KazaaakplethKilik Posted August 7, 2015 Share Posted August 7, 2015 I never found a list of all the new programms, so I ask for help those people, who play far more invisible than I do to fullfill the list of new programms. Let me start Puritifyer kindly offered a whole list of programms and I decided to move it here: Flare - Breaks 4 FIREWALLS for 0 PWR. +1 to all FIREWALLS. 3 Turn COOLDOWN Price: 450 Overdrive - All programs -2 COOLDOWN (MIN 1). +1 PWR cost. Passive Price: 700 Charge - All programs -2 PWR cost. + 1 COOLDOWN. Passive Price: 900 Halt - Reboots a device with 3 or less FIREWALLS for 1 turn. Costs 3 PWR Price: 500 Root - Gain 6 PWR. -1 PWR per turn on COOLDOWN. 6 turn COOLDOWN Price: 300 Fool - Reboots a device, spawns a Daemon. 1 turn COOLDOWN. Passive: Daemon duration +1 Price: 100 Rogue - Reveal an undiscovered safe. Cost 2 PWR. 2 turn COOLDOWN Price: 300 Lightning - KO a TAGGED guard for 2 turns. Removes the TAG. Cost 8 PWR Price: 800 Dynamo - Unlockable Starting Program - Generate 2 PWR points per turn. Disabled until Alarm level 2. Passive Price: 1000 Feast - Breaks 5 FIREWALLS for 0 PWR. Installs 2 Daemons. 3 turn COOLDOWN Price: 600 Mercenary - Unlockable Starting Program - Breaks 2 FIREWALLS. +2 PWR cost per use. Cost resets at each alarm level Price: 600 Aces - All TAGGED guards have -1 ARMOR for 1 turn. Costs 2 PWR Price: 600 Link to comment Share on other sites More sharing options...
fernsauce Posted August 8, 2015 Share Posted August 8, 2015 Personal fav (if only because it's such a cool concept): Lightning: KOs tagged guard for 2 turns. Removes tag, costs 8 power, no cooldown. Costs 800 credits (!!) Link to comment Share on other sites More sharing options...
Cometbright Posted August 8, 2015 Share Posted August 8, 2015 I haven't got the Credit Cost but I have the base idea of 3 new ones: Root - Gives 6 PWR, 6 turn cooldown, every turn Root is on cooldown lose 1 PWR Charge - Each Program costs -2 PWR but +1 cooldown (You can turn this off and on) Overdrive - Each Program costs +1 PWR but -2 cooldown (Min 1) (You can turn this off and on) ??? (Can't remember the name of this one, it had a jester icon) - 2 PWR, reboots a random hacked device, spawns a positive Daemon, Passive Daemon Duration + 1 If you want the starting programs also, here they are: Dynamo - +2 PWR per turn, only starts at Alarm Level 2] Mercenary - 0 PWR, breaks 2 firewalls, each use adds +2 PWR cost, PWR cost resets every Alarm Level Link to comment Share on other sites More sharing options...
fernsauce Posted August 8, 2015 Share Posted August 8, 2015 ??? (Can't remember the name of this one, it had a jester icon) - 2 PWR, reboots a random hacked device, spawns a positive Daemon, Passive Daemon Duration + 1 This one is called Fool. Definitely does not spawn positive Daemons, although I figure there's a chance for reversal as always. It does, however, reboot a target device, equivalent to a one turn EMP. Only costs $100, which seems to be the only useful part of it, besides maybe abusing free Daemons with reversals and Central's augment. Link to comment Share on other sites More sharing options...
Cometbright Posted August 8, 2015 Share Posted August 8, 2015 This one is called Fool. Definitely does not spawn positive Daemons, although I figure there's a chance for reversal as always.It does, however, reboot a target device, equivalent to a one turn EMP. Only costs $100, which seems to be the only useful part of it, besides maybe abusing free Daemons with reversals and Central's augment.On wow, I assumed that it would've been a positive Daemon otherwise you'd have to be in a really desperate situation to use it...I wish there was more upgrades that give you higher Daemon reversal chance, even with Brimstone I never seem to reverse them... Link to comment Share on other sites More sharing options...
Puritifyer Posted August 8, 2015 Share Posted August 8, 2015 This is a list of all the programs from Update 11. Feel free to correct me if I made any mistakes or missed something. Flare - Breaks 4 FIREWALLS for 0 PWR. +1 to all FIREWALLS. 3 Turn COOLDOWN Price: 450 Overdrive - All programs -2 COOLDOWN (MIN 1). +1 PWR cost. Passive Price: 700 Charge - All programs -2 PWR cost. + 1 COOLDOWN. Passive Price: 900 Halt - Reboots a device with 3 or less FIREWALLS for 1 turn. Costs 3 PWR Price: 500 Root - Gain 6 PWR. -1 PWR per turn on COOLDOWN. 6 turn COOLDOWN Price: 300 Fool - Reboots a device, spawns a Daemon. 1 turn COOLDOWN. Passive: Daemon duration +1 Price: 100 Rogue - Reveal an undiscovered safe. Cost 2 PWR. 2 turn COOLDOWN Price: 300 Lightning - KO a TAGGED guard for 2 turns. Removes the TAG. Cost 8 PWR Price: 800 Dynamo - Unlockable Starting Program - Generate 2 PWR points per turn. Disabled until Alarm level 2. Passive Price: 1000 Feast - Breaks 5 FIREWALLS for 0 PWR. Installs 2 Daemons. 3 turn COOLDOWN Price: 600 Mercenary - Unlockable Starting Program - Breaks 2 FIREWALLS. +2 PWR cost per use. Cost resets at each alarm level Price: 600 Aces - All TAGGED guards have -1 ARMOR for 1 turn. Costs 2 PWR Price: 600 All the prices are based on the values given inside of the game code. Link to comment Share on other sites More sharing options...
KazaaakplethKilik Posted August 8, 2015 Author Share Posted August 8, 2015 This is a list of all the programs from Update 11. Feel free to correct me if I made any mistakes or missed something. thanks a lot! I was wandering for days Link to comment Share on other sites More sharing options...
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