Any update on sandbag functionality?


fupa

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I'm into my second monsoon season and the puddles go right through the sandbags. I assume this means they aren't working correctly. The wiki says to drop a sandbag directly on the origin point of a puddle which doesn't sound right at all. I'm assuming this is just an EA issue and still needs to be fixed?

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I'm into my second monsoon season and the puddles go right through the sandbags. I assume this means they aren't working correctly. The wiki says to drop a sandbag directly on the origin point of a puddle which doesn't sound right at all. I'm assuming this is just an EA issue and still needs to be fixed?

 

Yeah I have no idea why the wiki would say that, I may go try and give it an edit later because I reeeeally don't think that's how they're intended to work.

 

From what I've gathered as well as the way that sandbags are actually utilized in real life, the idea is to make a wall that the water cannot pass through, blocking it from entering the parts of the land that you don't want it to go. Placing sandbags on top of it probably wont do anything at all because of the way I think water is programmed to spread. So try placing them where the water is going, not where it is. It sorta worked for me. :wilson_nerdy:

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Yeah I have no idea why the wiki would say that, I may go try and give it an edit later because I reeeeally don't think that's how they're intended to work.

 

From what I've gathered as well as the way that sandbags are actually utilized in real life, the idea is to make a wall that the water cannot pass through, blocking it from entering the parts of the land that you don't want it to go. Placing sandbags on top of it probably wont do anything at all because of the way I think water is programmed to spread. So try placing them where the water is going, not where it is. It sorta worked for me. :wilson_nerdy:

 

 So I've tested it for a couple days now, seems to actually work fine. Feels a bit like cheesing, but since the flooding mechanics aren't actually properly implemented at the moment, I don't have too much of an issue with doing it.

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