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New addition-to/biome idea


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It might be difficult for Klei to come up with anything new given a total of so many biomes now across all games, and I'm sure this was thought of but this suggestion I think would add something aesthetically, mechanically unique and challenging.

 

So it seems like the green, grassy biome in the DLC with all the luscious sweet potatoes is pretty empty. I'm sure it's going to be added onto, but I was thinking of putting immense amount of vegetation in there to the point that you really just can't see the ground. The vegetation would be up to the character's head or neck, and this biome could be filled with poisonous dangers in the vegetation, making it a difficult biome which could be justified with some high quality resource or something. The vegetation could be machete'd, but it could take a long time and not be resourceful while at the same time respawning relatively quickly, so there is no escape.

 

Though this would mean you wouldn't be able to see anything on the ground (new challenge!), you wouldn't be able to find sweet potatoes, and we can't have that. Maybe add the vegetation to the jungle biome as it is somewhat barren as a jungle, or a new biome "deep jungle"? Could also throw in small areas amongst the dense vegetation to be greeted by sweet potatoes or a comfy campsite surrounded by bush. Maybe even disable the map entering this place?

 

One other thing; depending on how the islands are formed, it might be nice to have one, noticeably big island compared to all other islands, varying in size depending on the map size and going inland. Also, lagoons man.

 

btw love the DLC, I'm never hyped for games anymore but this was the first in a long, long time.

 

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