Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

Caischcer

Klei please buff Decker

Suggestions for Decker  

13 members have voted

  1. 1. My suggestions: Which augments did you like?

    • I like "bootleg joint" praise dah joint!
    • I like the "visual accelerator" Look fast, move fast
    • I like the "daemon signature database" because a world with out daemons is a better world
    • I like the "installation inhibitor" Decker this is going to hurt you more than it will hurt me ... literally
    • I like "protocol override" Because head office can kiss my assurance that everything is going ok
    • I like "adaptive physiology" the more augments the more fun! but I don't like augments
    • I like "light frame" because I need an item carrying mule on my team... yep.
  2. 2. Any suggestions?

    • I like the suggestions but I am going to suggest an idea myself.
    • I like some of the suggestions but I think if you modify an aspect from a suggestion it would be better balanced.
    • I don't like any of the suggestions you made, and I have a better suggestion.
      0
    • I don't like any of the suggestions you made, but I don't have any suggestion so I won't thrash talk about how much Decker sucks.
      0
    • I like Decker as he currently is in the game, and I think he does not need any buff.
    • Decker needs a nerf badly! (I have the trollface mask firmly on)
  3. 3. Other user suggestions: What do you prefer?

    • I prefer a rebalance on all cloaks and a especial exclusive cloak for Decker. Cloaks are too OP
    • *future user suggestions go here I had to add this because the page said so, please don't mind it*


Recommended Posts

Shockeroo    0

Decker's cloak makes him great for new players, or possibly advanced ones trying to get thorough the beginning of an endless plus game, but his augment is truly awful. I didn't get it for most of my first few games, and once I did I didn't bother using it much before I ditched him. IDing daemons is a very weak power.

Perhaps if he also had the ability to CHANGE the daemon in a device to a random demon (for 3 PWR?), his augment would be somewhat useful. Or maybe move it to a random device, like the incognita program.

Another option would be to include agents starting equipment in the detention centre missions, perhaps in a locked alarmed box that summons a powerful guard? That'd be a pretty big buff to detention centres, but I don't think that's a terrible thing. Some heroes have weaker augments and better starting equipment - spawning them without their gear results in some strange situations, like Decker being abandoned in endless.

Share this post


Link to post
Share on other sites
Lemonymous    4

[...]

Another option would be to include agents starting equipment in the detention centre missions, perhaps in a locked alarmed box that summons a powerful guard? That'd be a pretty big buff to detention centres, but I don't think that's a terrible thing. Some heroes have weaker augments and better starting equipment - spawning them without their gear results in some strange situations, like Decker being abandoned in endless.

Not a terrible idea, but if you're prepared to leave Decker, wouldn't you just grab his stuff from the locker and leave him anyways?

Share this post


Link to post
Share on other sites
Shockeroo    0

Not a terrible idea, but if you're prepared to leave Decker, wouldn't you just grab his stuff from the locker and leave him anyways?

True - his cloak would also need to be locked to him in this case.

Yet another solution would be to give him a unique cloak augment and a deamon sniffer device.

Share this post


Link to post
Share on other sites