dan2wik Posted June 15, 2015 Share Posted June 15, 2015 Bug Submission: Category: Server Crash Issue Title: Splumonkey vs eyeplant = crash Issue Description: Today I had a crash on my dedicated server and looked at the logs. When one of the 2 started attacking, the server crashed because of a mistake in coding on line 622 of scripts/components/combat.lua or (weapon.components.weapon.variedmodefn ~= nil and self.hitrange + weaponrange.components.weapon.variedmodefn(weapon).hitrange) should be: or (weapon.components.weapon.variedmodefn ~= nil and self.hitrange + weapon.components.weapon.variedmodefn(weapon).hitrange) Steps to Reproduce: lure a splumonkey into an eye plant field. A beefalo might have been the cause of the same issue earlier too. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.