xav Posted January 4, 2016 Share Posted January 4, 2016 Hello, everyone!I will skip the part where I am saying that I am fairly new to coding and drawing, and get straight to the point.I have looked through a lot of tutorials here and started making my own cocktail set. The mod is just a real draft and very poor, and all I need is a little push to the right direction. Now the mod does not work. I am attaching its zip version here:https://www.dropbox.com/s/570pvfv2js0j41g/cocktails.rar?dl=0Anyone who has time and desire to add some 'logs' to my enthusiastic fire please help me. Link to comment Share on other sites More sharing options...
DarkXero Posted January 4, 2016 Share Posted January 4, 2016 (edited) -- added <forumthread = ""> to modinfo, if it's missing it crashes the mod on load -- cookpot prefabpostinits removed, the game now handles that and calls <inst.AnimState:OverrideSymbol("swap_cooked", product, product)> when needed -- removed useless info from the durian cocktail recipe; health, hunger and sanity are in your prefab -- cleaned the recipe test function: using four "names" means using four different ingredients, so the other checks aren't needed at all -- cleaned the prefab files, commented ANIMs out because these didn't come in the anim folder cocktails.zip Edited January 4, 2016 by DarkXero Link to comment Share on other sites More sharing options...
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