Bablord Posted September 20, 2015 Share Posted September 20, 2015 I am trying to run caves and a overworld server, the overworld seems to be fine but when I try to open up the caves I get this [00:00:00]: Starting Up[00:00:00]: Version: 150506[00:00:00]: Current time: Sun Sep 20 08:41:38 2015[00:00:00]: Don't Starve Together: 150506 WIN32NNN Build Date: 2015-09-18_16-33-33[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DST_Cave[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (4828)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:9.33[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:00]: scripts/main.lua(170,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0)[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: LOADING LUA SUCCESS[00:00:00]: PlayerDeaths could not load morgue [00:00:00]: PlayerHistory could not load player_history_staging [00:00:00]: loaded profile [00:00:00]: bloom_enabled false [00:00:00]: loaded saveindex [00:00:00]: OnFilesLoaded() [00:00:00]: OnUpdatePurchaseStateComplete [00:00:00]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning[00:00:02]: [200] Account Communication Success (6)[00:00:13]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_OhS-n5CH[00:00:13]: Starting Dedicated Server Game [00:00:13]: Network tick rate: U=15(2), D=0[00:00:13]: [Warning] Could not confirm port 10999 is open in the firewall.[00:00:13]: Shard server mode disabled: missing shard_enable setting.[00:00:13]: [Error] Server failed to start![00:00:13]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5)[00:00:13]: PushNetworkDisconnectEvent With Reason: "ID_DST_INITIALIZATION_FAILED", reset: false[00:00:13]: Details: SOCKET_PORT_ALREADY_IN_USE Link to comment https://forums.kleientertainment.com/forums/topic/58000-why-cant-i-open-up-two-servers/ Share on other sites More sharing options...
ToNiO55 Posted September 20, 2015 Share Posted September 20, 2015 @Bablord, [00:00:13]: Unhandled exception during server startup: RakNet UDP startup failed: SOCKET_PORT_ALREADY_IN_USE (5)[00:00:13]: PushNetworkDisconnectEvent With Reason: "ID_DST_INITIALIZATION_FAILED", reset: false[00:00:13]: Details: SOCKET_PORT_ALREADY_IN_USE port 10999 is already used on your server, try with other port Link to comment https://forums.kleientertainment.com/forums/topic/58000-why-cant-i-open-up-two-servers/#findComment-674671 Share on other sites More sharing options...
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