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[Crash] maxTide


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Edit: It's a mod's fault, sorry. (Better Moon screwing with the moon phase names)

 

Sea shell issue seems real though.

 

Stack trace:

...mon/dont_starve/data/scripts/components/flooding.lua:89: attempt to perform arithmetic on field 'maxTide' (a nil value)LUA ERROR stack traceback:        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/flooding.lua(89,1) in function 'GetTideHeight'        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/flooding.lua(124,1) in function 'OnUpdate'        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(104,1)

Doesn't look like it had anything to do with me. Was just walking along the beach. Looking at the code where it crashed, it looks like it might be related to moon phase-- I had just passed a full moon, I think. But I'd gotten past full moon before without a crash, so...

 

After reloading the game there also seem to be a bunch of seashells that can't be picked. Reloading again doesn't fix it.

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