craigst Posted June 2, 2015 Share Posted June 2, 2015 [00:00:00]: Starting Up[00:00:00]: Version: 138091[00:00:00]: Current time: Tue Jun 02 04:08:13 2015[00:00:00]: Don't Starve Together: 138091 WIN32NNN Build Date: 2015-06-01_13-28-08[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments:[00:00:00]: Initializin Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (267516)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: ProfileIndex:6.37[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: THREAD - started 'GAClient' (269128)[00:00:00]: THREAD - started 'GAClient' (269072)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:00]: THREAD - started 'GAClient' (3248)[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: THREAD - started 'GAClient' (268160)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:00]: scripts/main.lua(167,1) running main.lua[00:00:00]: loaded modindex[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:00]: DownloadMods(0)[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: LOADING LUA SUCCESS[00:00:00]: PlayerDeaths could not load morgue[00:00:00]: could not load profile[00:00:00]: loaded profile[00:00:00]: bloom_enabled false[00:00:00]: Could not load saveindex[00:00:00]: OnFilesLoaded()[00:00:00]: OnUpdatePurchaseStateComplete[00:00:01]: Load FE[00:00:02]: Load FE: done[00:00:02]: ModIndex: Load sequence finished successfully.[00:00:02]: Reset() returning[00:00:03]: [200] Account Failed (6): "E_INVALID_TOKEN"[00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![00:00:03]: !!!! Your Server Will Not Start !!!![00:00:03]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![00:00:03]: If you wish to run your server without authentication[00:00:03]: Or if you wish to use your server for a LAN game[00:00:03]: You must run it in 'lan mode'[00:00:03]: Add the command line argument -lan[00:00:03]:To generate a server_token from a game client, open console[00:00:03]: open console with the tilda key (~)[00:00:03]: Type: TheNet:GenerateServerToken()fresh server , first server on windows 2012 server 64bit , in documents no setting.ini is created very few files and folders are made , tryed in admin mode but nothink works tryed via steamcmd and windows steam tools install , i duno what eles to try been trying for few days so need a second view on things and i missing a command ? i followed the set up witch was basic at best thanks in advance craig Link to comment Share on other sites More sharing options...
DedicatedServer25 Posted June 2, 2015 Share Posted June 2, 2015 It seems like you need to make a server token, and transfer that token file into your designated server folder. 1. Open DST game2. Click play3. Press ~ on your keyboard (next to top number 1)4. Type> TheNet:GenerateServerToken() 5. Than go to> C:\Users\-\Documents\Klei\DoNotStarveTogether6. Copy server_token 7. Paste it to your designated server folder Follow those steps if your running the server from the same computer that your going to be playing dst on. If not, then stop after step 4 and start your server. Link to comment Share on other sites More sharing options...
craigst Posted June 2, 2015 Author Share Posted June 2, 2015 It seems like you need to make a server token, and transfer that token file into your designated server folder. 1. Open DST game2. Click play3. Press ~ on your keyboard (next to top number 1)4. Type> TheNet:GenerateServerToken() 5. Than go to> C:\Users\-\Documents\Klei\DoNotStarveTogether6. Copy server_token 7. Paste it to your designated server folder Follow those steps if your running the server from the same computer that your going to be playing dst on. If not, then stop after step 4 and start your server. thanks ill give it a go its on a vps so guess no game stream but thanks when i get a break ill try and let u know Link to comment Share on other sites More sharing options...
craigst Posted June 2, 2015 Author Share Posted June 2, 2015 It seems like you need to make a server token, and transfer that token file into your designated server folder. 1. Open DST game2. Click play3. Press ~ on your keyboard (next to top number 1)4. Type> TheNet:GenerateServerToken() 5. Than go to> C:\Users\-\Documents\Klei\DoNotStarveTogether6. Copy server_token 7. Paste it to your designated server folder Follow those steps if your running the server from the same computer that your going to be playing dst on. If not, then stop after step 4 and start your server. thank you all working now :_) Link to comment Share on other sites More sharing options...
DedicatedServer25 Posted June 3, 2015 Share Posted June 3, 2015 I should have said, you want to "CUT" and not "COPY" at step 6. Meaning that, the server token is not suppose to be in C:\Users\-\Documents\Klei\DoNotStarveTogether I'm glad that worked for you Link to comment Share on other sites More sharing options...
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