An idea for poison.


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After dying on day 18 after Willow went insane from poison stingrays and burnt her own boat down (with her in it) I thought to myself "Jee shucks, the poison is some serious bizzwhiz!" But then...an idea:

 

Why not make poison even seriouser bizzwhizz?!

 

Thinking back on it, I reckon the poison was a wee bit boring; just draining health and sanity. So why not make poison slower, but the health you lose to it is gone for good until you get the cure? Maybe the poison could cripple you, making you slower! Maybe it could make your character periodically immobile? Or make 'em hurl. That'll slow you down.

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