BenjaminLewis Posted August 12, 2015 Share Posted August 12, 2015 Bug Submission: Category: General Platform: PC Issue Title: Logged stacktrace related to Prism disguise Issue Description: As far as I know this did not cause any in-game issues, but I found this stack trace (below and attached) in my log file. The trace message is repeated about 15 times: Aug 09 16:13:10 -- Param type mismatch at position 3: expected a 'number' but got a 'nil' stack traceback: [C] in function 'hasSight' game/sim/line_of_sight.lua:154 in function 'hasPeripheral' game/sim/engine.lua:1990 in function 'canUnitSee' game/sim/simquery.lua:157 in function 'getNearestEnemy' game/sim/units/simdisguiseitem.lua:39 in function 'onTrigger' game/sim/engine.lua:1780 in function 'triggerEvent' game/sim/engine.lua:691 in function 'warpUnit' game/sim/abilities/escape.lua:201 in function 'executeAbility' game/sim/simactions.lua:78 in function '?' game/sim/engine.lua:1957 in function 'applyAction' game/client/states/state-game.lua:362 in function Aug 09 16:13:10 -- [LUA] Prism escaped! Aug 09 16:13:10 -- [LUA] Internationale escaped! Steps to Reproduce: I suspect this trace was logged when I teleported out of the level with archive Prism, while in disguise. Link to comment Share on other sites More sharing options...
BenjaminLewis Posted August 15, 2015 Author Share Posted August 15, 2015 I can reproduce this after latest hotfix (teleporting out of level with Prism in disguise logs that stack trace every time I've tried it) Link to comment Share on other sites More sharing options...
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