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I don't know what is happenin but I found a way to do it.

DebugSpawn("deciduoustree_normal").AnimState:PlayAnimation("idle_normal")

Interesting - thanks!

 

Your code works, but it shows the tree in its "normal" (medium sized) growth stage, with spring/summer foliage.  If you want to display the tree in the correct state, it's harder.

 

By experimenting, I figured out that when you spawn a birchnut with DebugSpawn or SpawnPrefab the tree is actually there, but it's invisible.  After time has elapsed, it eventually shows up in the correct state.  I just haven't figured out what the trigger is, and how trip it on command instead of waiting for an event.

Edited by keraunoscopia

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