Commex Posted August 12, 2015 Share Posted August 12, 2015 For some reason my weapon mod isn't working. I made a mod for a weapon i'm calling 'Gladius' problem is the game cant find the prefab. What should I do to fix it? Log:[00:00:00]: Starting Up[00:00:00]: Version: 145705[00:00:00]: Current time: Tue Aug 11 23:16:56 2015[00:00:00]: Don't Starve Together: 145705 WIN32_STEAMNNN Build Date: 2015-08-05_13-41-50[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Initializing Steam[00:00:00]: Steam AppBuildID: 722192[00:00:00]: Steam BetaName(Branch): [][00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (12092)[00:00:00]: HttpClient::ClientThread::Main()[00:00:05]: ProfileIndex:5.01[00:00:05]: Network tick rate: U=15(2), D=0[00:00:05]: THREAD - started 'GAClient' (2004)[00:00:05]: THREAD - started 'GAClient' (908)[00:00:05]: HttpClient::ClientThread::Main()[00:00:05]: HttpClient::ClientThread::Main()[00:00:05]: Network tick rate: U=15(2), D=0[00:00:05]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[00:00:05]: WindowsFirewall - Application already authorized[00:00:05]: loaded ping_cache[00:00:05]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:05]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:05]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:05]: Offline user name: OU_76561198052254189[00:00:05]: SteamID: 76561198052254189[00:00:05]: cGame::InitializeOnMainThread[00:00:05]: THREAD - started 'GAClient' (11808)[00:00:05]: WindowManager::Initialize[00:00:05]: THREAD - started 'GAClient' (7392)[00:00:05]: HttpClient::ClientThread::Main()[00:00:05]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0[00:00:05]: HttpClient::ClientThread::Main()[00:00:05]: CreateEGLContext: 12 configs found[00:00:05]: 0: 8/8/8 - 0/ 0/ 0 - 0[00:00:05]: 1: 8/8/8 - 0/16/ 0 - 0[00:00:05]: 2: 8/8/8 - 0/24/ 0 - 0[00:00:05]: 3: 8/8/8 - 0/24/ 8 - 0[00:00:05]: 4: 5/5/5 - 0/ 0/ 0 - 0[00:00:05]: 5: 5/5/5 - 0/16/ 0 - 0[00:00:05]: 6: 5/5/5 - 0/24/ 0 - 0[00:00:05]: 7: 5/5/5 - 0/24/ 8 - 0[00:00:05]: 8: 8/8/8 - 8/ 0/ 0 - 0[00:00:05]: 9: 8/8/8 - 8/16/ 0 - 0[00:00:05]: 10: 8/8/8 - 8/24/ 0 - 0[00:00:05]: 11: 8/8/8 - 8/24/ 8 - 0[00:00:05]: WindowManager::SetFullscreen(0, 1920, 1080, 60)[00:00:07]: GLInfo[00:00:07]: ~~~~~~[00:00:07]: GL_VENDOR: Google Inc.[00:00:07]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 730M )[00:00:07]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)[00:00:07]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)[00:00:07]: OpenGL extensions (19, 19):[00:00:07]: GL_ANGLE_depth_texture[00:00:07]: GL_ANGLE_framebuffer_blit[00:00:07]: GL_ANGLE_framebuffer_multisample[00:00:07]: GL_ANGLE_instanced_arrays[00:00:07]: GL_ANGLE_pack_reverse_row_order[00:00:07]: GL_ANGLE_texture_compression_dxt3[00:00:07]: GL_ANGLE_texture_compression_dxt5[00:00:07]: GL_ANGLE_texture_usage[00:00:07]: GL_ANGLE_translated_shader_source[00:00:07]: GL_EXT_read_format_bgra[00:00:07]: GL_EXT_robustness[00:00:07]: GL_EXT_texture_compression_dxt1[00:00:07]: GL_EXT_texture_format_BGRA8888[00:00:07]: GL_EXT_texture_storage[00:00:07]: GL_OES_get_program_binary[00:00:07]: GL_OES_packed_depth_stencil[00:00:07]: GL_OES_rgb8_rgba8[00:00:07]: GL_OES_standard_derivatives[00:00:07]: GL_OES_texture_npot[00:00:07]: GL_MAX_TEXTURE_SIZE = 16384[00:00:07]: GL_MAX_TEXTURE_IMAGE_UNITS = 16[00:00:07]: GL_MAX_RENDERBUFFER_SIZE = 16384[00:00:07]: GL_MAX_VIEWPORT_DIMS = 16384, 16384[00:00:07]: GL_MAX_VARYING_VECTORS = 10[00:00:07]: GL_MAX_VERTEX_ATTRIBS = 16[00:00:07]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254[00:00:07]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4[00:00:07]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221[00:00:07]: 4 compressed texture formats[00:00:07]: texture format 0x83f0[00:00:07]: texture format 0x83f1[00:00:07]: texture format 0x83f2[00:00:07]: texture format 0x83f3[00:00:07]: THREAD - started 'WindowsInputManager' (11932)[00:00:07]: Renderer initialize: Okay[00:00:08]: AnimManager initialize: Okay[00:00:08]: Buffers initialize: Okay[00:00:08]: cDontStarveGame::DoGameSpecificInitialize()[00:00:08]: GameSpecific initialize: Okay[00:00:08]: cGame::StartPlaying[00:00:08]: LOADING LUA[00:00:08]: DoLuaFile scripts/main.lua[00:00:08]: DoLuaFile loading buffer scripts/main.lua[00:00:08]: scripts/main.lua(169,1) running main.lua [00:00:08]: loaded modindex [00:00:08]: ModIndex: Beginning normal load sequence. [00:00:08]: WARNING: icon paths for mod Structure (A Sample Structure) are not valid. Got icon_atlas="images/modicon.xml" and icon="modicon.tex".Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:09]: LOADING LUA SUCCESS[00:00:10]: PlayerDeaths loaded morgue 4720 [00:00:10]: PlayerHistory loaded player_history 379 [00:00:10]: loaded profile [00:00:10]: bloom_enabled false [00:00:10]: loaded saveindex [00:00:10]: OnFilesLoaded() [00:00:10]: OnUpdatePurchaseStateComplete [00:00:10]: Load FE [00:00:10]: Load FE: done [00:00:10]: SimLuaProxy::QueryServer()[00:00:10]: SimLuaProxy::QueryServer()[00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning[00:00:13]: [200] Account Communication Success (6)[00:00:13]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_a9t-zOV3[00:00:13]: [Steam] Auth Session Ticket requested...[00:00:13]: [Steam] Got Auth Session Ticket[00:00:14]: SimLuaProxy::QueryServer()[00:00:14]: SimLuaProxy::QueryServer()[00:00:15]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}[00:00:15]: ../mods/workshop-362175979/wormhole_marks.tex is 200x200 but compressed textures must have power of 2 dimensions.[00:00:18]: Network tick rate: U=15(2), D=0[00:00:18]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:18]: Setting up socket descriptors[00:00:18]: Online Server Started on port: 10999[00:00:19]: Could not load mod_config_data/modconfiguration_Gladius [00:00:20]: Collecting garbage...[00:00:20]: lua_gc took 0.02 seconds[00:00:20]: ~NetworkLuaProxy()[00:00:20]: ~SimLuaProxy()[00:00:20]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:00:20]: lua_close took 0.03 seconds[00:00:20]: ReleaseAll[00:00:20]: ReleaseAll Finished[00:00:20]: cGame::StartPlaying[00:00:20]: LOADING LUA[00:00:20]: DoLuaFile scripts/main.lua[00:00:20]: DoLuaFile loading buffer scripts/main.lua[00:00:20]: scripts/main.lua(169,1) running main.lua [00:00:20]: loaded modindex [00:00:20]: ModIndex: Beginning normal load sequence. [00:00:20]: WARNING: icon paths for mod Structure (A Sample Structure) are not valid. Got icon_atlas="images/modicon.xml" and icon="modicon.tex".Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:20]: ModIndex:GetModsToLoad inserting moddir, Gladius [00:00:20]: Could not load mod_config_data/modconfiguration_Gladius [00:00:20]: Loading mod: Gladius Version:0.8 [00:00:20]: Mod: Gladius Loading modworldgenmain.lua [00:00:20]: Mod: Gladius Mod had no modworldgenmain.lua. Skipping. [00:00:20]: Mod: Gladius Loading modmain.lua [00:00:20]: LOADING LUA SUCCESS[00:00:20]: PlayerDeaths loaded morgue 4720 [00:00:20]: PlayerHistory loaded player_history 379 [00:00:20]: loaded profile [00:00:20]: bloom_enabled false [00:00:20]: loaded saveindex [00:00:20]: OnFilesLoaded() [00:00:20]: OnUpdatePurchaseStateComplete [00:00:20]: Unload FE [00:00:20]: Unload FE done [00:00:20]: Mod: Gladius Registering prefabs [00:00:20]: Mod: Gladius Registering default mod prefab [00:00:20]: LOAD BE [00:00:22]: LOAD BE: done [00:00:22]: Deserialize world session from session/06E00029A08EA998/0000000016 [00:00:22]: Save file is at version 1 [00:00:22]: Begin Session: 06E00029A08EA998[00:00:23]: saving to server_temp/server_save [00:00:23]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:23]: Loading Nav Grid [00:00:23]: setting summerlength 15 [00:00:23]: setting elapseddaysinseason 3 [00:00:23]: setting isfullmoon false [00:00:23]: setting moisture 437.45913696289 [00:00:23]: setting springlength 20 [00:00:23]: setting moonphase quarter [00:00:23]: setting precipitationrate 0 [00:00:23]: setting iswet false [00:00:23]: setting winterlength 15 [00:00:23]: setting iswinter false [00:00:23]: setting issummer false [00:00:23]: setting moistureceil 621.65472412109 [00:00:23]: setting isday false [00:00:23]: setting wetness 0 [00:00:23]: setting isnight false [00:00:23]: setting isdusk true [00:00:23]: setting isspring false [00:00:23]: setting isautumn true [00:00:23]: setting issnowing false [00:00:23]: setting snowlevel 0 [00:00:23]: setting issnowcovered false [00:00:23]: setting autumnlength 20 [00:00:23]: setting phase dusk [00:00:23]: setting temperature 29.715998178968 [00:00:23]: setting pop 0.70370113825062 [00:00:23]: setting season autumn [00:00:23]: setting israining false [00:00:23]: setting remainingdaysinseason 17 [00:00:23]: setting time 0.55400314331055 [00:00:23]: setting cycles 3 [00:00:23]: setting precipitation none [00:00:23]: setting timeinphase 0.14400838216146 [00:00:26]: Reconstructing topology [00:00:26]: ...Sorting points [00:00:26]: ...Sorting edges [00:00:26]: ...Connecting nodes [00:00:26]: ...Validating connections [00:00:26]: ...Housekeeping [00:00:26]: ...Done! [00:00:26]: 1 uploads added to server. From server_temp[00:00:26]: Telling Client our new session identifier: 06E00029A08EA998[00:00:26]: ModIndex: Load sequence finished successfully. [00:00:26]: Reset() returning[00:00:27]: Creating Steam Room[00:00:27]: Attempting to send resume request[00:00:27]: ReceiveResumeRequest[00:00:27]: Received request to resume from: session/06E00029A08EA998/KU_a9t-zOV3_/0000000016[00:00:27]: OnResumeRequestLoadComplete - UserID KU_a9t-zOV3[00:00:27]: [Load] SPAWNING PLAYER AT: (172.54, 0.00, -71.73) [00:00:27]: ReceiveResumeNotification[00:00:27]: Console_CreateRoom: roomName Commex's World created for id 109775242267105259[00:00:27]: Loading minimap from session/06E00029A08EA998/KU_a9t-zOV3_/minimap[00:00:27]: Deserializing cached icon data: 25[00:00:27]: Deserializing tile data (373 x 373)[00:00:43]: attempt to call a nil value[00:00:54]: giving 108479 - grass [00:00:54]: Warning: Can't give item because it's not the correct prefab. [00:00:58]: giving 108488 - grass [00:00:58]: Warning: Can't give item because it's not the correct prefab. [00:01:07]: Could not preload undefined prefab 0xa361ff9f (gladius)[00:01:07]: Can't find prefab gladius [00:01:16]: attempt to call a nil value[00:01:31]: DoRestart: true [00:01:32]: Serializing user minimap to session/06E00029A08EA998/KU_a9t-zOV3_/minimap[00:01:32]: Serializing user session to session/06E00029A08EA998/KU_a9t-zOV3_/0000000017[00:01:32]: Serializing world session to session/06E00029A08EA998/0000000017[00:01:32]: Truncating to snapshot #17...