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Secret Summer Ambiance?


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 I've been messing with Shipwrecked's console commands and have made a makeshift Reign of Giants island replica.

 

 Is this how it'd look like?

post-295560-0-59577100-1451505954_thumb.

 

 I've been messing with the seasons in the process of converting this island, and I've noticed something about the ambiance... The forest and grassland turf keep their respective ambiance in all seasons (both Reign of Giants and Shipwrecked included, though they just use their Autumn ambiance for Shipwrecked seasons) EXCEPT in Reign of Giants Summer... If you try it out for yourself, you'll find that both biomes' ambiance is extremely silent, save for a few chirps and a constant buzzing/ringing. I've went to other biomes to make sure it's not just a shared ambiance with another biome, and they aren't. Hell, the magma biome actually had the barren land ambiance you'd hear in default Don't Starve! Are Klei and Capy planning something involving the Reign of Giants seasons, or am I just code digging too deep and it's nothing to get hyped for? You can try fiddling with other default Don't Starve biomes in Shipwrecked and see if they have unique ambiance in each season. Let me know what you think.

 

The strange ambiance that plays in the grassland: 

 

The strange ambiance that plays in the forest: 

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The ambience controller is defined in scripts/components/ambientsoundmixer.lua, which does play different sounds in different biomes for different seasons. The sounds loaded are in /sounds/amb_stream.fsb for the appropriate DLC directory.

 

I've attached the summertime forest and grassland ambience sounds for your enjoyment. (-:

 

 

amb_forest_summer_LP.mp3

amb_grassland_summer_LP.mp3

The ambience controller is defined in scripts/components/ambientsoundmixer.lua, which does play different sounds in different biomes for different seasons. The sounds loaded are in /sounds/amb_stream.fsb for the appropriate DLC directory.

 

I've attached the summertime forest and grassland ambience sounds for your enjoyment. (-:

  Huh, the files seem to be the ones we hear in Reign of Giants... How did I get different results? The sounds I've got recorded are much different... Isn't that a head-scratcher?

The ambience controller is defined in scripts/components/ambientsoundmixer.lua, which does play different sounds in different biomes for different seasons. The sounds loaded are in /sounds/amb_stream.fsb for the appropriate DLC directory.

 

I've attached the summertime forest and grassland ambience sounds for your enjoyment. (-:

 You might wanna hear the ones I've discovered. I uploaded it on the first post. They sound much more different.

The Shipwrecked sound package for RoG sounds did in fact change the dontstarve_DLC001/summer/summerforestAMB and dontstarve_DLC001/summer/summermeadowAMB events, but dumping the contents of amb_stream.fsb has been less than informative because all of the files in there appear to pertain only to Shipwrecked. It looks as though the new ambiance is cobbled together from multiple files.

 

FMOD Event Player can load up those .fev files for you and let you listen to these. I'm still in the process of reverse-engineering the format, so I can't pinpoint exactly which sounds its using right now.

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