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[General] - Very Slow/Freezing access to Host Server when more than one used slot


Inkey

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Bug Submission:

Category: General

Issue Title: Very Slow/Freezing access to Host Server when more than one used slot

Issue Description: I have one server slot with a 50 days party.

With only this save, access to host server is very fast, almost instantaneous.

I tried to play another game party without deleting the first, it's was working perfectly.

But then, when i tried to access to host server in main menu or to switch between slot in host server menu, it's very long and the game seems almost freezing.

I tried to reproduce the bug and it's clearly that with only one save, it's working perfect but when they are an other slot used, i have to wait a long time, several minuts.

I tried also with 3 slot, and i have to wait 2 min 45 to access to host game menu…

I think that's because the game tried to preload too much information and also because my computer as only 2 Gb of ram, so the game load it on swap space that why it is very slow, but i'm not an expert.

I think the biggest problem isn't that we had to wait but that computer look almost freezing ( music continue but isn't smooth ) and game crash sometime during this moment.

logfile :

Starting Up

Version: 145705

Current time: Thu Aug 6 13:16:55 2015

System Name: Linux

Host Name: terminus

Release(Kernel) Version: 3.16.0-4-amd64

Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1 (2015-05-24)

Machine Arch: x86_64

Don't Starve Together: 145705 LINUX_STEAM

NNN Build Date: 2015-08-05_13-41-50

Parsing command line

Command Line Arguments:

Initializing Steam

Steam AppBuildID: 722192

Steam BetaName(Branch): []

....Done

THREAD - started 'GAClient' (4090301248)

HttpClient::ClientThread::Main()

ProfileIndex:8.44

THREAD - started 'GAClient' (4074769216)

HttpClient::ClientThread::Main()

Network tick rate: U=15(2), D=0

Network tick rate: U=15(2), D=0

THREAD - started 'GAClient' (4076870464)

HttpClient::ClientThread::Main()

loaded ping_cache

OnLoadPermissionList: /home/inkey/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)

OnLoadPermissionList: /home/inkey/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)

OnLoadUserIdList: /home/inkey/.klei/DoNotStarveTogether/save/whitelist.txt (Failure)

Offline user name: OU_76561198165904895

SteamID: 76561198165904895

THREAD - started 'GAClient' (4070570816)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

Creating window with size 1366x768 at 0x64

THREAD - started 'GAClient' (4068469568)

HttpClient::ClientThread::Main()

THREAD - started 'SDLInputManager' (4039113536)