[00:01:32]: - session/06E00029A08EA998/0000000011[00:01:32]: - session/06E00029A08EA998/KU_a9t-zOV3_/0000000011[00:01:32]: 2 file(s) removed[00:01:32]: Left room 109775242267105259[00:01:32]: unloading prefabs for mod MOD_Gladius [00:01:32]: Collecting garbage...[00:01:33]: lua_gc took 0.14 seconds[00:01:33]: ~NetworkLuaProxy()[00:01:33]: ~SimLuaProxy()[00:01:33]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:01:33]: lua_close took 0.17 seconds[00:01:33]: ReleaseAll[00:01:33]: ReleaseAll Finished[00:01:33]: cGame::StartPlaying[00:01:33]: LOADING LUA[00:01:33]: DoLuaFile scripts/main.lua[00:01:33]: DoLuaFile loading buffer scripts/main.lua[00:01:33]: scripts/main.lua(169,1) running main.lua [00:01:33]: loaded modindex [00:01:33]: ModIndex: Beginning normal load sequence. [00:01:33]: WARNING: icon paths for mod Structure (A Sample Structure) are not valid. Got icon_atlas="images/modicon.xml" and icon="modicon.tex".Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:01:33]: LOADING LUA SUCCESS[00:01:33]: PlayerDeaths loaded morgue 4720 [00:01:33]: PlayerHistory loaded player_history 379 [00:01:33]: loaded profile [00:01:33]: bloom_enabled false [00:01:33]: loaded saveindex [00:01:33]: OnFilesLoaded() [00:01:33]: OnUpdatePurchaseStateComplete [00:01:33]: Unload BE [00:01:33]: Unload BE done [00:01:33]: Could not unload undefined prefab 0x359da624 (log)[00:01:33]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)[00:01:33]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop)[00:01:33]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop)[00:01:33]: Could not unload undefined prefab 0x2d1c40c (deciduous_root)[00:01:33]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)[00:01:33]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)[00:01:33]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake)[00:01:33]: Could not unload undefined prefab 0x359da624 (log)[00:01:33]: Could not unload undefined prefab 0x9be18af2 (twigs)[00:01:33]: Could not unload undefined prefab 0x184178b (meat)[00:01:33]: Could not unload undefined prefab 0x359da624 (log)[00:01:33]: Could not unload undefined prefab 0x1078732c (character_fire)[00:01:33]: Could not unload undefined prefab 0x184178b (meat)[00:01:33]: Could not unload undefined prefab 0x359da624 (log)[00:01:33]: Could not unload undefined prefab 0x1078732c (character_fire)[00:01:34]: Load FE [00:01:34]: Load FE: done [00:01:34]: SimLuaProxy::QueryServer()[00:01:34]: SimLuaProxy::QueryServer()[00:01:34]: ModIndex: Load sequence finished successfully. [00:01:34]: Reset() returning[00:01:36]: Collecting garbage...