SirHaggot Posted September 13, 2015 Share Posted September 13, 2015 Hello I have recently tried to create a Don't Starve Together dedicated server. When I try to run the server using the DST Dedicated Server Steam tool, a box pops up and runs the code in a continuous loop. Here is an example of it: [00:00:52]: Creating story... [00:00:52]: LinkNodesByKeys [00:00:52]: Baking map... [00:00:52]: [WorldSimActual::GenerateVoronoiMap][00:00:52]: GenerateVoronoiMap [1]:[00:00:52]: ...Done.[00:00:52]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:00:52]: [!] edge == NULL[00:00:52]: [AddEmptyNodes][00:00:52]: GenerateVoronoiMap [100]:[00:00:55]: ...Done.[00:00:55]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:00:55]: [!] edge == NULL[00:00:55]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0[00:00:55]: [WorldSimActual::GenerateVoronoiMap] complete [fail][00:00:55]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 1 of 5 ] [00:00:55]: Creating story... [00:00:55]: LinkNodesByKeys [00:00:55]: Baking map... [00:00:55]: [WorldSimActual::GenerateVoronoiMap][00:00:55]: GenerateVoronoiMap [1]:[00:00:55]: ...Done.[00:00:55]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:00:55]: [!] edge == NULL[00:00:55]: [AddEmptyNodes][00:00:55]: GenerateVoronoiMap [100]:[00:00:57]: ...Done.[00:00:57]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:00:57]: [!] edge == NULL[00:00:57]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0[00:00:57]: [WorldSimActual::GenerateVoronoiMap] complete [fail][00:00:57]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 2 of 5 ] [00:00:57]: Creating story... [00:00:57]: LinkNodesByKeys [00:00:57]: Baking map... [00:00:57]: [WorldSimActual::GenerateVoronoiMap][00:00:57]: GenerateVoronoiMap [1]:[00:00:57]: ...Done.[00:00:57]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:00:57]: [!] edge == NULL[00:00:57]: [AddEmptyNodes][00:00:57]: GenerateVoronoiMap [100]:[00:00:59]: ...Done.[00:00:59]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:00:59]: [!] edge == NULL[00:00:59]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0[00:00:59]: [WorldSimActual::GenerateVoronoiMap] complete [fail][00:00:59]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 3 of 5 ] [00:00:59]: Creating story... [00:00:59]: LinkNodesByKeys [00:00:59]: Baking map... [00:00:59]: [WorldSimActual::GenerateVoronoiMap][00:00:59]: GenerateVoronoiMap [1]:[00:00:59]: ...Done.[00:00:59]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:00:59]: [!] edge == NULL[00:00:59]: [AddEmptyNodes][00:00:59]: GenerateVoronoiMap [100]:[00:01:00]: ...Done.[00:01:00]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:00]: [!] edge == NULL[00:01:00]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0[00:01:00]: [WorldSimActual::GenerateVoronoiMap] complete [fail][00:01:00]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 4 of 5 ] [00:01:01]: WorldSim::SimThread::Main() complete[00:01:01]: RESTARTING GENERATION [00:01:01]: WorldSim::SimThread::SimThread()[00:01:01]: WorldSim::SimThread::SimThread() complete[00:01:01]: THREAD - started 'WorldSim' (5944)[00:01:01]: WorldSim::SimThread::Main()[00:01:01]: DoLuaFile scripts/worldgen_main.lua[00:01:01]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:01:01]: DLC enabled : false [00:01:01]: scripts/worldgen_main.lua(79,1) running worldgen_main.lua [00:01:01]: scripts/worldgen_main.lua(81,1) SEED = 1442167372 [00:01:01]: scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER [00:01:01]: scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1 [00:01:01]: scripts/worldgen_main.lua(499,1) ######### Generating Normal Mode Together Forever Level######## [00:01:01]: Creating story... [00:01:01]: LinkNodesByKeys [00:01:01]: Baking map... [00:01:01]: [WorldSimActual::GenerateVoronoiMap][00:01:01]: GenerateVoronoiMap [1]:[00:01:01]: ...Done.[00:01:01]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:01]: [!] edge == NULL[00:01:01]: [AddEmptyNodes][00:01:01]: GenerateVoronoiMap [100]:[00:01:03]: ...Done.[00:01:03]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:03]: [!] edge == NULL[00:01:03]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0[00:01:03]: [WorldSimActual::GenerateVoronoiMap] complete [fail][00:01:03]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 1 of 5 ] [00:01:03]: Creating story... [00:01:03]: LinkNodesByKeys [00:01:03]: Baking map... [00:01:03]: [WorldSimActual::GenerateVoronoiMap][00:01:03]: GenerateVoronoiMap [1]:[00:01:03]: ...Done.[00:01:03]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:03]: [!] edge == NULL[00:01:03]: [AddEmptyNodes][00:01:03]: GenerateVoronoiMap [100]:[00:01:06]: ...Done.[00:01:06]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:06]: [!] edge == NULL[00:01:06]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0[00:01:06]: [WorldSimActual::GenerateVoronoiMap] complete [fail][00:01:06]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 2 of 5 ] [00:01:06]: Creating story... [00:01:06]: LinkNodesByKeys [00:01:06]: Baking map... [00:01:06]: [WorldSimActual::GenerateVoronoiMap][00:01:06]: GenerateVoronoiMap [1]:[00:01:06]: ...Done.[00:01:06]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:06]: [!] edge == NULL[00:01:06]: [AddEmptyNodes][00:01:06]: GenerateVoronoiMap [100]:[00:01:08]: ...Done.[00:01:08]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:08]: [!] edge == NULL[00:01:08]: [boostMap::CheckForValidCells] fail for Badlands:0:BuzzardyBadlands: 0[00:01:08]: [WorldSimActual::GenerateVoronoiMap] complete [fail][00:01:08]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 3 of 5 ] [00:01:08]: Creating story... [00:01:08]: LinkNodesByKeys [00:01:08]: Baking map... [00:01:08]: [WorldSimActual::GenerateVoronoiMap][00:01:08]: GenerateVoronoiMap [1]:[00:01:08]: ...Done.[00:01:08]: [Make A Beehat:0:FlowerPatch] poly.size() == 0[00:01:08]: [!] edge == NULL[00:01:08]: [AddEmptyNodes][00:01:08]: GenerateVoronoiMap [100]: It just keeps looping the text above. I have tried reinstalling the Steam DST Dedicated server tool and tried verifying the integrity of the tool cache. Both of those did not work. Does anyone have any ideas? I have attached the log, server token, and settings. log.txtserver_token.txtsettings.ini Link to comment https://forums.kleientertainment.com/forums/topic/57827-dst-dedicated-server-problem/ Share on other sites More sharing options...
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