Doc2142 Posted October 17, 2015 Share Posted October 17, 2015 I used this guide and followed everything to the wordhttp://dont-starve-game.wikia.com/wiki/Guides/Simple_Dedicated_Server_Setup When I launch the server than my game, my server doesn't appear nether under lan or online. Here is my log for my dedicated server[00:00:00]: Starting Up[00:00:00]: Version: 148470[00:00:00]: Current time: Sat Oct 17 11:01:03 2015[00:00:00]: Don't Starve Together: 148470 WIN32NNN Build Date: 2015-09-01_13-20-47[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -console -conf_dir DoNotStarveTogetherDedicated [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (5352)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:7.78[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)[00:00:00]: THREAD - started 'ConsoleInput' (348)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)[00:00:01]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)[00:00:01]: Server token retrieved from: server_token.txt[00:00:01]: cGame::InitializeOnMainThread[00:00:01]: Renderer initialize: Okay[00:00:01]: AnimManager initialize: Okay[00:00:01]: Buffers initialize: Okay[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()[00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: GameSpecific initialize: Okay[00:00:01]: cGame::StartPlaying[00:00:01]: LOADING LUA[00:00:01]: DoLuaFile scripts/main.lua[00:00:01]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(169,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(6)[00:00:01]: Download server mod 373991022[00:00:01]: Download server mod 376333686[00:00:01]: Download server mod 375859599[00:00:02]: Download server mod 351325790[00:00:02]: Download server mod 382177939[00:00:02]: Download server mod 458940297[00:00:03]: FMOD Error: An invalid object handle was used. [00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: loaded profile [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:06]: Load FE [00:00:06]: Load FE: done [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning[00:00:07]: [200] Account Communication Success (6)[00:00:07]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_ZrQFULxv[00:00:07]: Starting Dedicated Server Game [00:00:07]: Network tick rate: U=15(2), D=0[00:00:07]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:07]: Setting up socket descriptors[00:00:08]: Online Server Started on port: 10999[00:00:08]: Collecting garbage...[00:00:08]: lua_gc took 0.01 seconds[00:00:08]: ~NetworkLuaProxy()[00:00:08]: ~SimLuaProxy()[00:00:08]: lua_close took 0.01 seconds[00:00:08]: ReleaseAll[00:00:08]: ReleaseAll Finished[00:00:08]: cGame::StartPlaying[00:00:08]: LOADING LUA[00:00:08]: DoLuaFile scripts/main.lua[00:00:08]: DoLuaFile loading buffer scripts/main.lua[00:00:08]: scripts/main.lua(169,1) running main.lua [00:00:08]: loaded modindex [00:00:08]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:08]: LOADING LUA SUCCESS[00:00:08]: PlayerDeaths could not load morgue [00:00:08]: PlayerHistory could not load player_history [00:00:08]: loaded profile [00:00:08]: bloom_enabled false [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Unload FE [00:00:08]: Unload FE done [00:00:08]: LOAD BE [00:00:09]: LOAD BE: done [00:00:09]: Deserialize world session from session/042000F49BBEDB5B/0000000001 [00:00:09]: Save file is at version 1 [00:00:09]: Begin Session: 042000F49BBEDB5B[00:00:09]: saving to server_temp/server_save [00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:09]: Loading Nav Grid [00:00:11]: Reconstructing topology [00:00:11]: ...Sorting points [00:00:11]: ...Sorting edges [00:00:11]: ...Connecting nodes [00:00:11]: ...Validating connections [00:00:11]: ...Housekeeping [00:00:11]: ...Done! [00:00:11]: 1 uploads added to server. From server_temp[00:00:11]: Telling Client our new session identifier: 042000F49BBEDB5B[00:00:11]: ModIndex: Load sequence finished successfully. [00:00:11]: Reset() returning[00:00:11]: SteamGameServer_Init Success Link to comment https://forums.kleientertainment.com/forums/topic/58561-server-doesnt-show-in-game-for-me/ Share on other sites More sharing options...
Doc2142 Posted October 17, 2015 Author Share Posted October 17, 2015 Actually I just fixed it, I realized I never installed the cave update yet to the dedicated server and my game was opted into beta. However, I can't find any guides that will show me how to convert my dedicated server into 2 server one with overworld and one with caves, is there an easy guide like the one I posted above for me to follow for windows pc? Link to comment https://forums.kleientertainment.com/forums/topic/58561-server-doesnt-show-in-game-for-me/#findComment-680966 Share on other sites More sharing options...
