Orim Posted June 19, 2015 Share Posted June 19, 2015 Bug Submission: Category: Client Crash Issue Title: Random Prefabs-Related Crashes Issue Description: I have been having random crashes while playing. Crash log is below. First one happened while I was playing as Wickerbottom and was related to the "Ash" prefab as per the crash log below. After getting rid of the ashes in my chest, the crashes stopped. Second one happened while I was playing as Wendy and was related to "Abigail's Flower". It happened regardless of the state of the flower, whether Abigail was summoned or not. I first noticed it happening after another player picked up the flower but that could be a coincidence. Crash log: [string "scripts/entityscript.lua"]:868: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert © <-1--1> scripts/entityscript.lua:868 in (method) RemoveEventCallback (Lua) <867-875> self (valid:true) = GUID = 102317 Transform = Transform (1E57A2B0) inlimbo = false actionreplica = table: 1842F360 actioncomponents = table: 1842EE60 lower_components_shadow = table: 1842F298 entity = Entity (27155D18) AnimState = AnimState (1E57B290) prefab = ash Network = Network (1E57BE70) Physics = Physics (1E57AC30) SoundEmitter = SoundEmitter (1E57BD10) name = Ashes spawntime = 216.23334461078 replica = table: 1842E140 persists = false components = table: 1842EA78 event = onremove fn = nil source = 102318 - inventoryitem_classified (valid:true) scripts/components/inventoryitem_replica.lua:45 in (method) OnRemoveEntity (Lua) <38-49> self = _cannotbepickedup = net_bool (17F5EA48) classified = 102318 - inventoryitem_classified (valid:true) inst = 102317 - ash (valid:true) _iswet = net_bool (17F5BCC8) scripts/entityscript.lua:1251 in (field) fn (Lua) <1228-1280> self (valid:true) = GUID = 102317 Transform = Transform (1E57A2B0) inlimbo = false actionreplica = table: 1842F360 actioncomponents = table: 1842EE60 lower_components_shadow = table: 1842F298 entity = Entity (27155D18) AnimState = AnimState (1E57B290) prefab = ash Network = Network (1E57BE70) Physics = Physics (1E57AC30) SoundEmitter = SoundEmitter (1E57BD10) name = Ashes spawntime = 216.23334461078 replica = table: 1842E140 persists = false components = table: 1842EA78 k = inventoryitem v = table: 2173CEA0 scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217> self = running = table: 14436FD0 waitingfortick = table: 14436F58 tasks = table: 14436E68 waking = table: 2A788A98 attime = table: 14436F30 hibernating = table: 14436FA8 tick = 7389 k = PERIODIC 102317: 1.766667 v = true already_dead = false scripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404> tick = 7389 scripts/update.lua:162 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 7389 i = 7389 Steps to Reproduce: Appears to be random or I did not notice any common points except that I was interacting with my character's inventory when they happened. Link to comment Share on other sites More sharing options...
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