drbest Posted August 28, 2015 Share Posted August 28, 2015 Hi, I've got a problem with gears so I thought adding more clockwork creatures in the world generation overview would make sense. There are two options, more and lots, however both of them completely break the game experience since it spawns WAY to many of them. More spawns one clockwork monster for every screen, lots spawns multiple in a screen. I was hoping there was some kind of middle ground, where you could double/quadruple the clockwork count instead of flooding the game even on the lowest higher setting Link to comment https://forums.kleientertainment.com/forums/topic/57442-world-generation-options-imbalancedunusable/ Share on other sites More sharing options...
Zackreaver Posted September 17, 2015 Share Posted September 17, 2015 That is a pretty big change I've noticed, it could do with a bit of a middle ground. As an alternative solution though, consider searching for the desert if you want gears. Tumbleweeds have a chance to give you gears, so once you find the desert you'll have an infinite supply. You won't get gears all the time, but tumbleweeds give sticks and grass which are needed for just about everything anyway so you don't have to worry about wasting time. Link to comment https://forums.kleientertainment.com/forums/topic/57442-world-generation-options-imbalancedunusable/#findComment-673501 Share on other sites More sharing options...
BlackLightningNeko Posted September 18, 2015 Share Posted September 18, 2015 This was always my biggest gripe as well. Want a little more Beefalo? Here's a Beefalo every 5 feet. Want more Clockwork areas to spawn? How about we just make a clockwork army clutter your world. That's basically the logic behind any of the "more" inputs for worldgen. Not that I'm really complaining or criticizing, it's just that I think it would be better if they were still confined to their natural spawn areas. "More" options, creates more Clockwork areas during worldgen for example. More beefalo spawn exclusively in the plains/fields(?). More rocks just makes more rocks in the rocks biomes. Etc. Link to comment https://forums.kleientertainment.com/forums/topic/57442-world-generation-options-imbalancedunusable/#findComment-673976 Share on other sites More sharing options...
Pepesito1 Posted September 28, 2015 Share Posted September 28, 2015 Trees to lots. trees spawn on savanna Link to comment https://forums.kleientertainment.com/forums/topic/57442-world-generation-options-imbalancedunusable/#findComment-676625 Share on other sites More sharing options...
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