session identifier: 7FC42C1BD4FB6456
[00:00:05]: ModIndex: Load sequence finished successfully.
[00:00:05]: Reset() returning
[00:00:05]: [sHARD] Registering portal ID #1
[00:00:05]: Validating ID 1: world: <nil> (auto) available: false receives: 1 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #10
[00:00:05]: Validating ID 10: world: <nil> (auto) available: false receives: 10 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #6
[00:00:05]: Validating ID 6: world: <nil> (auto) available: false receives: 6 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #3
[00:00:05]: Validating ID 3: world: <nil> (auto) available: false receives: 3 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #9
[00:00:05]: Validating ID 9: world: <nil> (auto) available: false receives: 9 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #5
[00:00:05]: Validating ID 5: world: <nil> (auto) available: false receives: 5 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #8
[00:00:05]: Validating ID 8: world: <nil> (auto) available: false receives: 8 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #4
[00:00:05]: Validating ID 4: world: <nil> (auto) available: false receives: 4 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #2
[00:00:05]: Validating ID 2: world: <nil> (auto) available: false receives: 2 status: inactive (disabled by prefab)
[00:00:05]: [sHARD] Registering portal ID #7
[00:00:05]: Validating ID 7: world: <nil> (auto) available: false receives: 7 status: inactive (disabled by prefab

 

And there it sits, waiting for connections. And since it's not showing up whatever I do I can't connect.

 

Please help..

 

Edit: I've also been trying: server_save_slot = 1 under Network in the settings.

 

Also after alittle while it prints this, so it looks like it's working, but it's not showing!

 

[00:08:05]: Serializing world: session/7FC42C1BD4FB6456/0000000011

[00:08:05]: Truncating to snapshot #11...
[00:08:05]:  - session/7FC42C1BD4FB6456/0000000005
[00:08:05]:  - session/7FC42C1BD4FB6456/KU_pQNyQbo8_/0000000005
[00:08:05]:    2 file(s) removed

 

HOWEVER, it's showing on the host machine only.

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