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Could you read this crash note for me?


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Hello, thank you for being so quick. Here. Sorry I can't find the post it in a separate box like I've seen others do:

 

 

PrefabFiles = {

"taro",

"blade",

}

 

Assets = {

    Asset( "IMAGE", "images/saveslot_portraits/taro.tex" ),

    Asset( "ATLAS", "images/saveslot_portraits/taro.xml" ),

 

    Asset( "IMAGE", "images/selectscreen_portraits/taro.tex" ),

    Asset( "ATLAS", "images/selectscreen_portraits/taro.xml" ),

 

    Asset( "IMAGE", "images/selectscreen_portraits/taro_silho.tex" ),

    Asset( "ATLAS", "images/selectscreen_portraits/taro_silho.xml" ),

 

    Asset( "IMAGE", "bigportraits/taro.tex" ),

    Asset( "ATLAS", "bigportraits/taro.xml" ),

 

Asset( "IMAGE", "images/map_icons/taro.tex" ),

Asset( "ATLAS", "images/map_icons/taro.xml" ),

 

Asset( "IMAGE", "images/avatars/avatar_taro.tex" ),

    Asset( "ATLAS", "images/avatars/avatar_taro.xml" ),

 

Asset( "IMAGE", "images/avatars/avatar_ghost_taro.tex" ),

    Asset( "ATLAS", "images/avatars/avatar_ghost_taro.xml" ),

 

}

local function NightVision(inst)

    inst.Light:Enable(GetModConfigData("NightVision"))

end

AddPrefabPostInit("taro", NightVision)

 

local require = GLOBAL.require

local STRINGS = GLOBAL.STRINGS

 

GLOBAL.STRINGS.NAMES.BLADE = "Sword"

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.BLADE = "Sharp old companion."

 

-- The character select screen lines

STRINGS.CHARACTER_TITLES.taro = "The Cougher"

STRINGS.CHARACTER_NAMES.taro = "Taro"

STRINGS.CHARACTER_DESCRIPTIONS.taro = "*Talented swordsman with health problems\n*Sees in the dark\n*Beware of winter and rain"

STRINGS.CHARACTER_QUOTES.taro = "\"... *cough*\""

 

-- Custom speech strings

STRINGS.CHARACTERS.TARO = require "speech_taro"

 

-- The character's name as appears in-game 

STRINGS.NAMES.TARO = "Taro"

 

-- The default responses of examining the character

STRINGS.CHARACTERS.GENERIC.DESCRIBE.TARO = 

{

GENERIC = "Hey Taro!",

ATTACKER = "That elf looks shifty...",

MURDERER = "Murderer!",

REVIVER = "Taro, friend of ghosts.",

GHOST = "Taro could use a heart... and new lungs while we're at it.",

}

 

 

AddMinimapAtlas("images/map_icons/taro.xml")

 

-- Add mod character to mod character list. Also specify a gender. Possible genders are MALE, FEMALE, ROBOT, NEUTRAL, and PLURAL.

AddModCharacter("taro", "MALE")

 

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