StarmanUltra Posted August 18, 2015 Share Posted August 18, 2015 I'd like to know the simplest way I can have my own animation replace my mod character's attack animation without it applying to every character on the server. Would I need to create my own attack state, rename the animation, and have that state call the alternate? I've attached my current animation file for reference to others: it's the way to set up an animation (in this case the attack animations) to make it apply to everyone on the server, since it's modifying a base animation everyone uses.player_attacks.zip Link to comment Share on other sites More sharing options...
DarkXero Posted August 18, 2015 Share Posted August 18, 2015 Would I need to create my own attack state, rename the animation, and have that state call the alternate? Correct. since it's modifying a base animation everyone uses. Yes, the animation gets set for everybody. Pick Wilson and run ThePlayer.sg:GoToState("powerup") Link to comment Share on other sites More sharing options...
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