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The axe animations are in anim/player_actions_axe.zip.

 

The chopping consists of two animations:

- "chop_pre", wilson lifts the axe

- "chop_loop", wilson swings the axe from the lifted position, hits the tree, and goes back to the lifted position

The axe animations are in anim/player_actions_axe.zip.

 

The chopping consists of two animations:

- "chop_pre", wilson lifts the axe

- "chop_loop", wilson swings the axe from the lifted position, hits the tree, and goes back to the lifted position

Thank you very much, i believed the file was in swap_axe :p

The axe animations are in anim/player_actions_axe.zip.

 

The chopping consists of two animations:

- "chop_pre", wilson lifts the axe

- "chop_loop", wilson swings the axe from the lifted position, hits the tree, and goes back to the lifted position

Yo, i have a new question, i'm making a new tools, and i want make an new axe but i guess my question was wrong, do you know how i can make the axe sprites? because i have them

post-273342-0-41866400-1441237644_thumb.

But i don't know how to use correctly in the animations. Can you help? 

I don't think you need those.

 

You just make the axe item, like how you made your sword thing, then put

	inst:AddComponent("tool")	inst.components.tool:SetAction(ACTIONS.CHOP)

and the current axe animation will do its job and move the symbols as they need to.

 

 

I just did this:

AddPrefabPostInit("spear", function(inst)	inst:AddComponent("tool")	inst.components.tool:SetAction(ACTIONS.CHOP)end)

And it looked fine, no new sprites.

I don't think you need those.

 

You just make the axe item, like how you made your sword thing, then put

	inst:AddComponent("tool")	inst.components.tool:SetAction(ACTIONS.CHOP)
and the current axe animation will do its job and move the symbols as they need to.

 

 

I just did this:

AddPrefabPostInit("spear", function(inst)	inst:AddComponent("tool")	inst.components.tool:SetAction(ACTIONS.CHOP)end)
And it looked fine, no new sprites.

 

Yeah, i know the tool prefab. But the animation cutting the tree doesn't  changes the textures i trying to mean the "dynamic". sorry if i don't expressing good, still learning english.

You can see in this video.

Also.  :wickerbottomthanks:  for help me :razz:

I will explain this, this will be so facepalming, in make the item with swap_axe and used the player choping anim. and i extract the scml with krane and added the build, i thinked that will work... Yes, very facepalming. I tried like the marble sword but i did it without the another axes sprites also, the marlbesword doesn't has a 2 sprites like the dark sword. ¿Do you know how to make it by the normal way?

Edited by Neutral_Steve

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