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Low fps


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my do not starve is shipwrecked fps down my pc wheel games with more graphic and not have this poblema've seen a lot of people complaining about the low fps and actually it is happening because with day seems like it gets worse I was on day 1 and was more or less was ranging from 60-50 and starting the day 4 was ranging between 20-30 fps and not just that I already got to stay at sea with nothing moving and simply not almenta 20-30 to 50 and not I have no mod installed already checked have nothing installed.

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my do not starve is shipwrecked fps down my pc wheel games with more graphic and not have this poblema've seen a lot of people complaining about the low fps and actually it is happening because with day seems like it gets worse I was on day 1 and was more or less was ranging from 60-50 and starting the day 4 was ranging between 20-30 fps and not just that I already got to stay at sea with nothing moving and simply not almenta 20-30 to 50 and not I have no mod installed already checked have nothing installed.

my log.txt

Starting up

Don't Starve: 158816 WIN32_STEAM
Build Date: 2015-12-02_16-01-56
THREAD - started 'GAClient' (1596)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
WindowManager::SetFullscreen(0, 1280, 720, 60)
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (Intel® HD Graphics)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra

I'm having the same problem performance issues. Day one seems to run smooth. However by day 12 the game starts chugging excessively, and by day 23 the game moves extremely slowly (then again I was both poison and insane, so that may be why the game was at a near standstill at 23). It appears that relogging (shutting down the program and reopening it) improves the preformance, but it drops significantly after the first few days. I'm sure Klei is aware of the problem and is working on it, but I just wanted to note it just because.

Do you guys think it's an issue from the game or something that can be fixed ? Looks like people can play just fine on their computer... Just wondering if clearing my entire computer could fix this

 

Don't really now ... 'Ve got two computers and problem comes with the most powerful one !

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