[00:01:36]: lua_gc took 0.01 seconds[00:01:36]: ~NetworkLuaProxy()[00:01:36]: ~SimLuaProxy()[00:01:36]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:01:36]: lua_close took 0.02 seconds[00:01:36]: HttpClient::ClientThread::Main() complete[00:01:36]: HttpClient::ClientThread::Main() complete[00:01:36]: [Steam] Auth ticket cancelled[00:01:36]: HttpClient::ClientThread::Main() complete[00:01:36]: HttpClient::ClientThread::Main() complete[00:01:36]: Manager - ORPHANED UNKNOWN RESOURCES:[00:01:36]: anim/grass1.zip - 1[00:01:36]: anim/batwing.zip - 1[00:01:36]: anim/meat.zip - 1[00:01:36]: anim/meat_human.zip - 1[00:01:36]: anim/spoiled_food.zip - 1[00:01:36]: anim/log.zip - 1[00:01:36]: anim/fire_large_character.zip - 1[00:01:36]: anim/grass.zip - 1[00:01:36]: anim/meat_small.zip - 1[00:01:36]: anim/meat_rack_food.zip - 1[00:01:36]: anim/plant_meat.zip - 1[00:01:36]: anim/drumstick.zip - 1[00:01:36]: anim/meat_monster.zip - 1[00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:01:36]: Manager - ORPHANED UNKNOWN RESOURCES:[00:01:36]: anim/fire_large_character.zip:fire_large_character--atlas-0.tex - 1[00:01:36]: anim/meat_rack_food.zip:meat_rack_food--atlas-0.tex - 1[00:01:36]: anim/fire_large_character.zip:fire_large_character--atlas-1.tex - 1[00:01:36]: anim/grass1.zip:grass1--atlas-0.tex - 1[00:01:36]: anim/meat_human.zip:meat_human--atlas-0.tex - 1[00:01:36]: anim/meat_small.zip:meat_small--atlas-0.tex - 1[00:01:36]: anim/drumstick.zip:drumstick--atlas-0.tex - 1[00:01:36]: anim/meat.zip:meat--atlas-0.tex - 1[00:01:36]: anim/batwing.zip:batwing--atlas-0.tex - 1[00:01:36]: anim/log.zip:log--atlas-0.tex - 1[00:01:36]: anim/plant_meat.zip:plant_meat--atlas-0.tex - 1[00:01:36]: anim/spoiled_food.zip:spoiled_food--atlas-0.tex - 1[00:01:36]: anim/batwing.zip:batwing--atlas-1.tex - 1[00:01:36]: anim/meat_monster.zip:meat_monster--atlas-0.tex - 1[00:01:36]: HttpClient::ClientThread::Main() complete[00:01:36]: Shutting downMain Lua:local assets={ Asset("ANIM", "anim/gladius.zip"), Asset("ANIM", "anim/swap_gladius.zip"), Asset("ATLAS", "images/inventoryimages/gladius.xml"), Asset("IMAGE", "images/inventoryimages/gladius.tex"),}prefabfiles = { "gladius",}local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_gladius", "swap_gladius") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end local function OnUnequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("gladius") anim:SetBuild("gladius") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "gladius" inst.components.inventoryitem.atlasname = "images/inventoryimages/gladius.xml" inst:AddComponent("weapon") inst.components.weapon.imagename = "gladius" inst.components.weapon.atlasname = "images/inventoryimages/gladius.xml" return inst endreturn Prefab("common/inventory/gladius", fn, assets, prefabs)Not quite sure what the issue is.modmain.lua : modmain.luamodinfo.lua : modinfo.luagladius.lua (prefab) : gladius.lua Link to comment Share on other sites More sharing options...
DarkXero Posted August 12, 2015 Share Posted August 12, 2015 @Commex, download any mod and check its basic structure for modmain and one of its prefabs. Link to comment Share on other sites More sharing options...
Commex Posted August 12, 2015 Author Share Posted August 12, 2015 Zip: Gladius.zip Link to comment Share on other sites More sharing options...
DarkXero Posted August 12, 2015 Share Posted August 12, 2015 @Commex:Here.The symbol's name got named symbol0, instead of swap_gladius.Gladius.zip Link to comment Share on other sites More sharing options...
Commex Posted August 12, 2015 Author Share Posted August 12, 2015 @DarkXeroThank you! Link to comment Share on other sites More sharing options...
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