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So im trying to use 

http://steamcommunity.com/sharedfiles/filedetails/?id=420492456&searchtext=sasuke

 

it has a few bugs but the main one is that only the host spawns with the sword and i just set up a dedicated server so he doesn't spawn with the sword. And i know like 5% about mods and have no idea how to fix this. any idea how i would go about getting this to work with my dedicated server.

thanks

I'm assuming you aren't the author? If you aren't there's not much you can do, as the author doesn't even seem active.

 

yeah im not. and i know about 0% about modding but it is my favorite mod 

If you want you can open the console and type c_give("ITEMPREFAB")

You might have to press control to send it as a remote control to the server if on a dedicated server.

ITEMPREFAB is the prefab of the item. Don't remove the quotes.

If you want you can open the console and type c_give("ITEMPREFAB")

You might have to press control to send it as a remote control to the server if on a dedicated server.

ITEMPREFAB is the prefab of the item. Don't remove the quotes.

i think i tried that but i couldn't find out the prefab for the sword

i tried that, it crashed me. maybe another mod i have also uses wand?

nvm just checked, none of the other mods i use have that. it only crashes me if i dont use remote, and if i do use remote nothing happens.  also when i did try and give the item it made the first like 5 slots unusable, every time i put a item there it would just pop back into my mouse

 

local assets=
    Asset("ANIM", "anim/wand.zip"),
    Asset("ANIM", "anim/swap_wand.zip"), 
 
    Asset("ATLAS", "images/inventoryimages/wand.xml"),
    Asset("IMAGE", "images/inventoryimages/wand.tex"),
}
 
local prefabs = 
{
"sasuke"
}
 
local function fn(colour)
 
    local function OnEquip(inst, owner) 
        owner.AnimState:OverrideSymbol("swap_object", "swap_wand", "wand")
        owner.AnimState:Show("ARM_carry") 
        owner.AnimState:Hide("ARM_normal") 
    end
 
    local function OnUnequip(inst, owner) 
        owner.AnimState:Hide("ARM_carry") 
        owner.AnimState:Show("ARM_normal") 
    end
 
    local inst = CreateEntity()
    local trans = inst.entity:AddTransform()
    local anim = inst.entity:AddAnimState()
    MakeInventoryPhysics(inst)
    
    anim:SetBank("wand")
    anim:SetBuild("wand")
    anim:PlayAnimation("idle")
 
    inst:AddComponent("inventoryitem")
    inst.components.inventoryitem.imagename = "wand"
    inst.components.inventoryitem.atlasname = "images/inventoryimages/wand.xml"
    
    inst:AddComponent("equippable")
    inst.components.equippable:SetOnEquip( OnEquip )
    inst.components.equippable:SetOnUnequip( OnUnequip )
 
inst:AddComponent("weapon")
    inst.components.weapon:SetDamage(50)
    
    if not inst.components.characterspecific then
    inst:AddComponent("characterspecific")
end
 
inst.components.characterspecific:SetOwner("sasuke")
inst.components.characterspecific:SetStorable(true)
inst.components.characterspecific:SetComment("These seem heavier than they look.") 
    
    return inst
 
end
 
return  Prefab("common/inventory/wand", fn, assets, prefabs)
Edited by iPhazed

There's so many things wrong with that mod, unless you give me a crash log I'm clueless.

yeah there's a lot of bugs and iv learned to play around them when im host but i just want to be able to get the sword at least when not host. i think this is the log you need?

 

log.txt

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