ValcoPL Posted September 2, 2015 Share Posted September 2, 2015 My friend did not see a server.I see server in LAN list.I have host in my computer. Log: [00:00:00]: Starting Up[00:00:00]: Version: 148470[00:00:00]: Current time: Wed Sep 02 21:01:38 2015 [00:00:00]: Don't Starve Together: 148470 WIN32NNN Build Date: 2015-09-01_13-20-47[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -console -conf_dir DoNotStarveTogetherDedicated -steam_authentication_port 10999 -steam_master_server_port 10999 [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (2636)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:6.30[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application D:\Program Files\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: THREAD - started 'ConsoleInput' (4376)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:00]: scripts/main.lua(169,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0)[00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: LOADING LUA SUCCESS[00:00:00]: PlayerDeaths could not load morgue [00:00:00]: PlayerHistory could not load player_history [00:00:00]: loaded profile [00:00:00]: bloom_enabled false [00:00:00]: loaded saveindex [00:00:00]: OnFilesLoaded() [00:00:00]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning[00:00:04]: [200] Account Communication Success (6)[00:00:04]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_MVDf77ha[00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0[00:00:04]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:04]: Setting up socket descriptors[00:00:04]: Online Server Started on port: 10999[00:00:04]: Overriding server save slot to: 2 [00:00:04]: Collecting garbage...[00:00:04]: lua_gc took 0.01 seconds[00:00:04]: ~NetworkLuaProxy()[00:00:04]: ~SimLuaProxy()[00:00:04]: lua_close took 0.02 seconds[00:00:04]: ReleaseAll[00:00:04]: ReleaseAll Finished[00:00:04]: cGame::StartPlaying[00:00:04]: LOADING LUA[00:00:04]: DoLuaFile scripts/main.lua[00:00:04]: DoLuaFile loading buffer scripts/main.lua[00:00:04]: scripts/main.lua(169,1) running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS[00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: loaded profile [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:05]: LOAD BE [00:00:09]: LOAD BE: done [00:00:09]: Deserialize world session from session/0750000525D658B5/0000000001 [00:00:09]: Save file is at version 1 [00:00:09]: Begin Session: 0750000525D658B5[00:00:09]: saving to server_temp/server_save [00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:10]: Loading Nav Grid [00:00:13]: Reconstructing topology [00:00:13]: ...Sorting points [00:00:13]: ...Sorting edges [00:00:13]: ...Connecting nodes [00:00:13]: ...Validating connections [00:00:13]: ...Housekeeping [00:00:13]: ...Done! [00:00:13]: 1 uploads added to server. From server_temp[00:00:13]: Telling Client our new session identifier: 0750000525D658B5[00:00:13]: ModIndex: Load sequence finished successfully. [00:00:13]: Reset() returning[00:00:13]: [Warning] SteamGameServer_Init Failed[00:00:13]: Your server will still start, but some Steam functionality may be missing.[00:00:13]: Steam ports can be configured through command line by adding:[00:00:13]: -steam_authentication_port 12345 -steam_master_server_port 12346[00:00:13]: or through settings.ini, under the [network] heading[00:00:13]: steam_authentication_port = 12345[00:00:13]: steam_master_server_port = 12346[00:00:13]: Auth port: 10999 Master server port: 10999 Link to comment https://forums.kleientertainment.com/forums/topic/57588-my-friend-did-not-see-a-server/ Share on other sites More sharing options...
Suo Posted September 3, 2015 Share Posted September 3, 2015 This [00:00:04]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:04]: Setting up socket descriptors[00:00:04]: Online Server Started on port: 10999 and this [00:00:13]: [Warning] SteamGameServer_Init Failed[00:00:13]: Your server will still start, but some Steam functionality may be missing.[00:00:13]: Steam ports can be configured through command line by adding:[00:00:13]: -steam_authentication_port 12345 -steam_master_server_port 12346[00:00:13]: or through settings.ini, under the [network] heading[00:00:13]: steam_authentication_port = 12345[00:00:13]: steam_master_server_port = 12346 Have you port-forwarded correctly through your firewall and the router? They won't see it. For me, personally, I would outbound the ports by going in advance in your firewall, and enable 10990-10999.And your for the 2nd error, if you have created a shortcut of the nullrender (document/dstserver/bin), right-click your shortcut down to properties and add this to your target line:-steam_authentication_port 12345 -steam_master_server_port 12346 Check back with me for any changes or errors. Link to comment https://forums.kleientertainment.com/forums/topic/57588-my-friend-did-not-see-a-server/#findComment-668946 Share on other sites More sharing options...
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