[Client Crash] - Random Prefabs-Related Crashes


Orim

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Bug Submission:

Category: Client Crash

Issue Title: Random Prefabs-Related Crashes

Issue Description: I have been having random crashes while playing. Crash log is below.

First one happened while I was playing as Wickerbottom and was related to the "Ash" prefab as per the crash log below. After getting rid of the ashes in my chest, the crashes stopped.

Second one happened while I was playing as Wendy and was related to "Abigail's Flower". It happened regardless of the state of the flower, whether Abigail was summoned or not. I first noticed it happening after another player picked up the flower but that could be a coincidence.

Crash log:

[string "scripts/entityscript.lua"]:868: assertion failed!

LUA ERROR stack traceback:

=[C]:-1 in (global) assert © <-1--1>

scripts/entityscript.lua:868 in (method) RemoveEventCallback (Lua) <867-875>

self (valid:true) =

GUID = 102317

Transform = Transform (1E57A2B0)

inlimbo = false

actionreplica = table: 1842F360

actioncomponents = table: 1842EE60

lower_components_shadow = table: 1842F298

entity = Entity (27155D18)

AnimState = AnimState (1E57B290)

prefab = ash

Network = Network (1E57BE70)

Physics = Physics (1E57AC30)

SoundEmitter = SoundEmitter (1E57BD10)

name = Ashes

spawntime = 216.23334461078

replica = table: 1842E140

persists = false

components = table: 1842EA78

event = onremove

fn = nil

source = 102318 - inventoryitem_classified (valid:true)

scripts/components/inventoryitem_replica.lua:45 in (method) OnRemoveEntity (Lua) <38-49>

self =

_cannotbepickedup = net_bool (17F5EA48)

classified = 102318 - inventoryitem_classified (valid:true)

inst = 102317 - ash (valid:true)

_iswet = net_bool (17F5BCC8)

scripts/entityscript.lua:1251 in (field) fn (Lua) <1228-1280>

self (valid:true) =

GUID = 102317

Transform = Transform (1E57A2B0)

inlimbo = false

actionreplica = table: 1842F360

actioncomponents = table: 1842EE60

lower_components_shadow = table: 1842F298

entity = Entity (27155D18)

AnimState = AnimState (1E57B290)

prefab = ash

Network = Network (1E57BE70)

Physics = Physics (1E57AC30)

SoundEmitter = SoundEmitter (1E57BD10)

name = Ashes

spawntime = 216.23334461078

replica = table: 1842E140

persists = false

components = table: 1842EA78

k = inventoryitem

v = table: 2173CEA0

scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217>

self =

running = table: 14436FD0

waitingfortick = table: 14436F58

tasks = table: 14436E68

waking = table: 2A788A98

attime = table: 14436F30

hibernating = table: 14436FA8

tick = 7389

k = PERIODIC 102317: 1.766667

v = true

already_dead = false

scripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404>

tick = 7389

scripts/update.lua:162 in () ? (Lua) <146-219>

dt = 0.033333335071802

tick = 7389

i = 7389

Steps to Reproduce: Appears to be random or I did not notice any common points except that I was interacting with my character's inventory when they happened.

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