skapmet Posted August 5, 2015 Share Posted August 5, 2015 What is wrong with this... Link to comment Share on other sites More sharing options...
skapmet Posted August 5, 2015 Author Share Posted August 5, 2015 can someone help me, please i dont know why changes in .scml dont affect to character in game Link to comment Share on other sites More sharing options...
StarmanUltra Posted August 6, 2015 Share Posted August 6, 2015 (edited) You may have changed the default pivot. Essentially, when creating new textures for your character, you don't want anything modified in that .scml file. It should be correct there for it to be correct in-game. You may need to shift your .png files and restore the original esctemplate.scml. Edited August 6, 2015 by StarmanUltra Link to comment Share on other sites More sharing options...
skapmet Posted August 6, 2015 Author Share Posted August 6, 2015 (edited) You may have changed the default pivot. Essentially, when creating new textures for your character, you don't want anything modified in that .scml file. It should be correct there for it to be correct in-game. You may need to shift your .png files and restore the original esctemplate.scml.ok i'll try that Edited August 6, 2015 by skapmet Link to comment Share on other sites More sharing options...
skapmet Posted August 6, 2015 Author Share Posted August 6, 2015 the sample_build (build.scml) in DST mod tools is f**ked... thats why my nose and head are weirdhow to fix this? Link to comment Share on other sites More sharing options...
StarmanUltra Posted August 7, 2015 Share Posted August 7, 2015 Yeah, you moved stuff around, right? Like I said, delete your current .scml file and restore the original esctemplate.scml. When you open that file, it should display everything how you'd see it in-game. Edit your .png files accordingly (and only your .pngs). Link to comment Share on other sites More sharing options...
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