GLInfo

~~~~~~

GL_VENDOR: Intel Open Source Technology Center

GL_RENDERER: Mesa DRI Intel® Sandybridge Mobile x86/MMX/SSE2

GL_VERSION: 3.0 Mesa 10.3.2

GL_SHADING_LANGUAGE_VERSION: 1.30

OpenGL 3.0 present, detecting extensions the new way

OpenGL extensions (194, 194):

GL_3DFX_texture_compression_FXT1

GL_AMD_draw_buffers_blend

GL_AMD_performance_monitor

GL_AMD_seamless_cubemap_per_texture

GL_AMD_shader_trinary_minmax

GL_ANGLE_texture_compression_dxt3

GL_ANGLE_texture_compression_dxt5

GL_APPLE_object_purgeable

GL_APPLE_packed_pixels

GL_APPLE_vertex_array_object

GL_ARB_ES2_compatibility

GL_ARB_ES3_compatibility

GL_ARB_blend_func_extended

GL_ARB_buffer_storage

GL_ARB_clear_buffer_object

GL_ARB_clear_texture

GL_ARB_color_buffer_float

GL_ARB_compressed_texture_pixel_storage

GL_ARB_conditional_render_inverted

GL_ARB_copy_buffer

GL_ARB_copy_image

GL_ARB_debug_output

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_explicit_attrib_location

GL_ARB_explicit_uniform_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_get_program_binary

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_invalidate_subdata

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multi_bind

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_provoking_vertex

GL_ARB_robustness

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_seamless_cubemap_per_texture

GL_ARB_separate_shader_objects

GL_ARB_shader_bit_encoding

GL_ARB_shader_objects

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_sync

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_levels

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_storage

GL_ARB_texture_storage_multisample

GL_ARB_texture_swizzle

GL_ARB_timer_query

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_binding

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_10f_11f_11f_rev

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_window_pos

GL_ATI_blend_equation_separate

GL_ATI_draw_buffers

GL_ATI_separate_stencil

GL_ATI_texture_env_combine3

GL_ATI_texture_float

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_copy_texture

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_multisample_blit_scaled

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_gpu_program_parameters

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_polygon_offset

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shader_integer_mix

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_subtexture

GL_EXT_texture

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_shared_exponent

GL_EXT_texture_snorm

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_IBM_multimode_draw_arrays

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_INGR_blend_func_separate

GL_INTEL_performance_query

GL_KHR_debug

GL_MESA_pack_invert

GL_MESA_texture_signed_rgba

GL_MESA_window_pos

GL_NV_blend_square

GL_NV_conditional_render

GL_NV_depth_clamp

GL_NV_light_max_exponent

GL_NV_packed_depth_stencil

GL_NV_primitive_restart

GL_NV_texgen_reflection

GL_NV_texture_env_combine4

GL_NV_texture_rectangle

GL_OES_EGL_image

GL_OES_read_format

GL_S3_s3tc

GL_SGIS_generate_mipmap

GL_SGIS_texture_border_clamp

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_SUN_multi_draw_arrays

GL_MAX_TEXTURE_SIZE = 8192

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_RENDERBUFFER_SIZE = 8192

GL_MAX_VIEWPORT_DIMS = 16384, 16384

GL_MAX_VARYING_VECTORS = 32

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_UNIFORM_VECTORS = 4096

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 4096

5 compressed texture formats

texture format 0x86b0

texture format 0x86b1

texture format 0x83f0

texture format 0x83f2

texture format 0x83f3

Renderer initialize: Okay

AnimManager initialize: Okay

Buffers initialize: Okay

cDontStarveGame::DoGameSpecificInitialize()

GameSpecific initialize: Okay

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(169,1) running main.lua

loaded modindex

ModIndex: Beginning normal load sequence.

LOADING LUA SUCCESS

PlayerDeaths loaded morgue 2201

PlayerHistory loaded player_history 6641

loaded profile

bloom_enabled true

loaded saveindex

OnFilesLoaded()

OnUpdatePurchaseStateComplete

Load FE

Load FE: done

SimLuaProxy::QueryServer()

SimLuaProxy::QueryServer()

ModIndex: Load sequence finished successfully.

Reset() returning

focus gained

[200] Account Communication Success (6)

[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_opeqQ16S

[steam] Auth Session Ticket requested...

[steam] Got Auth Session Ticket

SimLuaProxy::QueryServer()

SimLuaProxy::QueryServer()

QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}

Network tick rate: U=15(2), D=0

Setting up socket descriptors

Online Server Started on port: 10999

Not applying world gen overrides.

Collecting garbage...

lua_gc took 0.03 seconds

~NetworkLuaProxy()

~SimLuaProxy()

SteamWorkshop::CancelDownloads clearing all unfinished downloads

lua_close took 0.03 seconds

ReleaseAll

ReleaseAll Finished

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(169,1) running main.lua

loaded modindex

ModIndex: Beginning normal load sequence.

LOADING LUA SUCCESS

PlayerDeaths loaded morgue 2201

PlayerHistory loaded player_history 6641

loaded profile

bloom_enabled true

loaded saveindex

OnFilesLoaded()

OnUpdatePurchaseStateComplete

Load Slot: ... generating new world

WorldSim::SimThread::SimThread()

WorldSim::SimThread::SimThread() complete

THREAD - started 'WorldSim' (3610004288)

WorldSim::SimThread::Main()

DoLuaFile scripts/worldgen_main.lua

ModIndex: Load sequence finished successfully.

Reset() returning

DoLuaFile loading buffer scripts/worldgen_main.lua

DLC enabled : false

scripts/worldgen_main.lua(79,1) running worldgen_main.lua

scripts/worldgen_main.lua(81,1) SEED = 1438859940

scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER

scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1

scripts/worldgen_main.lua(499,1)

#######

#

# Generating Normal Mode Together Forever Level

#

#######

Creating story...

LinkNodesByKeys

Baking map... 350

[WorldSimActual::GenerateVoronoiMap]

GenerateVoronoiMap [1]:

...Done.

[AddEmptyNodes]

GenerateVoronoiMap [100]:

...Done.

[WorldSimActual::GenerateVoronoiMap] complete [success]

[WorldSimActual::ConvertToTileMap]

[ConvertToTileMap]

[WorldSimActual::ConvertToTileMap] complete

[WorldSimActual::SeparateIslands]

[separateIslands]

[WorldSimActual::SeparateIslands] complete

Map Baked!

[WorldSimActual::ForceConnectivity]

[GenerateLandmasses]

[MergeConnectedLandmasses] true

[ForceConnectivity]

[ForceValid]

[WorldSimActual::ForceConnectivity] complete

[WorldSimActual::DrawRoads]

[DrawRoads]

[WorldSimActual::DrawRoads] complete

Encoding...

Encoding... DONE

Checking Tags

Populating voronoi...

Warning! Could not find a spot for Maxwell4 in node Squeltch:5:Marsh:BG_68

Done forest map gen!

scripts/worldgen_main.lua(247,1) Checking map...

scripts/worldgen_main.lua(617,1) Generation complete

WorldSim::SimThread::Main() complete

Serializing world session to session/FFFFFFFFAFCCA124/0000000001

Unload FE

Unload FE done

LOAD BE

LOAD BE: done

Begin Session: FFFFFFFFAFCCA124

saving to server_temp/server_save

MiniMapComponent::AddAtlas( minimap/minimap_data.xml )

Loading Nav Grid

Reconstructing topology

...Sorting points

...Sorting edges

...Connecting nodes

...Validating connections

...Housekeeping

...Done!

1 uploads added to server. From server_temp

Telling Client our new session identifier: FFFFFFFFAFCCA124

Creating Steam Room

Attempting to send resume request

ReceiveResumeRequest

Received request to resume from: session/FFFFFFFFAFCCA124/KU_opeqQ16S_

OnResumeRequestLoadComplete - UserID KU_opeqQ16S

ReceiveResumeNotification

Deleting user session from session/FFFFFFFFAFCCA124/KU_opeqQ16S_/0000000002

Console_CreateRoom: roomName 1 created for id 109775242250416388

Received request to spawn as wendy from inkhey[Host]

[Fixed] SPAWNING PLAYER AT: (-228.00, 0.00, -32.00)

Serializing user session to session/FFFFFFFFAFCCA124/KU_opeqQ16S_/0000000002

Loading minimap from session/FFFFFFFFAFCCA124/KU_opeqQ16S_/minimap

Clearing minimap

DoRestart: true

Serializing user minimap to session/FFFFFFFFAFCCA124/KU_opeqQ16S_/minimap

Serializing user session to session/FFFFFFFFAFCCA124/KU_opeqQ16S_/0000000002

Serializing world session to session/FFFFFFFFAFCCA124/0000000002

Left room 109775242250416388

Collecting garbage...

lua_gc took 0.13 seconds

~NetworkLuaProxy()

~SimLuaProxy()

SteamWorkshop::CancelDownloads clearing all unfinished downloads

lua_close took 0.19 seconds

ReleaseAll

ReleaseAll Finished

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(169,1) running main.lua

loaded modindex

ModIndex: Beginning normal load sequence.

LOADING LUA SUCCESS

PlayerDeaths loaded morgue 2201

PlayerHistory loaded player_history 6641

loaded profile

bloom_enabled true

loaded saveindex

OnFilesLoaded()

OnUpdatePurchaseStateComplete

Unload BE

Unload BE done

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x29ad5029 (spoiled_food)

Could not unload undefined prefab 0x29d8efdb (red_leaves_chop)

Could not unload undefined prefab 0x39590c78 (orange_leaves_chop)

