icke Posted June 16, 2015 Share Posted June 16, 2015 Bug Submission: Category: Client Crash Issue Title: Haunt Night Light Crash Issue Description: When you haunt the night light the game crashes (not entirely sure if only the client, only the server or both). I believe this is due to a misspelling of inst as ints in the nightlight prefab. Part of the log file: [00:13:28]: [string "scripts/prefabs/nightlight.lua"]:62: variable 'ints' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error © <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 14013C28 n = ints scripts/prefabs/nightlight.lua:62 in (field) onhaunt (Lua) <51-69> inst = 114054 - nightlight (valid:true) haunter = 111883 - wilson (valid:true) ret = false scripts/components/hauntable.lua:101 in (method) DoHaunt (Lua) <99-125> self = no_wipe_value = false flicker = off panictimer = 0 onhaunt = function - scripts/prefabs/nightlight.lua:51 inst = 114054 - nightlight (valid:true) cooldowntimer = 0 usefx = true cooldown_on_successful_haunt = true _ = table: 1DA96BA8 panic = false doer = 111883 - wilson (valid:true) scripts/actions.lua:1048 in (field) fn (Lua) <1042-1051> act = Haunt 114054 - nightlight (valid:true) Steps to Reproduce: Build a Night Light. Die (on a endless/survival server). Haunt the Night Light as a ghost. Link to comment Share on other sites More sharing options...
icke Posted June 16, 2015 Author Share Posted June 16, 2015 Another thing I noticed is that Evergreens can no longer turn into Treeguards when chopped down and then haunted, however Birchnut Trees can still turn into 'Poison Birchnut Trees' (or whatever they are called) after being chopped down and then haunted. This looks weird as a stump suddenly turns into a full grown tree. Link to comment Share on other sites More sharing options...
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