xav Posted January 4, 2016 Share Posted January 4, 2016 Hello, everyone!I will skip the part where I am saying that I am fairly new to coding and drawing, and get straight to the point.I have looked through a lot of tutorials here and started making my own cocktail set. The mod is just a real draft and very poor, and all I need is a little push to the right direction. Now the mod does not work. I am attaching its zip version here:https://www.dropbox.com/s/570pvfv2js0j41g/cocktails.rar?dl=0Anyone who has time and desire to add some 'logs' to my enthusiastic fire please help me. Link to comment https://forums.kleientertainment.com/forums/topic/61879-cocktails-mod-needs-help/ Share on other sites More sharing options...
DarkXero Posted January 4, 2016 Share Posted January 4, 2016 (edited) -- added <forumthread = ""> to modinfo, if it's missing it crashes the mod on load -- cookpot prefabpostinits removed, the game now handles that and calls <inst.AnimState:OverrideSymbol("swap_cooked", product, product)> when needed -- removed useless info from the durian cocktail recipe; health, hunger and sanity are in your prefab -- cleaned the recipe test function: using four "names" means using four different ingredients, so the other checks aren't needed at all -- cleaned the prefab files, commented ANIMs out because these didn't come in the anim folder cocktails.zip Edited January 4, 2016 by DarkXero Link to comment https://forums.kleientertainment.com/forums/topic/61879-cocktails-mod-needs-help/#findComment-705354 Share on other sites More sharing options...
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