SxS Posted January 5, 2016 Share Posted January 5, 2016 Bug Submission: Category: Client Crash Issue Title: Randomdly turn to black screen,very high frequency. Issue Description: Hi devs, I have bought DST about 4 days,it's an amazing game and I can stop to play it.BUT, DST always crash when we are surviving. Randomly,game turn to black ,but i can hear sound and other player also can see me move,It's just my client display error,i think. And I have tried to disable all mods,but problem still exist.And I delete all the game file,reinstall game,reinstall mode.even I change the graphics card ( I'm using notebook with dual-graphic,amd 290x and intel 4600 ),I disable amd's and use 4600,but problem still... Here are logs line from tail of logs.txt [00:20:11]: New target indicator: webber [00:20:15]: New target indicator: webber [00:20:31]: ERROR: HWTexture::DeserializeTexture failed on PrimaryRT. glGetError returned 0x505 [00:20:31]: 2394x1271 format: 0x1908 mips: 1 [00:20:31]: ERROR: HWTexture::DeserializeTexture failed on light_buffer. glGetError returned 0x505 [00:20:31]: 1197x635 format: 0x1908 mips: 1 [00:20:31]: ERROR: HWTexture::DeserializeTexture failed on depth_buffer. glGetError returned 0x505 [00:20:31]: 2394x1271 format: 0x1908 mips: 1 [00:20:31]: ERROR: HWTexture::DeserializeTexture failed on PrimaryRT. glGetError returned 0x505 [00:20:31]: 2394x1271 format: 0x1908 mips: 1 [00:20:31]: ERROR: HWTexture::DeserializeTexture failed on light_buffer. glGetError returned 0x505 [00:20:31]: 1197x635 format: 0x1908 mips: 1 [00:20:31]: ERROR: HWTexture::DeserializeTexture failed on depth_buffer. glGetError returned 0x505 [00:20:31]: 2394x1271 format: 0x1908 mips: 1 [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) [00:20:31]: framebuffer not complete (0x0) I found this topic very simliar to my issue:http://forums.kleientertainment.com/topic/50184-client-crash-client-crash-whats-wrong/?hl=%2Bframebuffer+%2Bnot+%2Bcomplete#entry609592 ,Also I try the resolution which @bizziboi notice that reinstall DX,but problem always occur.. The longest steady time is about 45min and shortest about 5 min.That drive me crazy.Pls help me. Steps to Reproduce: irregular Link to comment Share on other sites More sharing options...
SxS Posted January 7, 2016 Author Share Posted January 7, 2016 I see dedicated server updated the day before yesterday,It..seems fixed already?I have played about 3 hours but that bug doesn't occur. Link to comment Share on other sites More sharing options...
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