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Attack animation replacement applying to all characters on server


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I'd like to know the simplest way I can have my own animation replace my mod character's attack animation without it applying to every character on the server. Would I need to create my own attack state, rename the animation, and have that state call the alternate?

 

I've attached my current animation file for reference to others: it's the way to set up an animation (in this case the attack animations) to make it apply to everyone on the server, since it's modifying a base animation everyone uses.

player_attacks.zip

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Would I need to create my own attack state, rename the animation, and have that state call the alternate?

 

Correct.

 

since it's modifying a base animation everyone uses.

 

Yes, the animation gets set for everybody.

 

Pick Wilson and run ThePlayer.sg:GoToState("powerup") :-)

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