tastatu Posted August 11, 2015 Share Posted August 11, 2015 Hey guys, i tried everything i could find but i wonder whats missing, also im using windows 7 x64actually GSA and downloaded my dd. server followed the wiki created shortcut updaten the ****.. used lua. created a world and throw the serverinfo and tump into the dedicated server files well yeah here is my log if someone can help to find my issue would be cool, also i deactivated firewall too, every possible option, also i tried to shut my firewall down too but it doesnt helped, my port on my router is free too so i rly got no idea what´s missing [00:00:00]: Starting Up[00:00:00]: Version: 145705[00:00:00]: Current time: Tue Aug 11 19:30:06 2015[00:00:00]: Don't Starve Together: 145705 WIN32NNN Build Date: 2015-08-05_13-41-50[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir MyDSTServer[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (5872)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: ProfileIndex:5.61[00:00:00]: THREAD - started 'GAClient' (5372)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: THREAD - started 'GAClient' (5148)[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/MyDSTServer/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/MyDSTServer/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/MyDSTServer/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: THREAD - started 'GAClient' (1072)[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: THREAD - started 'GAClient' (4344)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: THREAD - started 'GAClient' (4912)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Renderer initialize: Okay[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:00]: scripts/main.lua(169,1) running main.lua[00:00:00]: loaded modindex[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:00]: DownloadMods(0)[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: LOADING LUA SUCCESS[00:00:00]: PlayerDeaths could not load morgue[00:00:00]: PlayerHistory could not load player_history[00:00:00]: loaded profile[00:00:00]: bloom_enabled false[00:00:00]: loaded saveindex[00:00:00]: OnFilesLoaded()[00:00:00]: OnUpdatePurchaseStateComplete[00:00:00]: Load FE[00:00:00]: Load FE: done[00:00:00]: ModIndex: Load sequence finished successfully.[00:00:00]: Reset() returning[00:00:02]: [200] Account Communication Success (6)[00:00:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_Bue5z1T1[00:00:02]: Starting Dedicated Server Game[00:00:02]: Network tick rate: U=15(2), D=0[00:00:02]: Port 10999 is open in the firewall.[00:00:02]: Setting up socket descriptors[00:00:02]: Online Server Started on port: 10999[00:00:02]: Collecting garbage...[00:00:02]: lua_gc took 0.01 seconds[00:00:02]: ~NetworkLuaProxy()[00:00:02]: ~SimLuaProxy()[00:00:02]: lua_close took 0.01 seconds[00:00:02]: ReleaseAll[00:00:02]: ReleaseAll Finished[00:00:02]: cGame::StartPlaying[00:00:02]: LOADING LUA[00:00:02]: DoLuaFile scripts/main.lua[00:00:02]: DoLuaFile loading buffer scripts/main.lua[00:00:02]: scripts/main.lua(169,1) running main.lua[00:00:02]: loaded modindex[00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:02]: LOADING LUA SUCCESS[00:00:02]: PlayerDeaths could not load morgue[00:00:02]: PlayerHistory could not load player_history[00:00:02]: loaded profile[00:00:02]: bloom_enabled false[00:00:02]: loaded saveindex[00:00:02]: OnFilesLoaded()[00:00:02]: OnUpdatePurchaseStateComplete[00:00:02]: Unload FE[00:00:02]: Unload FE done[00:00:02]: LOAD BE[00:00:03]: LOAD BE: done[00:00:03]: Deserialize world session from session/09300008139F3672/0000000001[00:00:03]: Save file is at version 1[00:00:03]: Begin Session: 09300008139F3672[00:00:03]: saving to server_temp/server_save[00:00:04]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:04]: Loading Nav Grid[00:00:04]: OVERRIDE: setting goosemoose to rare[00:00:04]: OVERRIDE: setting deciduousmonster to rare[00:00:04]: OVERRIDE: setting bearger to rare[00:00:04]: OVERRIDE: setting liefs to rare[00:00:04]: OVERRIDE: setting dragonfly to rare[00:00:04]: OVERRIDE: setting deerclops to rare[00:00:04]: OVERRIDE: setting wildfires to rare[00:00:06]: Reconstructing topology[00:00:06]: ...Sorting points[00:00:06]: ...Sorting edges[00:00:06]: ...Connecting nodes[00:00:06]: ...Validating connections[00:00:06]: ...Housekeeping[00:00:06]: ...Done![00:00:06]: 1 uploads added to server. From server_temp[00:00:06]: Telling Client our new session identifier: 09300008139F3672[00:00:06]: ModIndex: Load sequence finished successfully.[00:00:06]: Reset() returningSetting breakpad minidump AppID = 322330[00:00:06]: SteamGameServer_Init Success[00:00:06]: SetLobbyGameServer 0 Link to comment https://forums.kleientertainment.com/forums/topic/57005-dedicated-server-is-on-lan-and-not-online/ Share on other sites More sharing options...
tastatu Posted August 12, 2015 Author Share Posted August 12, 2015 I FOUND MY ERROR =Dserver_save_slot = 2 -> 12 should have the same number as the player slots and tada it worked^^ Link to comment https://forums.kleientertainment.com/forums/topic/57005-dedicated-server-is-on-lan-and-not-online/#findComment-662663 Share on other sites More sharing options...
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