Doc2142 Posted October 17, 2015 Author Share Posted October 17, 2015 ok Now I am stuck on this part whenever I launch the bat files I get this error on the dst cave cave.[00:00:00]: Starting Up[00:00:00]: Version: 148470[00:00:00]: Current time: Sat Oct 17 12:06:05 2015[00:00:00]: Don't Starve Together: 148470 WIN32NNN Build Date: 2015-09-01_13-20-47[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DST_Cave -console [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (4676)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:3.25[00:00:00]: Network tick rate: U=15(2), D=0[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:01]: WindowsFirewall - Application already authorized[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)[00:00:01]: THREAD - started 'ConsoleInput' (5692)[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)[00:00:01]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)[00:00:01]: Server token retrieved from: server_token.txt[00:00:01]: cGame::InitializeOnMainThread[00:00:01]: Renderer initialize: Okay[00:00:01]: AnimManager initialize: Okay[00:00:01]: Buffers initialize: Okay[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()[00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: GameSpecific initialize: Okay[00:00:01]: cGame::StartPlaying[00:00:01]: LOADING LUA[00:00:01]: DoLuaFile scripts/main.lua[00:00:01]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(169,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(6)[00:00:01]: Download server mod 373991022[00:00:01]: Download server mod 376333686[00:00:01]: Download server mod 375859599[00:00:01]: Download server mod 351325790[00:00:01]: Download server mod 382177939[00:00:02]: Download server mod 458940297[00:00:02]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS[00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: loaded profile [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning[00:00:04]: [200] Account Communication Success (6)[00:00:04]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_ZrQFULxv[00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0[00:00:04]: [Warning] Could not confirm port 11001 is open in the firewall. [00:00:04]: Setting up socket descriptors[00:00:04]: Online Server Started on port: 11001[00:00:04]: Collecting garbage...[00:00:04]: lua_gc took 0.01 seconds[00:00:04]: ~NetworkLuaProxy()[00:00:04]: ~SimLuaProxy()[00:00:04]: lua_close took 0.01 seconds[00:00:04]: ReleaseAll[00:00:04]: ReleaseAll Finished[00:00:04]: cGame::StartPlaying[00:00:04]: LOADING LUA[00:00:04]: DoLuaFile scripts/main.lua[00:00:04]: DoLuaFile loading buffer scripts/main.lua[00:00:04]: scripts/main.lua(169,1) running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS[00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: loaded profile [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Load Slot: ... generating new world [00:00:04]: WorldSim::SimThread::SimThread()[00:00:04]: WorldSim::SimThread::SimThread() complete[00:00:04]: THREAD - started 'WorldSim' (4736)[00:00:04]: WorldSim::SimThread::Main()[00:00:04]: DoLuaFile scripts/worldgen_main.lua[00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning[00:00:04]: DLC enabled : false [00:00:04]: scripts/worldgen_main.lua(79,1) running worldgen_main.lua [00:00:04]: scripts/worldgen_main.lua(81,1) SEED = 1445108769 [00:00:04]: scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER [00:00:04]: scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1 [00:00:04]: scripts/worldgen_main.lua(499,1) ######### Generating Normal Mode Together Forever Level######## [00:00:04]: DoLuaFile Error: scripts/worldgen_main.lua:308: bad argument #1 to 'pairs' (table expected, got string)LUA ERROR stack traceback: =[C] in function 'pairs' scripts/worldgen_main.lua(308,1) in function 'OverrideTweaks' scripts/worldgen_main.lua(506,1) =(tail call) ? =(tail call) ?[00:00:04]: scripts/worldgen_main.lua:308: bad argument #1 to 'pairs' (table expected, got string)LUA ERROR stack traceback: =[C] in function 'pairs' scripts/worldgen_main.lua(308,1) in function 'OverrideTweaks' scripts/worldgen_main.lua(506,1) =(tail call) ? =(tail call) ?[00:00:04]: Error loading worldgen_main.lua[00:00:04]: WorldSim::SimThread::Main() ERROR[00:00:04]: WorldSim::SimThread::Main() complete[00:00:04]: scripts/worldgen_main.lua:308: bad argument #1 to 'pairs' (table expected, got string)LUA ERROR stack traceback: =[C] in function 'pairs' scripts/worldgen_main.lua(308,1) in function 'OverrideTweaks' scripts/worldgen_main.lua(506,1) =(tail call) ? =(tail call) ?[00:00:04]: scripts/worldgen_main.lua:308: bad argument #1 to 'pairs' (table expected, got string)LUA ERROR stack traceback: =[C] in function 'pairs' scripts/worldgen_main.lua(308,1) in function 'OverrideTweaks' scripts/worldgen_main.lua(506,1) =(tail call) ? =(tail call) ? [00:00:04]: SCRIPT ERROR! Showing error screen Link to comment https://forums.kleientertainment.com/forums/topic/58561-server-doesnt-show-in-game-for-me/#findComment-680973 Share on other sites More sharing options...
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