Szjara Posted December 23, 2015 Share Posted December 23, 2015 I like to play with an alarm multiplier of 5 and no incrementation. This means if I'm good I can get away with a lot of stuff, but one or two ****-ups and I'm down for the count. Thing is, I always get screwed by Blowfish 2.0. Not only does it set the alarm to 6 from the get-go, it reduces my agents with whateveritscalled augment AP to 5, which is absolutely horrendous. I'd like to be able to separate the incrementation multiplier from the triggered multiplier (e.g being detected), is there any way to do it? Alternatively, is there any way to just get rid of Blowfish 2.0 altogether without deleting other Archdaemons? Thanks a lot for your answers. Link to comment Share on other sites More sharing options...
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