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[Help] i can see my dedicated server but can't connect. say try yelling louder


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here's my log 

 

[00:00:00]: Starting Up
[00:00:00]: Version: 140191
[00:00:00]: Current time: Sat Jun 20 13:58:35 2015
 
[00:00:00]: Don't Starve Together: 140191 WIN32
NNN Build Date: 2015-06-17_17-29-41
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (6084)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:8.69
[00:00:00]: THREAD - started 'GAClient' (5036)
[00:00:00]: THREAD - started 'GAClient' (3940)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=30(1), D=0
[00:00:00]: Authorized application D:\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (640)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (3272)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: THREAD - started 'GAClient' (2624)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(169,1) running main.lua
 
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths loaded morgue 3526
[00:00:00]: loaded profile
[00:00:00]: bloom_enabled false
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_isFRIfCc
[00:00:04]: Starting Dedicated Server Game
[00:00:04]: Network tick rate: U=30(1), D=0
[00:00:04]: [Warning] Could not confirm port 11022 is open in the firewall. 
[00:00:04]: Setting up socket descriptors
[00:00:04]: Online Server Started on port: 11022
[00:00:04]: Overriding server save slot to: 4
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.03 seconds
[00:00:04]: ~NetworkLuaProxy()
[00:00:04]: ~SimLuaProxy()
[00:00:04]: lua_close took 0.04 seconds
[00:00:04]: ReleaseAll
[00:00:04]: ReleaseAll Finished
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: scripts/main.lua(169,1) running main.lua
 
[00:00:04]: loaded modindex
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths loaded morgue 3526
[00:00:04]: loaded profile
[00:00:04]: bloom_enabled false
[00:00:04]: loaded saveindex
[00:00:04]: OnFilesLoaded()
[00:00:04]: OnUpdatePurchaseStateComplete
[00:00:04]: Unload FE
[00:00:04]: Unload FE done
[00:00:04]: LOAD BE
[00:00:08]: Could not preload undefined prefab 0x4058bc0 (molehat)
[00:00:09]: LOAD BE: done
[00:00:09]: Deserialize world session from session/0E3000046EC5E0D3/0000000007
[00:00:10]: Save file is at version 1
[00:00:10]: Begin Session: 0E3000046EC5E0D3
[00:00:10]: saving to server_temp/server_save
[00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:11]: Loading Nav Grid
[00:00:12]: setting summerlength 15
[00:00:12]: setting elapseddaysinseason 6
[00:00:12]: setting isfullmoon false
[00:00:12]: setting moisture 781.37170410156
[00:00:12]: setting springlength 20
[00:00:12]: setting moonphase half
[00:00:12]: setting precipitationrate 0
[00:00:12]: setting iswet false
[00:00:12]: setting winterlength 15
[00:00:12]: setting iswinter false
[00:00:12]: setting issummer false
[00:00:12]: setting moistureceil 787.43615722656
[00:00:12]: setting isday true
[00:00:12]: setting wetness 0
[00:00:12]: setting isnight false
[00:00:12]: setting isdusk false
[00:00:12]: setting isspring false
[00:00:12]: setting isautumn true
[00:00:12]: setting issnowing false
[00:00:12]: setting snowlevel 0
[00:00:12]: setting issnowcovered false
[00:00:12]: setting autumnlength 20
[00:00:12]: setting phase day
[00:00:12]: setting temperature 22.53035828339
[00:00:12]: setting pop 0.9922984827794
[00:00:12]: setting season autumn
[00:00:12]: setting israining false
[00:00:12]: setting remainingdaysinseason 14
[00:00:12]: setting time 0.0020574251810709
[00:00:12]: setting cycles 6
[00:00:12]: setting precipitation none
[00:00:12]: setting timeinphase 0.0041148503621419
[00:00:16]: Reconstructing topology
[00:00:16]: ...Sorting points
[00:00:16]: ...Sorting edges
[00:00:16]: ...Connecting nodes
[00:00:16]: ...Validating connections
[00:00:16]: ...Housekeeping
[00:00:16]: ...Done!
[00:00:16]: 1 uploads added to server. From server_temp
[00:00:16]: Telling Client our new session identifier: 0E3000046EC5E0D3
[00:00:16]: ModIndex: Load sequence finished successfully.
[00:00:16]: Reset() returning
[00:00:16]: SteamGameServer_Init Success
[00:08:17]: Serializing world session to session/0E3000046EC5E0D3/0000000008
[00:08:17]: Truncating to snapshot #8...
[00:08:17]:  - session/0E3000046EC5E0D3/0000000002
[00:08:17]:    1 file(s) removed
 
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whats your settings.ini and did you portforward on your router? you connecting from same computer that is hosting it? or different CPU but same location? or server somewhere else? 

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