Some bugs I found


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hey! Here's a bunch of little error I experienced during some excellent gameplay!

-If you hold a torch on a raft, and stop, it's supposed to go back on. However, this only happens if the raft is facing north

-One crash in the middle of the day, but I was impatient and just reloaded, so I doubt the log will still have the crash

-some volcanic mounds don't have krissures under them, may be intentional

-Investigating suspicious bubbles does nothing

-I have seen zero whales, probably just bad luck, maybe be a bug though

-seashells are ridiculously scarce, I've found three by day 30

 

Other than those, this DLC is actually the best one I've ever seen!

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Crashed again!

Starting up
Don't Starve: 158655 WIN32_STEAM
Build Date: 2015-12-01_16-43-10
THREAD - started 'GAClient' (14944)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
RestoreWindowPosition
   Saved Client Pos (0 x 22)
   Adjusted Window Pos (-8 x -8)
EnsureWindowOnScreen
   All good.
GLInfo
~~~~~~
THREAD - started 'WindowsInputManager' (16140)
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (AMD Radeon R9 200 Series)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(165,1) running main.lua
 
scripts/modindex.lua(320,1) loaded modindex
scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 3042
scripts/playerprofile.lua(508,1) loaded profile
scripts/playerprofile.lua(572,1) bloom_enabled false
DEVICE CAP 1449102682
scripts/saveindex.lua(119,1) loaded saveindex
scripts/gamelogic.lua(1244,1) OnFilesLoaded()
scripts/gamelogic.lua(1233,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(127,1) Unload BE
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Could not unload undefined prefab 0x427b5b39 (shatter)
scripts/gamelogic.lua(130,1) Unload BE done
scripts/dlcsupport.lua(26,1) Load scripts/DLC001_prefab_files
scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files
scripts/gamelogic.lua(142,1) Load FE
scripts/gamelogic.lua(146,1) Load FE: done
scripts/screens/mainscreen.lua(569,1) platform_motd table: 0C883488
SimLuaProxy::QueryServer()
scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
QueryServerComplete no callback
HttpClientWriteCallback (0x00581D5C, 1, 1282, 0x067DF930)
HttpClientWriteCallback READ 1282 (1282 total)
scripts/screens/mainscreen.lua(569,1) platform_motd table: 1221AC28
scripts/screens/slotdetailsscreen.lua(64,1) Loading slot details my DLC is RoG = false  Capy = true
Collecting garbage...
lua_gc took 0.03 seconds
~SimLuaProxy()
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(165,1) running main.lua
 
scripts/modindex.lua(320,1) loaded modindex
scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 3042
scripts/playerprofile.lua(508,1) loaded profile
scripts/playerprofile.lua(572,1) bloom_enabled false
DEVICE CAP 1449102691
scripts/saveindex.lua(119,1) loaded saveindex
scripts/gamelogic.lua(1244,1) OnFilesLoaded()
scripts/gamelogic.lua(1233,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(158,1) Unload FE
scripts/gamelogic.lua(160,1) Unload FE done
scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files
Could not preload undefined prefab 0x1901065d (DLC0002)
scripts/gamelogic.lua(174,1) LOAD BE
Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked)
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Could not preload undefined prefab 0x535fab2b (poisonmistparticle)
Could not preload undefined prefab 0x5f41a1f4 (brokenwalls)
Could not preload undefined prefab 0xb92f32f4 (trunk)
scripts/gamelogic.lua(182,1) LOAD BE : done
scripts/prefabs/shipwrecked.lua(329,1) shipwrecked
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
scripts/components/seasonmanager.lua(2194,1) SPRING TIME
scripts/prefabs/shipwrecked.lua(324,1) tropical
scripts/components/seasonmanager.lua(2277,1) MILD SEASON
scripts/gamelogic.lua(495,1) Prefab shipwrecked
scripts/gamelogic.lua(522,1) Loading Nav Grid
scripts/saveindex.lua(497,1) ClearCurrentResurrectors CB
scripts/saveindex.lua(522,1) DeregisterResurrector
scripts/saveindex.lua(538,1) DeregisterResurrector
scripts/components/scenariorunner.lua(28,1) Warning! The scenario runner on Volcano already has a script 'camera_volcano' but we are adding a script 'camera_volcano'
scripts/prefabs/jungletreeseed.lua(26,1) PLANT 1407.0040031539
scripts/saveindex.lua(287,1) LoadSavedSeasonData CB
scripts/saveindex.lua(320,1) LoadSavedVolcanoData CB
scripts/widgets/bloodover.lua(30,1) update state
scripts/widgets/bloodover.lua(50,1) turn off
scripts/widgets/boatover.lua(30,1) update state
scripts/widgets/boatover.lua(45,1) turn off
scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
QueryServerComplete no callback
QueryServerComplete no callback
scripts/prefabs/coconut.lua(26,1) PLANT 775.27619251076
scripts/prefabs/coconut.lua(26,1) PLANT 555.39185766167
QueryServerComplete no callback
scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100160 - resurrectionstone used:false active:false
scripts/saveindex.lua(522,1) DeregisterResurrector
scripts/saveindex.lua(538,1) DeregisterResurrector
scripts/mainfunctions.lua(557,1) Can't find 100021 100021 - webber
scripts/mainfunctions.lua(583,1) Saved shipwrecked_3
scripts/prefabs/jungletreeseed.lua(26,1) PLANT 1423.2879116184
scripts/prefabs/jungletreeseed.lua(26,1) PLANT 1213.0169072542
scripts/prefabs/coconut.lua(8,1) GROWTREE
QueryServerComplete no callback
scripts/components/flotsamspawner.lua(50,1) Tried to start update task in FlotsamSpawner when it already has one!
scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100160 - resurrectionstone used:false active:false
scripts/saveindex.lua(522,1) DeregisterResurrector
scripts/saveindex.lua(538,1) DeregisterResurrector
scripts/mainfunctions.lua(557,1) Can't find 113721
scripts/mainfunctions.lua(557,1) Can't find 113722
scripts/mainfunctions.lua(557,1) Can't find 100021 100021 - webber
scripts/mainfunctions.lua(583,1) Saved shipwrecked_3
scripts/prefabs/coconut.lua(8,1) GROWTREE
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
Stale Component Reference: GUID 126062, @H:/Steam/steamapps/common/dont_starve/data/scripts/components/moisturelistener.lua:111
 

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-Investigating suspicious bubbles does nothing

-I have seen zero whales, probably just bad luck, maybe be a bug though

-seashells are ridiculously scarce, I've found three by day 30

 

 

Investigating suspicious bubbles is very similar to hunting koalefants from original. You will see several bubbles pop 3 times leading the direction to the next bubble tracks. 

 

(i killed white whale, recommend bring boat repair for first time) After you kill the whale leave and wait for it to bloat.... maybe 15 + days? I came back and checked 4 times before it exploded into loot. 2 captains hats, a harpoon weapon (not speargun), several fish meat, and 2 blubber. 

 

As for seashells your starting island is usually covered in them, and other islands that are similar. Just look for them on sand near the ocean.

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