Could not unload undefined prefab 0x2d1c40c (deciduous_root)

Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)

Could not unload undefined prefab 0x29ad5029 (spoiled_food)

Could not unload undefined prefab 0x235a9a90 (birchnutdrake)

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x9be18af2 (twigs)

Could not unload undefined prefab 0x184178b (meat)

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x1078732c (character_fire)

Could not unload undefined prefab 0x184178b (meat)

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x1078732c (character_fire)

Load FE

Load FE: done

SimLuaProxy::QueryServer()

SimLuaProxy::QueryServer()

ModIndex: Load sequence finished successfully.

Reset() returning

[200] Account Communication Success (6)

[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_opeqQ16S

[steam] Auth Session Ticket requested...

[steam] Got Auth Session Ticket

SimLuaProxy::QueryServer()

SimLuaProxy::QueryServer()

QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}

Network tick rate: U=15(2), D=0

Setting up socket descriptors

Online Server Started on port: 10999

Not applying world gen overrides.

Collecting garbage...

lua_gc took 0.11 seconds

~NetworkLuaProxy()

~SimLuaProxy()

SteamWorkshop::CancelDownloads clearing all unfinished downloads

lua_close took 0.58 seconds

ReleaseAll

ReleaseAll Finished

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(169,1) running main.lua

loaded modindex

ModIndex: Beginning normal load sequence.

LOADING LUA SUCCESS

PlayerDeaths loaded morgue 2201

PlayerHistory loaded player_history 6641

loaded profile

bloom_enabled true

loaded saveindex

OnFilesLoaded()

OnUpdatePurchaseStateComplete

Load Slot: ... generating new world

WorldSim::SimThread::SimThread()

WorldSim::SimThread::SimThread() complete

THREAD - started 'WorldSim' (3610004288)

WorldSim::SimThread::Main()

DoLuaFile scripts/worldgen_main.lua

DoLuaFile loading buffer scripts/worldgen_main.lua

ModIndex: Load sequence finished successfully.

Reset() returning

DLC enabled : false

scripts/worldgen_main.lua(79,1) running worldgen_main.lua

scripts/worldgen_main.lua(81,1) SEED = 1438860535

scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER

scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1

scripts/worldgen_main.lua(499,1)

#######

#

# Generating Normal Mode Together Forever Level

#

#######

Creating story...

LinkNodesByKeys

Baking map... 350

[WorldSimActual::GenerateVoronoiMap]

GenerateVoronoiMap [1]:

...Done.

[AddEmptyNodes]

GenerateVoronoiMap [100]:

...Done.

[WorldSimActual::GenerateVoronoiMap] complete [success]

[WorldSimActual::ConvertToTileMap]

[ConvertToTileMap]

[WorldSimActual::ConvertToTileMap] complete

[WorldSimActual::SeparateIslands]

[separateIslands]

[WorldSimActual::SeparateIslands] complete

Map Baked!

[WorldSimActual::ForceConnectivity]

[GenerateLandmasses]

[MergeConnectedLandmasses] true

[ForceConnectivity]

[ForceValid]

[WorldSimActual::ForceConnectivity] complete

[WorldSimActual::DrawRoads]

[DrawRoads]

[WorldSimActual::DrawRoads] complete

Encoding...

Encoding... DONE

Checking Tags

Populating voronoi...

Badlands:3:HoundyBadlands Cant process points

Done forest map gen!

scripts/worldgen_main.lua(247,1) Checking map...

scripts/worldgen_main.lua(617,1) Generation complete

WorldSim::SimThread::Main() complete

Serializing world session to session/FFFFFFFFD358440C/0000000001

Unload FE

Unload FE done

LOAD BE

LOAD BE: done

Begin Session: FFFFFFFFD358440C

saving to server_temp/server_save

MiniMapComponent::AddAtlas( minimap/minimap_data.xml )

Loading Nav Grid

Reconstructing topology

...Sorting points

...Sorting edges

...Connecting nodes

...Validating connections

...Housekeeping

...Done!

1 uploads added to server. From server_temp

Telling Client our new session identifier: FFFFFFFFD358440C

Creating Steam Room

Attempting to send resume request

ReceiveResumeRequest

Received request to resume from: session/FFFFFFFFD358440C/KU_opeqQ16S_

OnResumeRequestLoadComplete - UserID KU_opeqQ16S

ReceiveResumeNotification

Deleting user session from session/FFFFFFFFD358440C/KU_opeqQ16S_/0000000002

Console_CreateRoom: roomName 2 created for id 109775242250443371

Succesfully removed server listing

DoRestart: true

Serializing world session to session/FFFFFFFFD358440C/0000000002

Left room 109775242250443371

Collecting garbage...

lua_gc took 0.16 seconds

~NetworkLuaProxy()

~SimLuaProxy()

SteamWorkshop::CancelDownloads clearing all unfinished downloads

lua_close took 0.22 seconds

ReleaseAll

ReleaseAll Finished

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(169,1) running main.lua

