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Custom character crashes server


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Spent the last 4 hours trying t fix the issue myself (via googling and these forums).

 

The Error that causes the crash:

[00:02:18]: Received request to spawn as () eve from Viv the Ferret Lady[00:02:18]: Received clothing request () () () ()[00:02:18]: Validated skin: eve () () () () ()[00:02:18]: [string "../mods/workshop-586844958/scripts/prefabs/..."]:48: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:../mods/workshop-586844958/scripts/prefabs/eve.lua:48 in (upvalue) common_postinit (Lua) <39-54>   inst = 125326 -  (valid:true)scripts/prefabs/player_common.lua:1555 in (field) fn (Lua) <1462-1769>   inst = 125326 -  (valid:true)scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>   name = eve   prefab = Prefab eve -  [00:02:18]: [string "../mods/workshop-586844958/scripts/prefabs/..."]:48: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:    ../mods/workshop-586844958/scripts/prefabs/eve.lua:48 in (upvalue) common_postinit (Lua) <39-54>    scripts/prefabs/player_common.lua:1555 in (field) fn (Lua) <1462-1769>    scripts/mainfunctions.lua:148 in () ? (Lua) <137-179> [00:02:18]: Force aborting...

And the character prefab.lue is attached

eve.lua

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I don't have experience with custom characters, but looking at the code of player_common's MakePlayerCharacter, it seems your fn is assigned to common_postinit which gets executed before most of components are added.

Try

return MakePlayerCharacter("eve", prefabs, assets, nil, fn)
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