loaded modindex

ModIndex: Beginning normal load sequence.

LOADING LUA SUCCESS

PlayerDeaths loaded morgue 2201

PlayerHistory loaded player_history 6641

loaded profile

bloom_enabled true

loaded saveindex

OnFilesLoaded()

OnUpdatePurchaseStateComplete

Unload BE

Unload BE done

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x29ad5029 (spoiled_food)

Could not unload undefined prefab 0x29d8efdb (red_leaves_chop)

Could not unload undefined prefab 0x39590c78 (orange_leaves_chop)

Could not unload undefined prefab 0x2d1c40c (deciduous_root)

Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)

Could not unload undefined prefab 0x29ad5029 (spoiled_food)

Could not unload undefined prefab 0x235a9a90 (birchnutdrake)

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x9be18af2 (twigs)

Could not unload undefined prefab 0x184178b (meat)

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x1078732c (character_fire)

Could not unload undefined prefab 0x184178b (meat)

Could not unload undefined prefab 0x359da624 (log)

Could not unload undefined prefab 0x1078732c (character_fire)

Load FE

Load FE: done

SimLuaProxy::QueryServer()

SimLuaProxy::QueryServer()

ModIndex: Load sequence finished successfully.

Reset() returning

[200] Account Communication Success (6)

[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_opeqQ16S

[steam] Auth Session Ticket requested...

[steam] Got Auth Session Ticket

SimLuaProxy::QueryServer()

SimLuaProxy::QueryServer()

QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}

... File [0000000002]

... File [0000000001]

... Directory [KU_opeqQ16S_]

... File [0000000002]

DelFile [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFD358440C/KU_opeqQ16S_/0000000002] 0: ok.

DelDirectory [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFD358440C/KU_opeqQ16S_] 0: ok.

DelFile [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFD358440C/0000000002] 0: ok.

DelFile [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFD358440C/0000000001] 0: ok.

DelDirectory [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFD358440C] 0: ok.

... File [0000000002]

... File [0000000001]

... Directory [KU_opeqQ16S_]

... File [0000000002]

... File [minimap]

DelFile [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFAFCCA124/KU_opeqQ16S_/0000000002] 0: ok.

DelFile [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFAFCCA124/KU_opeqQ16S_/minimap] 0: ok.

DelDirectory [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFAFCCA124/KU_opeqQ16S_] 0: ok.

DelFile [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFAFCCA124/0000000002] 0: ok.

DelFile [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFAFCCA124/0000000001] 0: ok.

DelDirectory [/home/inkey/.klei/DoNotStarveTogether/save/session/FFFFFFFFAFCCA124] 0: ok.

Collecting garbage...

lua_gc took 0.03 seconds

~NetworkLuaProxy()

~SimLuaProxy()

SteamWorkshop::CancelDownloads clearing all unfinished downloads

lua_close took 0.39 seconds

HttpClient::ClientThread::Main() complete

HttpClient::ClientThread::Main() complete

[steam] Auth ticket cancelled

HttpClient::ClientThread::Main() complete

HttpClient::ClientThread::Main() complete

Manager - ORPHANED UNKNOWN RESOURCES:

anim/batwing.zip - 2

anim/meat.zip - 2

anim/meat_human.zip - 2

anim/spoiled_food.zip - 2

anim/log.zip - 2

anim/fire_large_character.zip - 2

anim/meat_small.zip - 2

anim/meat_rack_food.zip - 2

anim/plant_meat.zip - 2

anim/drumstick.zip - 2

anim/meat_monster.zip - 2

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Manager - ORPHANED UNKNOWN RESOURCES:

anim/fire_large_character.zip:fire_large_character--atlas-0.tex - 1

anim/meat_rack_food.zip:meat_rack_food--atlas-0.tex - 1

anim/fire_large_character.zip:fire_large_character--atlas-1.tex - 1

anim/meat_human.zip:meat_human--atlas-0.tex - 1

anim/meat_small.zip:meat_small--atlas-0.tex - 1

anim/drumstick.zip:drumstick--atlas-0.tex - 1

anim/meat.zip:meat--atlas-0.tex - 1

anim/batwing.zip:batwing--atlas-0.tex - 1

anim/log.zip:log--atlas-0.tex - 1

anim/plant_meat.zip:plant_meat--atlas-0.tex - 1

anim/spoiled_food.zip:spoiled_food--atlas-0.tex - 1

anim/batwing.zip:batwing--atlas-1.tex - 1

anim/meat_monster.zip:meat_monster--atlas-0.tex - 1

HttpClient::ClientThread::Main() complete

Shutting down

Steps to Reproduce: Start game on a similar machine as mine.

Host a game, begin it and disconnect.

Host an other game, begin it and disconnect.

Try to go to host game menu.

Try to switch slot in host game menu.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

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